
Inspired by Escape From New York, Shadowrun SNES and Genesis, Deus Ex and H.P. Lovecraft, Beast Agenda 2030 is a Stealth, Gadgets and Hacking focused Action RPG with optional permadeath that encourages you to use your brain to complete missions in procedurally generated city districts.
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I bought this game sight unseen because it ticked a lot of boxes for me. Procedural levels? Varied hacking mechanics? Stealth? Varied missions? A lovely aesthetic? Sign me up. This is a fascinating game. The tools at your disposal to do things are really fun. As shown in this thread: https://steamcommunity.com/app/903780/discussions/0/1837937637897583188/ There are a dozen ways to open a door, which shows you the variety of ways you have to solve problems. There are also RPG elements in which you rescue specific people who can then update your skills, such as speed, stealthiness, lethality, etc. It's also difficult, but not frustratingly so. It took me about a dozen tries to do the first mission/rescue the first survivor, and each time I failed it was clear why I did. This game has so much detail to it, so much color for such a bleak future, and so much love put into it, I can't help but recommend it. Please do check it out, and thanks for reading my review.
Beast Agenda is refreshing. Minor Threat's pixel art has charming touches all through the scenery. The game play itself is fairly easy to pick up. And from there, you are given free reign to experiment and try solutions to avoiding/dispatching enemies, and remaining unseen and viable. The tutorial is a nice intro, but the real shining comes when you get your first mission. The enemies feel like something you do really want to avoid being seen by. There is a sense of urgency from each mission from the timer. And I enjoy for once, actually needing to find new solutions to problems. If you are finding yourself in a gaming rut, why not pickup Beast Agenda and try something new?
Beast Agenda 2030 is an action, puzzle, arcade, hacking game. It's very charming with it's throw back to old school graphics but don't let that you fool, this game has a lot of depth in it's gameplay with many ways to solve problems. There's a Campaign and Arcade mode so you can always keep coming back! [Disclaimer: I received Beast Agenda 2030 for free. This review/preview is for the first 20-40 minutes of the game. Mabimpressions is a series aimed at giving you a true and honest look at the beginning of the game. This is to avoid major spoilers, showing my opinions/experiences as well as letting viewers know if this game is worth their time and money at a first glance. Follow my Steam Curator page for more awesome recommendations Thanks for reading/understanding! If you’d prefer to instead watch gameplay then I’ve provided the link to my First Look Gameplay Impressions [Mabimpressions] for Beast Agenda 2030 here: https://www.youtube.com/watch?v=aNjRW2M0hqU
Love the game! I'm looking forward to unlocking all of it's secrets, mini-games and levels!
J'ai fini le jeu en environ 12 heures, mais j'ai encore plusieurs heures devant moi si je veux vraiment tout voir. J'y joue sur Linux via Proton, aucun soucis. C'est un jeu d'infiltration et de gadget qui incite le joueur à tester un tas de trucs pour faire face à une situation. Un jeu chelou mais vraiment intéressant. On joue un résistant du futur, quand les poulpes ont envahi la Terre et soumis la population. Beaucoup d'infiltration, du piratage, de l'exploration... C'est très ouvert et émergeant, ça me fait penser un peu à Streets of Rogue dans la façon d'aborder une situation. Par exemple, le développeur a listé au moins 12 façons d'ouvrir une porte... J'ai 3 vidéo sur le jeu, découverte / approfondissement / fin Par là : https://www.youtube.com/watch?v=fT9wMZ9XFfo&list=PLkuhO0P1wmeO91Cy2POXrvB2gW_gei8vL
[b]2030 yılı civarında geçen, oyun içerisinde sıradan bir ilerleyişe sahip olmayan oyun karakterinin bulunduğu bu oyunda; etrafınızdaki dünyayı keşfederken, minik soruşturma görevlerin de bulup tamamlayabilirsiniz. Keşif esnasında karşınıza çıkabilen çeşitli yaratıklara karşı mücadele edip, onları yok ettikten sonra, elde ettiğiniz çeşitli unsurlar sayesinde de gelişimlerinizi sağlayabilirsiniz.
