
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 15 → 0.8/day in the week after.
About




Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 5.4Kreviews | 89% | — | $1.1M |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I frickin hate capitalism bear. 10/10
J'aime beaucoup les graphismes, et c'est assez plaisant
I have been wanting this game for years and I am so glad I finally got it! It is sooo fun and not what I expected at all. I really like that it is open world and that you can own multiple places for guests to stay.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4.4K | 71% | $19.99 | |
| $1.1M | 4K | 72% | $4.99 | |
| $1.1M | 1.6K | 87% | $19.99 | |
| $1.1M | 3.4K | 97% | $14.99 | |
| $1.1M | 2.2K | 78% | $24.99 | |
| $1.1M | 1K | 82% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.2K | 81% | $19.99 | |
| $2M | 3.3K | 90% | $19.99 | |
| $989.8K | 9.4K | 96% | $5.99 | |
| $488.1K | 412 | 89% | $49.99 | |
| $99.6K | 195 | 72% | $19.99 | |
| $63.6K | 275 | 96% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's just so cute and cozy :)
Fun little game with a suprisingly emotional story. Really loved the characters and quests The last hours of getting a 100% achievment got a little tiresome since i was basically just waiting for guests to arrive and leave and I really wish I could have talked more to and gotten more quests with some of the later game characters but I guess that just shows much like I liked talking to them
The question isn't whether or not you can work under capitalism; it's whether or not you can make capitalism work for you! And with the mafia, hobos, the elderly, and friends and family you haven't spoken to in weeks, you just might!
Super duper cute game, very fun to play. 100% recommend, though I do have some (admittedly small) gripes. Let's start with some good stuff. The art style is beyond adorable. I'm kind of obsessed with the character design. The music is pretty good, too. The atmosphere is just... So good... The days feel a little long in the beginning, but you can skip the night if you feel the same way. Time doesn't pause on most things other than building so it isn't ever a real issue. I also just like how the building feels. Not sure how to feel about the story. There's not much going on, but there is something. I haven't experienced all of the story yet, so I'll update on that later. Some people have mentioned the gameplay feeling slow, I think that's only true in the beginning. If you like this type of game definitely stick it out. Not many things I have to actually complain about here, but I do have some. 1.) Super limited inventory/storage. Definitely gets better when you unlock higher level specialty items and can store more items that way. Maybe it's just the way I play the game but I don't love it. 2.) Furniture does not rotate. I totally understand why this limitation exists, don't get me wrong. But it's super frustrating and there are so many ways you could utilize the given space if you could just rotate some furniture (or doors!!) :( 3.) I don't want to throw away my old decorative items! There's no way to sell or recycle them and with how many levels of items there are, in order to keep up your stats across all your resorts you WILL have to throw them away. It's not really an issue of not having enough money to buy new items. This is very clearly something that will come up for players and there game gives you no direct solution other than trashing issues. It's really weird to me and feels bad to me emotionally... It really does not damper the gameplay at all. I'm just that much of a weirdo that it bugs me this bad. 4.) Not enough game!! It was totally worth the price and my time but it leaves me wanting so much more. No shade to the studio at all here. Overall, I truly adore this game. I love the endless customization and I so adore the art style. It's a super fun resort simulator with a light story that's easily ignored if you're not into that. You can tell so much love went into this game from the tutorial to the mechanics to anything and everything visual. Obviously the game is not perfect, but it's very fun. Please try.
i had this on my switch too, just as fun on pc tho.
Very cozy game, love the aesthetic and the vibes. Plus the planning/construction system is deeper than I thought!
This is a cozy management game. I love the easy game play and controls, no time-rush for task completion and the abundance of resources. Love how recycling and cleaning trash are incorporated, literally "earn from trash" because you can get furniture through your trash count. I just started playing this week and I am so hooked!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.