
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 4.2Kreviews | 57% | — | $6.8M |
| $59.99 | 4.6Kratings | 72% | — | not modelled | |
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Engagement
Reviews
Themes across 2343 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game Freak, en su incansable cruzada por el objetivo de NUNCA sacar un buen juego ha logrado lo que muchos creíamos imposible, lanzar un videojuego que dejase obsoleta la palabra mediocre y se corona como el epítome del unreal engine 5/parry slop
Amei! O principal dele é a exploração, tem um pouco do espírito plataforma, subir nas coisas, achar caverna, a personagem é rápida na travessia e no combate, mas ao mesmo tempo você tem que ficar de olho na geografia, tem level design! Sem fetch quests! O combate levei uns dias aprendendo então foi bem divertido e a história me cativou, é aquela jornada mística que gosto tanto, de ver os conceitos religiosos em imagens. O clima é de melancolia e solidão do início ao fim. A música não varia e os modelos dos personagens são rígidos nos diálogos comuns, como se fosse diálogo de artwork, mas é meio estranho no modelo realista, são essas coisas que dão um aspecto mais pobre ao jogo, mas isso pra mim só fez reforçar o carinho na parte que o jogo entrega mais e nas cutscenes completas. É um RPG, tem builds, equipamentos, dá para ficar apelão ao mesmo tempo que você não tem recursos para upar tudo. Escolhas! O primeiro mapa é o mais desinteressante, no primeiro dia jogando cuidadoso não me deu boa impressão, mas logo no segundo saquei que na verdade é um jogo de exploração "high-speed" e com o fim dos tutoriais e adquirindo novas habilidades o jogo só foi melhorando.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
モーションの作りや全体的な地形マップ等3Dアクション作り慣れてないんだろうなと言う印象はいくらかあるものの 総合的には十分意欲的な良作と言える部類かと思う 隻狼ベースの戦闘にRPG的な要素としてクゥへの技の指示が行える程度で全体的にはアクション寄りなので苦手な人には辛いかもしれない "○○のようなものを期待していたら期待外れだった"と言う意見は見当違い チラホラあるFPSが不安定という意見も、設定でムービーシーンのFPSを映画と同じ24FPSにする設定がデフォなので 何も知らず設定そのままでやってるのではないかと思う 全体的な作りの甘い部分は目くじらを立てるほどのものではないと思うが、今日日ウルトラワイドに対応していないのと一部戦闘操作のレスポンスの悪さが目立つ部分があるのでそこはパッチで対応いただきたいところ
評価が分かれているゲームですが、ある程度不満はあるものの良いゲームです。 最初から操作できることが多く、オープンワールド風のエリアから探索開始になるため、正直そこで戸惑います。 この段階で返金がよぎりました。 ただ最初の1エリア終わるころには操作も慣れて、出来ることやれることがわかってくると面白くなってきます。 ボス戦はパリィゲーなのでパリィが苦手な方は難しいかもしれません。 ある程度慣れれば連続パリィもできるので、セキロのようなパリィできないって方は慣れてないだけです。 また、技は雑魚的に向いてるので積極的に使っていきましょう。 ぜひある程度プレイした人のレビューを見てほしいと思います。
2026/08/05 2:00時点 PS Storeでは★4.52ついてる。 仕事終わりに触っただけなので、そこまでプレイ出来たわけではないけど 高評価50%になるほど酷評されるようなものではないと思う。 [strike] まぁ、ミニマップも多分コンパス系もないのはちょっと許せないかもだけど [/strike] カメラ距離はちょっと近い&下よりなので、人によっては見づらさ、扱いづらさを感じるかも?? オプションから、カメラの自動回転とかの補正系は全部切っておくほうが良いのかも 特に現状動作が止まったりなども、私は体験してません。 もうちょっとちゃんとプレイしたらレビュー編集するかもしれないし、しないかもしれません。 ゲーパスにもあるみたいですし、気になったら触ってみてもいいんじゃない??という具合です。
賛否両論とかどうせ日本人特有の辛口レビューっしょw って思って購入してクリアまでいきました。 自分が間違ってました。みんなのレビューは正しかったよ… あらゆる要素が既存の良ゲーたちの劣化コピーで、 クソゲーでは無いものの純粋に面白くなかった。 (皮肉にも、あらゆる要素をコピーして良ゲーに昇華した某パル○ールドと真逆の方向性…) 3000円くらいのインディーゲーとして出されていたとしてもギリサムズダウンしてるくらいの出来。 このゲームをやる前に、他のレビューで挙げられているコピー元とおぼしきARPG・ソウルライクゲーをやったことがないのであれば、間違いなくそっちを先にやるべき。
2体目のボス討伐時点でのレビューです。(2026/08/04 13:00) 難易度はノーマル。 配信で視聴者と盛り上がりながら遊んでいます! [h3]<ゲーム難易度>[/h3] この手の所謂”高難易度アクションゲーム”をあまり触れてこなかった身としての開始2時間段階の感想は「難しいな…」 正直そこら辺にいる敵にすらボコボコにされて先行きがかなり不安でした… 4時間経過時点でやっと操作に慣れてきた感覚があり楽しくなってきている段階です。 体感としては今後もある程度は戦える様になったからやっとスタートかな?といったところ。 他レビューで言われている通り[b]”パリィ入門”[/b]というのには納得できる程、敵の攻撃パターンが読みやすく回数を重ねることでクリア出来るようになっていく印象。 この手のゲームに慣れてる人には物足りなく感じそうな箇所は多め。 初心者には難しく、熟練者には簡単すぎる難易度になっているのが賛否両論に繋がっているのかもしれない。 [h3]<画質>[/h3] 他レビューで言われている映像がボヤボヤしている点には同意。 配信外で画質を上げて動かしてみた際は重さを感じませんが「画質良くなってるかな…?」という程度の違いな印象。 [h3]<処理>[/h3] VTubeStudioやOBSと同時起動をすると処理がかなり重くなる為、配信を考えている人は画質関連の設定は初期がオススメです。 もしかすると最適化設定あるかもしれないですが見つけられていない。 [h3]<DLC(デラックスエディション)>[/h3] リリースとほぼ同時の起動で反映されておらず、現時点では受け取れていません。 再インストールは3回実行するが意味なし。 正しく反映されていたらゲーム起動時に表示されるらしいが出てこない。 次の起動などでダウンロード出来たらいいけど… ※「DLCがライブラリ内にあります」表記になっているかなど初歩的な部分は確認済み [h3]<気になる点>[/h3] [b]・チュートリアルなどの表示が短い[/b] 読むのが遅いのはあるかもしれないが読み終わる前に消えることが多い [b]・案内の方が遅い事が多い[/b] 「さっきやりましたよ」みたいな説明が後から出てくることが複数回発生 [b]・移動時に自分のHP表示が消える[/b] HPなどの表示は画面右下に配置されているが移動のたびに消える理由あるのか疑問。 ①高所から飛び降りてダメージを喰らう(HP表示周りのUIが消えているので削れている事に気づけない) ②戦闘に入った際にHPが初めて表示されると思っている以上に削れている ③敵の一撃でデスする 上記の様な事象がよく発生する。素直に困る。 HPのUIって他の似たゲームでも頻繁に消えるの?こういうものなのか?