So, this game is *criminally* underappreciated. At the time of writing it's got, what 7 reviews? Not even enough for Steam to form an average. If I could give it two thumbs up I would, but on Steam I only have one hand I guess. It's a resistance story, the last bastion of free humanity against a New World Order of aliens who merely claimed to come in peace; a conspiracy tale that lends well to the game's mechanical similarities with Deus Ex. As the trailer advises, there's no "direct combat"--no just plain shooting a guy. The closest you get is sneaking up behind an enemy with a stun prod or something, but by and large you're hacking objects for their functions (e.g. hack a car, drive it through a barrier), or using items and tools like EMPs and time bombs. The pixel art, by the way, is gorgeous, and meticulously detailed. How it appears in Steam's video window, especially if you're viewing on mobile, really doesn't do it justice. And while at times it can be easy to miss a pickuppable object in the environment because it's all so miniature and fine, that becomes part of the charm of the world, the way the useful blends in with the background to make it all feel equally real, as well as part of the challenge of exploration--you actually feel like you're searching somewhat, as opposed to just glazing your eyes over and scanning for icons or glowy bits. I've only played 4.5 hours, and still haven't engaged with much of the actual mechanics for building up your resistance base, so can't yet comment on how that works (will edit to do so), but the basic structure of the game is that you begin at your resistance hub, take posted jobs, and head out into procedurally-generated city blocks patrolled by squid cops, at which point you pursue whatever your primary objective may be while simultaneously sneaking around, looting supplies for both yourself and your base, and rescuing other survivors to bring back to your base and add to your resistance movement. The game would be fun enough if it was simply a proc-gen extraction looter with Deus Ex-style tools and hacking in place of outright weapons, but the fact it has a broader arc, both mechanically and narratively, in the form of building up your resistance, really ties it together. I'm looking forward to getting to know that aspect better, and will try to remember to edit this review once I have. But for the moment, this game has already earned a thumbs the fnck up, and after 4 hours with it I'm quite certain I'm not going to suddenly run into some aspect that completely changes my mind here. I've seen enough to know this game is worth more than having 7 measly reviews, at the very least. ---This part's mainly to the dev, though players may find it useful, too: To the dev: If there's any critiques, it's that there's a few spots in the tutorial that should be clearer--e.g. when Winston says "go check out that poster by the couch over there," the damn thing is tiny, and I missed it at first even when I was standing right there at the correct couch (which is rooms away from where he says it, so I was already unsure if it was even the couch he meant). A camera-zoom over to it with a bobbing arrow on top of the poster would do wonders. And you should be able to get Winston to repeat the directions indefinitely, in case someone missed the text--here, and in general, but especially here, the first time. I noticed that, talking to him again, he reiterates the instructions once more (which I'd actually read, but wanted to read again cus I wasn't finding the job poster/couch and I thought I might've missed something--though I hadn't), but after two times he just says, "What is it?" Maybe more realistic that he doesn't converse like a tape recorder, but I think being able to remind yourself of objectives is necessary, even small ones like that. Maybe if you want to keep the way the dialogue works, just make sure objectives, even tutorial ones, show up in some other objective-tracking log. You never know at what point someone put the game down for a moment and then picked it back up, and the tutorial is really so critical here. I have a hunch that these sticky moments are the primary reason for the total dearth of reviews. There were one or two other moments like that in the tutorial, but I can't remember them offhand. But I'm sure those have been obstacles to some players who pinged off at the first hint of friction and never looked back, and while that's maybe kinda lame, it's also kinda normal, so it's worth fixing those things. If necessary I could even play through the tutorial again to try and re-identify those other sticky parts. Everything works perfectly well, the actual mechanics are solid, but the explanations *of* them, or more specifically some of the *instructions,* were not always clear. In fact, I remembered another sticky point in the tutorial--you come into a room where you first get the EMP and time bomb. The bag on the floor, where you get them from, was unclear at first. Just give it a bobbing arrow overhead or something, so players learn that's what searchable containers look like. I thought it was just part of the set-dressing, because, like I said earlier, the items blend in with the world. And as I say, I do like that aspect--an option to have glowy outlines or something might be welcome to some but I'd hope it'd stay an option--but mainly I think making that first searchable container more clear would help show people what to look for in general. --- To the players: take the above as confirmation that, if you get stuck in the tutorial at some point, it's (probably) *not* bugged, and you're most likely just stuck on an unclear instruction or visual detail. Trust me, the tutorial's not long, and it's worth learning how to play so you can get to this cute, colorful, dense, ambitious little pocket-Deus Ex. This is the quintessence of the hidden gem. So pleased with this find--I urge anyone who's found their way to this page, and these reviews, go ahead and give it a chance already. Your exploration will be rewarded.
