
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 15 → 0.75/day in the week after.
About




Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 5.4Kreviews | 89% | — | $1.1M |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't really like it. The gameplay loop is: do basic upkeep for your properties, then pick up trash as the day passes by. This grew increasingly annoying because I suffered frame stuttering due to what I assume is the game running on unity and there's no options to lower the graphics or remove unnecessary effects. The decoration part is okay. Despite being a 2.5d game, you can rotate objects in all 4 directions. (Though I did experience one object, bed level 3, being larger in 1 direction than in others.) But the building sizes can't be modified, so it's awkward to have similar-size, similar-layout rooms. Also, minor spoiler, the 2nd area, you're encouraged to fit 5 level 2 rooms into the structure to complete a quest. I'd have been more comfortable with 4 rooms for aesthetic purposes, but I didn't want to make the 5th room to get the quest complete, then delete it. My dilemma of making a frustrating choice between 4 and 5 rooms doesn't make me want to invest in caring. I got to the point where I got the walking speed boost (excellent QoL) and unlocked the 3rd area. The 3rd area, though, has a much larger building... and was dreading having to fit however many rooms they wanted me to build in it, on top of making food, and sustaining the food and (now) fuel collection upkeep. Though I did have the speed boost, the areas to explore and pick up junk increased by 2 whole maps, so in one way, it seems like 'I should prioritize which maps to go depending on what materials I need.' But functionally, it makes me feel like the day is too short and there's too much trash to pick up while also sustaining upkeep and ALSO building new structures and upgrading all the furniture. Though the aim was probably 'there's plenty to do', it feels like 'there's too much to do, and you're being inefficient, and you're not building/collecting/crafting/fitting enough rooms in the way the game was designed.' Other than that, the game does have noticeable bugs. I mentioned the bed fitting differently in two different rotations. I have seen Sabine's bare legs because her outer outfit loaded several pixels to the right of her character. The mini-map currently doesn't save its zoom level upon changing zones.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thoroughly enjoyed this game! It's story took me completely off guard (And it's really good). The music is nice (Though I had to turn down wind ambience to enjoy it). The game is easy to understand and only really gets "grindy" towards the end and only if you're in it to complete every side quest and achievement. Plus even then, at a point the BnB runs itself, so you can work on the main quest whilst it runs in the background. Very enjoyable overall!
The ACTUAL cozy town restoration game. No stamina, no need to sleep or eat. Unlock automation for any time sucks like garbage pick up or cooking. The early game is super zippy and easy so a lot of instant gratification. I do have a tendency to stop playing right after unlocking the final area you manage. The game does swivel to a grind right about there but its super cute and I don't think other people will struggle with this ass much as my ADHD riddled brain did.
可愛いクマさんの強制労働(何箇所も)ゲーム 最初はいろんな物を飾るというのが楽しいけど 効率を求めると、もう…宿泊所じゃないよね?って形になる… 最後のシナリオが無ければ名作と言いたかったが 流石にそれは無いわって叫んだ絶妙に惜しい作品。
This game is definitely not what I expected. I thought this would be like a hotel simulator/decorator game. It ended up being more of an adventure RPG with some off the rails plot and a hotel simulator (kind of) on the side. Despite that, it’s actually a really great game. The dialogue is funny and interesting, and it’s fun to complete all the quests. Because every piece of furniture has certain attributes (decoration points, comfort points, hygiene points, etc) it actually sort of disincentivizes you to design your hotels and rooms for aesthetic. Again, that might sound like a bad thing. But I ended up finding it way more engaging to strategically layout each of the buildings so that I could cram as much high-level furniture as I could in a single room like Tetris. I’m talking as many rugs as I can fit on the floor to get that decoration up, and as many foot rests as I can possibly fit around a bed for comfort points while still having it be technically accessible (although it technically doesn’t matter if they can access it or not). I also feel that the rate of difficulty increases at a good pace and it remains challenging and engaging throughout. Like I said at first, definitely went off the rails a bit with some completely unnecessary lore but that’s not really a complaint. There’s a couple little things here and there that annoyed me throughout, but overall this is definitely a full game and worth the money.
I love the animation style. The characters are super fun and very memorable. Super cozy, hits all the marks for a good management sim without being overbearing, and plays very intuitively. I love the room design aspect, the controls are very easy to pick up, and I love the different views you can have while decorating and exploring. It's nice to have all the walls down while exploring and cleaning, but when it's needed you can change the view to hang decorations and shelving. If you like Stardew Valley, Graveyard Keeper, or Sun Haven, I believe you'll very much enjoy this one.
bear.
The moment I saw that little bear I knew I was going to love this game. Instant classic!
It's a pity I didn't return while I could. It has a little bit of charm and its funny moments, but overall it's a 6/10. Quality of life updates are desperately needed, some game mechanics are so hidden that you need to google them as if it's a point and click quest. Meh.
好可爱的小熊!!很治愈的模拟经营类游戏,休闲不动脑
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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