I refunded the game due to a few concerns that were unfortunately a deal breaker for me. The World: 4/10 While the setting and map does look interesting, exploration as a whole feels unrewarding, hard to navigate, and empty. There are groups of enemies that are dotted around the map (not patrolling mind you, just plopped in), and some are guarding strongboxes or materials meant to upgrade your home's workbench to max out your gear. On paper it's a simplistic addition to pseudo open world games, but the with the lack of a mini-map, Koo will be constantly telling you "spotted an enemy", and the main character reaffirming this, but the issue at hand, is that if you aren't looking in the vicinity of where this said enemy is, you'll miss the timed enemy highlight function. More often then not, even if you start searching, most of the enemies blend into the background other than the animals. The story seems somewhat interesting, but with the jank camera and laughable animations in some cutscenes, it loses all immersion or interest for me. Combat: 5/10 I think GameFreak has something special with their blend of Sekiro like parry, and turn based tactical commands with Koo. Unfortunately it all doesn't benefit from one another. The core combat loop is you smacking enemies until you can do certain combo chains that require "AP" that can only be recharged via smacking enemies and parrying. Same goes for Koo's abilities, which can ONLY be charged via successful parries. Speaking of parries, it feels inconsistent across the board. It is easy to find a flow state while fighting certain enemies, but parrying essentially goes out the window when more than 1 enemy is attacking you, not because of skill issue, but the camera. The camera is way to close and the angle itself makes you fight enemies and the camera all at the same time. Something that could easily remedy this issue, is a mini-map, or at least a danger indicator showing what direction an enemy is about to attack you from. Overall, while it is fun to relive the glorious parry god days of Sekiro, the novelty wears off quickly and you see how shallow the combat really is. Exploration: 2/10 Stated above is the lack of a mini-map. If you're a completionist like me, then be prepared for how frustrating it'll be when you realize that you spend more time reading the damn map then exploring it. Also most icons on the map other than campfires, don't indicate that you've collected/looted from that spot so, if you don't immediately remember already completing that area, then you'll waste time backtracking to it. Music: 9/10 I really love the music of this game, it has a Nier aesthetic to it, and I'm all for it. Games like these where you'll be listening to the same battle track, or free roam track really need to be good since you'll hear it over and over again, and I feel they did a good job with it. I was really looking forward to this game, but with the jank camera, lack of mini-map, shallow exploration, and repetitive combat, I'm going to wait for a sale, and I'd recommend that you do the same if you were interested in it.
I'm too early to give an in-depth review, but I'm having a lot of fun with this game. Even with it's mixed reception, I'd highly recommend anyone who likes Action-RPGs to give it a try
A lot of wasted potential. The setting and story seems interesting at first but they are not brought to satisfying conclusion. Gameplay never evolves. There is a very small set of enemies to fight and bosses are constantly reused. Music is nice but it seems like there are 5 songs playing on repeat. Overall disappointing title.
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