
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 15 → 0.8/day in the week after.
About




Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 5.4Kreviews | 89% | — | $1.1M |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Algo lento en historia pero bueno para matar el rato.
great cozy game to relax with. i love all the characters and the ability to furnish the motels / hotels is so cute, i love this game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Determined
PERO QUE CUQUIIIIII ♥ AMO AMO AMO AMO
I am giving this game a positive review as my general feeling about this game is that it's fun and a decent game. The art is great. The style is great. The systems of the game are generally good. The questing is fine and the story is fine. The music is fine. The ambiance is great. I think this game is fine, but it has potential to be a GREAT game. I would reccomend this game if you enjoy this type of game, but I wouldn't reccomend it for someone who is new to the genre at this state. I think it may be a little too frustrating for some newer players. My major complaint with the game mirror somewhat similar to other complaints of the game is that the progession is somewhat awkwardly formatted. You start with crappy furniture and by the end you end with a McMansion. This is not the case. The noobie B&B requires you to use higher tier furniture to mid max which doesn't make sense to me progression wise. The decorating is similar. You are basically forced to use high level items to fulfill the decoration requirement which doesn't seem productive to the spirit of the game. This would be fine if you had space in the B&B to fulfill the requirements, which you do not. It feels like it sucks the fun out of decorating in this game. They've taken the time to make all these beautiful decorations and yet you are punished for using it. My last complaint is that the automated systems are far too expensive. You spend far too much money automating and you hardly make any at the end of it. You are basically forced to choose between making money, but spending a good chunk of time managing all the systems of the game. The most painful system of all being cooking. Automation fixed everything incredibly and I could spend time exploring and talking to the critters. It's just unfortunate how expensive it is to run. I am not sure if this was a choice made by the devs intentionally, if so there's not really much to complain about. I do feel that automation would be much more rewarding if it was maybe a tad less expensive. Other smaller issues I've come across: - When I cook I am not capped by how much I make. I cooked I think 60 teas and I lost 40 of them because I ran out of space. -Sometimes when I transfer things to my inventory I duplicate items. -I accidentally bought two of the same cooking recipe and you can't sell it so you basically lose money. This happens because the recipes don't disappear from the store as you buy them. -When I was moving from Darkgrove to Sawdust I somehow miraculously ended up in Timber Crossing. I went through the load screen of Darkgrove to Sawdust, was in the map for maybe a second and then went into the loadscreen for Sawdust to TImber Crossing. All these things aside, the game is pretty decent. The characters are super cute and the story is cute. The design is marvelous. The game has a good spirit and I look forward to any updates/progress they make to the game if they intend to. I would look upon any newer games they make with eagerness and excitement.
amazing game
Cute fun game! The artstyle is adorable, love it!
amazing! very little conflict so far, doesn't feel like you have to go as fast as you can.
Annoyingly cutesy.
story about lil bear becoming a landlord :D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.3K | 61% | $29.99 | |
| $1.1M | 4.4K | 71% | $19.99 | |
| $1.1M | 4K | 72% | $4.99 | |
| $1.1M | 3.4K | 97% | $14.99 | |
| $1.1M | 2.2K | 78% | $24.99 | |
| $1.1M | 1.5K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.2K | 81% | $19.99 | |
| $2M | 2.8K | 90% | $19.99 | |
| $989.8K |
| 9.4K |
| 96% |
| $5.99 |
| $488.1K | 412 | 89% | $49.99 |
| $99.6K | 195 | 72% | $19.99 |
| $63.6K | 167 | 95% | $9.99 |