
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 15 → 0.8/day in the week after.
About




Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 5.4Kreviews | 89% | — | $1.1M |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is very cozy. I originally played it on the switch but the controls on the PC are more intuitive and user friendly. The cut scenes and different characters keep me laughing and are heartwarming.
I can't even get past the tutorial. When it gets to the "The Bed is Yet to Come" I can't craft a bed (there is no recipe and Tony does not give me one) so I am essentially stuck and can't move forward.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好可爱的小熊!!很治愈的模拟经营类游戏,休闲不动脑
Controls are really awkward
It was a fun game but it felt unfinished. Running the B&Bs was really fun, the Pawn Voyage storyline was fleshed out and interesting. *possible spoilers The storyline with the animal gods felt unfinished. There is a whole spiel about all the different gods and we don't even get to interact with all of them. Roughly half the gods mentioned in the cut scene have zero presence in the game so this storyline was a bit disappointing for me.
我感觉到很不舒服的几个问题 第一:莫名其妙的不规则空气墙和卡脚,我不理解往地面上放那么多小型障碍物是想要干什么,这是我第一次遇到走路需要集中注意力处理的游戏,因为你不知道什么时候走着走着就被空气墙卡住了。 第二:翻译有大问题,很明显对话是机翻,这个事儿不大,但是任务说明要【溏心蛋】实际对应菜谱是【方便蛋】(鸡蛋加面包)是非常难以接受的翻译错误。 第三:一直有客人要求【高于平均水平的服务】,舒适,装修,整洁我都可以理解,餐厅直接供应全建筑,你让我弄高于平均数的餐饮服务(这个要求出现在高湖),你是打算让我在野营地造个小房间拉低平均数么? 第四:没有时间跳过或加速,无事可做的时候只能挂机硬等,睡觉跳过限定晚上那一小段时间,白天只能硬挂着。 第五:按住ctrl整体转移物品组后无法使用esc关闭界面 第六:非常非常反逻辑且离谱的一个点,提供餐饮服务极大概率是亏钱的,一个客人一天吃三顿,但是一天只付25-28金,你最便宜的餐饮都不可能只有8金成本 —————————— 全成就通关追更:餐饮不可能赚钱,最后一个图升到最高级,单个客人基本上餐饮只会付50-60金,一个建筑撑死堆8个客房,但是让员工供应餐厅每日会花费1000-1500,餐饮一定是亏钱项,这在我玩了这么多经营类游戏中是闻所未闻的数值设置。另外还有一个非常迷惑的点:最高级的加热器,单个顶不住气温,要2个才能稳定供应上,你们数值是随便写的么?
It's a nice little casual game. It's perfect to watch video/shows or listen to music at the same time of playing
Protect Hank at all cost
lovely artstyle. hank is adorable. just wish it was easier to gather trash. it takes ages
Algo lento en historia pero bueno para matar el rato.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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