
BEAST is a brutal, gridless tactical RPG that sends players to the dark ages rife with plague and raiders. Join forces with your warband, develop your skills, and unleash your inner beast to shred through your enemies. But take heed, as your choices have consequences – in and out of battle.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.24−51% | 244reviews | 71% | — | $145.9K |
| $24.99 | 9ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My friend got me this game, knowing I wasn't a fan of Turn based games but I wanted to give it a shot, give it a go. I'm glad I did. After 6 and half hours it's still fun, it's challenging and I still get a kick out of the characters. It's a good game and I recommend it to anyone who wants a medieval turn based game. I managed to speak to a dev and they're still working on this game even after a few years. Just get the game and enjoy Igor.
It's a unique tactical RPG set in the grim realities of the late 16th century, drawing inspiration from Carpathian legends. Players take on the role of Anton, a war-scarred veteran whose fate intertwines with that of Prince Nicholas, offering a deep and multi-layered story full of twists and moral dilemmas. The turn-based combat system allows for diverse tactical approaches. Players can choose cautious teamwork or unleash the titular Beast, gaining access to powerful but risky attacks. Every decision has consequences, adding strategic depth to the gameplay.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $145.9K | 410 | 56% | $9.99 | |
| $145.9K | 914 | 97% | $8.99 | |
| $146K | 410 | 86% | $14.99 | |
| $146K | 410 | 92% | $14.99 | |
| $146K | 577 | 88% | $7.99 | |
| $146K | 375 | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $207.1K | 429 | 81% | $15.99 | |
| $997 | 8 | 100% | $4.99 | |
| $723 | 2 | 50% | $14.99 | |
| $126.4K | 838 | 73% | $5.99 | |
| $103.4K | 231 | 86% | $19.99 | |
| $62.6K | 226 | 38% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
неплохо, но к сожалению Пока нельзя нормальное играть в игре с персонажами Антон и ОЛЬга нет русского языка) Фризит и неплохо так. Игра неплохая, но ждем пока устранят недостатки тогда и играть можно. Не хочу ставить отрицательный отзыв, тк внешне выглядит неплохо
Майже допройшов її, але вже можу написати повноцінну рецензію з приводу цього проєкту. Як до мене, то це доволі непогана гра тактична РПГ у світі Dark Fantazy, але на жаль ще в ранньому доступі та недороблена(хоча там треба було ще трішкі попрацювати над технічною частиною та добавити той рок, який був в трейлерах і було б імбово). В принципі вона має немало плюсів як до мене, але й недоліків теж вистачає. ПЕРЕВАГИ: -Найголовніша перевага - це атмосфера та візуальна частина. Мені особисто ця гра нагадала вайб суміші серію ігор Відьмака та серіалу Гра пристолів(тільки без драконів)). Вона передає гарну мрачну атмосферу дарк фентазі, там де навколо тебе може очікувати: зрадництво, смерть тощо. Також хотів сказати про сам візуал гри - він офігенний. Авжеж, Unreal Engine 5 робить магію, але сам дезайн: персонажів, монстрів та інших ворогів зроблений на доволі гарному рівні. Левел дизайн та локації - вони зроблені гарно як в плані візуалу, так і в плані геймплею. Знову ж таки, так, Unreal Engine 5 та його асети відніються, але самі будівлі, проробки левел локацій зроблено добре. Навколишне середовище можна використовувати як те ж укриття від обстрілу з луків та вогнипальної зброї -Сюжет та персонажи - сюжет та головні протагоністи і антагоністи прописані теж на гарному рівні: харизматичні та багатогронно прописані персонажі, непередбачені повороти в сюжеті та все інше зроблено дуже гарно. Навіть другорядні персонажі, які є напарниками в геймплейній частині, непогано прописані і ним хочеться співчувати. -Катсцени та постановка сцен - видно, що вони не зроблені не на самому рушії. Але постановка сцен та візуал зроблені на доволі гарному рівні. Можливо в деяких моментах дивно виглядають, але більшість зроблено доволі якісно як на інді розробників. -Основна геймплейна структура - в принципі сама структура пошагової системи зроблена непогано. Персонажі мають різні можливості: варіативну основну та додаткову зброю, доп. гаджети та інше. І воно надає варіативне проходження локацій, але це, м'яко кажучи, зроблено не без проблем. Ось зараз хотів б перейти до недоліків. НЕДОЛІКИ: -Слабка проробка проходжень рівней - тобі наче гра каже:"Друже мій! Ми даємо вам велику варіантивність проходження гри та грав як ти вважаєш потрібним", - але прикол в тому, що вона робить елюзію вибору, бо єдиний варіант просто триматись разом і все. По іншому тупо неможливо, бо переб'ють твоїх юнітів і тебе. Із за чого бойові стички відчуваються злегка душними ближче до кінця -Технічна частина - вона вже стала покраще, ніж було на релізі, але все ж таки є до сих пір деякі візуальні баги. Наприклад, анімації добивання зроблені злегка кривовати як з зброї ближнього бою, так і пістолів, луків та мушкутів. Але це реально пофіксити -Використання музикального супроводження - я б не сказав, що вона погано зроблена. Там проблема в тому, що в трейлерах показували дійсно імбовий рок, який можна було вселити в ті ж бої. Але розробники цього не зробили, хоча не бачу в цьому великої проблеми. ВИСНОВОК: Можу сказати, що цей проєкт має гарний потенціал, щоб стати дійсно класною грою. Але розробники тим часово забили на неї та займаються іншим проєктом. Тому буду надіятись, що вони до неї повернуться, бо буде дуже шкода її втрачати. Зараз її дуже часто роздають чуть не за даром. Моя оцінка, якщо дороблять до повноцінного робочого стану - 8/10 Моя оцінка на даний момент - 7/10
Great game, loved the dark setting. There's a bunch of bugs here and there. What I dislike the most is RNG combat (who wouldn't get angry when missing 3 times in a row) and the chest at the camp, why not add a way to discard old equipment or perhaps a merchant to sell and buy more useful items.
