
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 15 → 0.75/day in the week after.
About




Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 5.4Kreviews | 89% | — | $1.1M |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可愛いクマさんの強制労働(何箇所も)ゲーム 最初はいろんな物を飾るというのが楽しいけど 効率を求めると、もう…宿泊所じゃないよね?って形になる… 最後のシナリオが無ければ名作と言いたかったが 流石にそれは無いわって叫んだ絶妙に惜しい作品。
More neutral on this game. I like the art style and the concept of the game itself. The humor wasn't for me, but could be for someone. The game had some big cons for me though: not being able to rotate camera or see the rooms better to make decorating easier, rushed ending chunk of the game, and a bit tedious collecting necessary items at the end to afford final updates to rooms for 100%. Overall, if it looks fun to you, get it on a good sale to try out.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
杀时间利器!社畜回家奴役熊熊!hhhhh
Though at the time of this review Pinefall has not been completed by me, its fairly certain that an honest and somewhat complete image of the game has been made so TLDR There are many bugs and plenty of room for improvement, sure enough the backlog must be full or was yet it was and still is a nice experience with [u]greater potential had they continued[/u] . The X-Mass thematic sold me hard haha! Also had just found out they are fellow Romanians, good job !
bear
There were definitely points of the game that made me feel frustrated, but ultimately I would recommend it. I found the story that unfolded towards the end very worth the idle periods. Just keep in mind the resource management tag when you start (I did not). [u] Positives: [/u] [list] [*]The art style is very cute and consistent throughout the game. [*]You can go back home to get some pocket change if you're struggling to have enough coins. [*]There are no achievements you need to grind for. [*]You can change the layout and number of rooms of the B&B's at any point. [*]The overarching story was surprisingly heartfelt (I hadn't realised there was much outside of the building quests). [/list] [u] Negatives: [/u] [list] [*]The resources need balancing. On my hands and knees begging for an option to sell back items or at the very least 'bin' them to free up space. [*]It needs items with much higher decor scores that take up little space (eg. paintings with 8+ decor). To get maximum decor requirements at two of the B&B's the furnishing situation is rough. [*]The game feels unfinished, with greyed-out areas remaining on the map and a final quest that left no indication it was the final quest, and didn't feel like a conclusion. If not an epilogue, at the least a credit rolling screen to indicate that was the last main quest would be appreciated. [/list]
I was actually pretty unsure on if I would be recommending this game, as I've decided to stop playing, but I realize that I've put 8 hours into it, and I don't regret those hours. That said, it's definitely not a game for everyone. To start on a strong positive, I really do love the atmosphere. I was surprised to learn the game was developed in Romania, as it does seem to have a strong understanding of the American West Coast and the variety of wilderness present in the area. Timber crossing is the Redwoods, A24 is the Colorado Desert, and Highlake reminded me of the Lake Oroville. I'm convinced that the devs must have vacationed in Santa Cruz at some point to have made what they did. The core gameplay loop is unlock a hotel, scavenge the map for materials to build up the hotel, obtain one or two permanent upgrades for the hotel, and then move to a new area with a new hotel. Each new area adds a new room type to account for in the layout, and provides new resources to scavenge. The new rooms usually add a layer to the management as well; the kitchen adds cooking and food to keep stocked, and the boiler rooms require regular fuel refills. You can also unlock employees who will automate some of the hotel's tasks when you start to be spread thin; I only unlocked one, and found he was only useful in a hotel that I had maxed out the potential of already. Generally this core loop holds up decently well, although it can leave you with a lot of downtime just wandering the map scrounging resources you already have too much of, even while you have guests who aren't satisfied, because the tools to satisfy them simply aren't available to you until you progress to a new tier. Often, the path forward to the next tier isn't too clear, and while the game is generally tutorialized well, I found myself having to look up mechanics on reddit or steam guides because they were never addressed by the game directly. I ultimately chose to stop playing when the next phase of progression was to spend about 4 in game days scrounging the same resources from the same locations and waiting for the revenue from my other hotels to allow me to actually build rooms in the new location. Up to that point, I did find myself engaged with the systems, in a manner that wasn't too strenuous. The story (up to the point I reached) kept things very light hearted and playful, with the characters being the star of the show above plot development. This surprised me a little bit, as from the marketing I had expected a plot to slowly unfold about some eldritch cryptid. That may just come later in the story, and it was hinted at in the intro, but seemed to have nothing to do with the gameplay and story in the 8 hours I had played, which I don't consider an insignificant amount of time to reveal at least something in that regard. All that said, I still really enjoyed the character focus, even if they felt a bit generic at times, the writing maintained a consistent wit to itself. If you think you'll enjoy a game that's light on plot and doesn't demand a whole lot of micromanaging, you might enjoy this. If you're not the type to think super hard about mechanics and try to optimize your profits, and just make a nice little cabin for folks to stay at, this is your kind of sim game. If you've experienced the miracle of Stardew Valley's management mechanics, this might struggle to wow you; it would be like trying to leave behind the strongest narcotic you could pick up in favor of lavender oil. There's nothing wrong with lavender oil, but it sure isn't fentanyl.
I eyed this game for months before I bought it. I have now been playing this game every moment that I get free time. It is fantastic. I love Hank the Bear and the side characters. The quests are not overwhelming and are fun. Sometimes I have to look stuff up or wait a day or two in game to figure something out but it's okay. The graphics are adorable. I recommend this to everyone who loves Stardew Valley, especially those who have trouble keeping track of quests and goals. It is beautiful, whimsical, adorable, and well done.
Jogo extremamente charmoso e aconchegante, perfeito pra jogar sem pressa. A arte é linda, os personagens são carismáticos e a vibe do jogo é muito confortável. Cuidar da pousada, decorar tudo (amo) e ir evoluindo aos poucos é gostoso demais. É uma ótima opção pra quem curte jogos relaxantes, mas com um toque de humor. Recomendo muito.
Just so buggy and slow. It is just a waiting game for most of it. An idle game without the fun of being an idle game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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