The game is fun, has variety, and is in active development with a responsive developer. Pretty good marks for an early access game, right? If top-down stealthers are up your alley, and you like anything cyberpunk-y or dystopian, the game will probably scratch that itch. It is strongly reminiscent of Shadowrun on the Sega Genesis (a surprisingly deep game). I look forward to progress on the title and would recommend it.
Beast Agenda 2030 is a action rpg, stealth, strategy, alien(squid) end of time biblical feel game where you must join the resistance, rescue survivors, gather resources, use makeshift weapons, and escape with your team to a safe place if you want to have any chance of saving mankind as we know it. Oh...and did I mention that there are no weapons like guns or swords so you will have to improvise if you want to live very long. All of these things make for a very entertaining game that I would recommend to anyone who is up for an adventure where you can decide how you want to go about different missions. What I mean by this is that there is many ways to go about many things in the game and you can decide which way you want to achieve these goals. If you fail at one method, there are many more to try until you do succeed.There is a great story here but I don't want to give to much away. I feel this is a game you will want to try for yourself and immediately feel the atmosphere of the game especially with the spot on soundtrack that adds to the eerie feel of the end of human kind. This has been especially fun for myself as I was in need of a game that is not quite like anything I have played before or it is different enough to be unique and very entertaining.It is still in early access but there is plenty of content already and it has a super cool dev who is working on new content constantly and updating the game on a regular basis.He is also always willing to help and easy to find.
Beast Agenda 2030 is set in a dystopian future where humans were required by the global ID law to have an ID chip implanted in their right hand or forehead. Those who refused to be chipped were sent away to live in an isolated nation of their own, called Fleece. However, 2 years later, the United Nations decided that Fleece is a threat to its people, sending the World Police Corps to give the citizens of Fleece an ultimatum - be chipped or be "re-educated". There are of course people who refuse to submit, and for those people, there are only two routes to take - either kill themselves or go (literally) underground and resist in hopes of eventually finding a place where the unchipped, free humans can live in relative safety once again. Funnily enough, despite the dire-sounding story, the game visualizes the people from the World Police Corps as squid-like aliens, complete with their UFOs. That little aesthetic, coupled with some of the more incredulous parts of the storyline, had me completely hooked and reeled in. It feels quite similar to the somewhat ridiculous (in a good way), sci-fi-themed storyline that the Shadowrun franchise likes to use in their games... and I absolutely love it! Not to mention, in this game, you play as a hacker who managed to escape the prison you were held in with the help of Winston, presumably the brains behind the Resistance movement ... and for some reason, you've got your roller skates with you! Every time you venture out into the procedurally-generated part of the huge city, you'll also have a chance of finding little notes as you scavenge around. These notes, when combined, form a mini-story that can be pretty funny in a dark way. Why even venture out into the city when you can stay safe and cozy in the Resistance's hideout though? Well, for starters, the game has tons of missions for you which may involve gathering supplies (3 types: Needs, Wants and Scraps) - and yes, you actually need supplies to maintain your little hidey-hole; gathering intel by exploring certain unmapped parts of the city, as well as rescuing crucial members of the Resistance and sometimes, the odd survivor or two. Personally, I really enjoyed the scavenging part of the gameplay mainly because it feels a lot like a hidden object game at times. The items