Pretty good for an early access game. Interesting story and setting, challenging tactical combat. Sure, there are some glitches, but overall it's fine.
It's very easy to be put off by the first hour of this game as the cutscenes/dialogue is very disjointed and the first few missions feel pretty uninspired. That said, this game has a lot going for it in terms of both gameplay and presentation despite its EA state. Every troop that you can recruit to your party has a unique appearance, skills, and backstory, and there is quite a few of them. The combat feels very lethal and the animations(although not always synced well) are very good and give off the impression that the developers have some sense for actual sword combat. The overarching narrative of the game is also more intricate than you will get with most turn based games of this caliber. The games most glaring issues come down to cutscenes that don't necessarily line up with the gameplay, and a poor (missing) soundscape, ultimately, very solvable issues that don't necessarily inhibit the actual gameplay. There's already a solid game here to begin with and if the devs can tie everything together I think Beast could be appreciated for what it is.
Interesująca polecam.
I picked this game up for €1,50 during the "sorry, it didn't work out" sale. So, I didn't spend much on it and I knew what I was getting into. First off: this game is unfinished and I don't think that's going to change. The developer's still holding out hope, but I don't. Sometimes projects just fail. Which is a shame, because what's here is very good. There's a 20h campaign that does have a proper ending and the gameplay is fun and functional. The main strength of the game is the amount of heart and attention to detail that went into what's there, and it's not missing much to become a great little tactical game with a dark historical fantasy setting that would serve its niche well. The "unfinished" part shows itself mainly in the very incomplete audio (missing sound effects in cut scenes, barely any music, some voice lines could use another take) and some minor stuff here and there. Some animation ♥♥♥♥-ups. I think some menu options are missing, like the ability to change the difficulty after the start of the campaign. One mission kept crashing and I had to reload an earlier safe. If that's a problem, don't bother. If you've got podcasts to catch up on, this might be a plus. The map design is really impressive, because you'd think pseudo-historical woods and towns would get boring. But every map is distinct, there are a lot of quite creative themed encounters and it rarely feels like you've been here before. In the first half of the game enemy variety is quite low, but it gets much more interesting later on. One gimick-fight (wouldn't call it a boss, tbh.) early on was very tedious, another one was kinda funny because I was supposed to run away but was able to hold out indefinetely until I got bored, so the intended dramatic escape didn't quite work out. Again, unfinished. The controls are extremely comfortable, there are multiple ways to do every input, props for that! The skills of each character are also nicely varied, here the pseudo-realistic setting didn't get in the way either. I played on normal difficulty and found it quite easy, I actually wanted to bump up the difficulty. If that's possible in the game as-is, I didn't find that function. The story is a light presence throughout the game, as it is a mainly linear road trip, but what is there - character profiles and cut scenes - has a lot of heart and attention to detail in it. I won't spoil much, but it has war, pestilence, madness, fanaticism and miserable eastern Europeans trying to get by. I enjoyed it. Bottom line - this game is a skilled and passionate product filling a niche that I'm very much a part of, and it's a big shame that it probably will stay in the almost-finished state it is now. I've really enjoyed my time with it but I wouldn't have payed anything near full price for it, when there are completed games I could've bought instead. But if you like the trailer, don't mind playing in a construction site, and can justify whatever price you buy it at, then you'll have fun, like I did.
Very unique take on turn based tactics.
Selling now
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Players by region
Where this game's players are, estimated from review languages.