you are scavenging for are rather small and sometimes difficult to spot. Plus, it can be quite the challenge if you aim to completely clear the map of every supply that's not bolted down without alerting any of the squid-police and their robots. The supplies you get can then be used to not only run the hideout (I'm thinking more survivors = more supplies needed); you can also use it to purchase stuff at the store (after you've rescued Val). Aside from rescuing survivors and completing missions, if you happened to play the story mode, which you most definitely should, you'll also get to play an important part in Winston's plan to get whatever survivors you can rescue off to a remote island where unchipped people can live free once again. Now, in terms of combat, Beast Agenda 2030 is nowhere similar to Shadowrun's turn-based combat. Instead, everything's in real-time here, but as opposed to just going Rambo all the time... twin-stick shooter style, the game actually encourages you to avoid confrontation with any of those "squidlings" who patrol the streets by sneaking around them. You can turn off lights so that it's harder to spot you as you move through the shadows; and you can throw objects to distract them too. You can even make use of the various buildings and tunnels (keep an eye out for manhole covers) in the city to get around them. The game also features a skill system, where instead of investing your skill points on yourself, you'll be investing them into your fellow survivors (the important ones at least), which will, in turn, grant you extra stats for certain skills or even expand your inventory space. [h1]Watch me play![/h1] Part 1: https://www.youtube.com/watch?v=9INM7tVP0U8 Part 2: (mainly because I was DC-ed from the Part 1 stream :P) https://www.youtube.com/watch?v=W3bj1rKbbhI So, what's the TL;DR here? [h1]Pros and cons[/h1] [b]Pros[/b] + Procedurally-generated maps of the city means you'll have different sneaking-related challenges to overcome every time you venture out from the base + Has strong Shadowrun-vibes, especially when it comes to its storyline + Cool retro graphics + It's just fun to explore, scavenge and loot stuff. + Inventory is only reserved for items that you can actually use. The other stuff you loot are immediately turned into digits on the bottom left side of the screen. + Story mode is quite easy - as it should be - just so every gamer who are competent enough can at least enjoy the story + Sneaking mechanics that work + Has other, more challenging game modes for the hardcore gamers out there! + Despite being in early access, I have yet to encounter a single bug - Excellent work there, devs! [b]Cons[/b] - Scavenging can be a bit of a pain if your eyesight isn't very good. Items are a tad bit too small and for some, they can be hard to discern when stashed among other objects in a room. There isn't a problem with items looted from bags though. - I haven't been shooting much since I prefer the stealth option, but from the little bit of shooting action I've got at the very beginning, I find that there seem to be a noticeable millisecond difference between my mouse click and actually firing the gun. Not sure if this is a computer issue though! I'm not exactly using the best rig around. [h1]Overall[/h1] Don't be fooled by the odd title or the old-school retro graphics, Beast Agenda 2030 is a game that's insanely entertaining to play, especially if you're into scavenging games, and like sneaking around "stealing" stuff from under the squid-police's noses... if they even have one! I've only played the story mode, and so far, I'm liking it... a lot. I'm a huge fan of Shadowrun (both the gameplay and the absurd story), and this game just has that kind of vibes. Beast Agenda 2030 might be a tad bit pricey since it's still new (early access) and all, but know that you'll get a very playable version of the game if you do decide to spend the money and buy the game! [h1]Side note[/h1] [quote]If you like this review and would like to follow me for more, please feel free to drop by my curator page: https://store.steampowered.com/curator/33780629-The-Midcore-Gamer/[/quote]
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