
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 15 → 0.75/day in the week after.
About




Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 5.4Kreviews | 89% | — | $1.1M |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have gotten 100% of the achievements in this game and have gone at my own pace which is usually super slow. I really loved the game! I wasn't too sure at first, but I have really enjoyed building and decorating my own Bed and Breakfasts! My least favorite thing about this game is when I come across a bug that I can see other people have run into, but the devs have done nothing to fix the issue. It feels like the devs just don't care about this game anymore which is a real shame because its so charming. It does get a bit tedious and grindy towards the end, but I was always able to find something to do which was great! I loved exploring and finding new areas and characters to interact with, though sometimes I felt a bit directionless and lost, but I would just wander until I made it back on track. Great game for cozy vibes, I enjoyed playing it in call with friends or alone whenever I needed a breather, and the music is great! <3
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
以为是个纯经营类的游戏没想到有剧情且十二分上头捡垃圾爱好者狂喜_(:з」∠)_ 优点: 画风精致,画面丰富色彩鲜艳线条扎实又柔和,无论场景还是角色单拎出来都感觉在看一幅完成的插画作品。人物设计都超级可爱。美术组加超大鸡腿! 游玩过程非常疗愈,整体步调很休闲,按照自己的节奏慢慢布置经营就好了,没有经营目标上的压力,布置重建也没有资源上的惩罚,可以无限按照自己的想法推倒重建。喜欢建造和捡垃圾的可以无脑冲了[spoiler] [strike](而且你别说捡的还真是垃圾...)[/strike] [/spoiler] 比较影响游戏体验的缺点: 1、背包太小很反人类,从建造角度来说一方面不便于买一堆现搭配,需要事先设计好再买不然背包就满了 ,另一方面拆除的时候也是背包根本放不下,从收集角度来说也一样。建造的时候要把收集的东西都腾空...; 2、指引不清晰,好几个任务所需要的目标都在另一个还未开始任务线里解锁或者需要先经营再得到任务目标 再修改,对习惯提前准备的完美主义者很不友好,满地图找目标摸不着头脑。 有待改进的点:游戏中文翻译看起来怪怪的,也比较容易忽视重要信息;左侧新手指引页面太多了建议简化;主角还可以跑的再快一点吗orz 整体而言还是一个非常值得体验的游戏,收集建造玩家有意愿持续玩到通关。游戏主线就是很经典的从零开始建造经营的过程,但这款游戏的美术实在是太太太突出了!!熊熊真是太可爱了qaq[spoiler]一开始游客脸都紫了我还以为是我的旅馆太脏了,结果我换上人类的帽子和裤子就笑脸相迎了是怎么个事儿呢→_→[/spoiler]
Comprei esse jogo tem três dias e passei minhas últimas 43,6 horas completamente obcecada por ele. Tô indignada com esse final e torcendo para darem um desfecho digno pro jogo 100000000/10 me sinto órfã depois de ter zerado
really enjoying the management of this game. I like how the story progresses you to learn new tasks and solve new problems. Also enjoying the different locations and getting new changes to style a location and problem solve. The graphics are super cute and the music is a chill vibe. It's a fun game to get lost in and not take it too seriously.
I am owed a late checkout fee. This overstayed its welcome by about twenty hours.
I completely agree with +V's review of this game, I would suggest reading it before deciding if you want to get it or not. The storyline is a bit meh, the inventory system is driving me CRAZY and there is not much freedom in how you want to run the inns (the food and heating system is actually stressful). BUT if you like this kind of games and you can get it on sale (like under 15€), I think you will have a fun 20-30 hours of gameplay. So in that sense I would recommend it. I've been hyperfocusing on it all weekend and it's been fun but I know once I stop playing I probably won't go back to it. The art is VERY cute tho, I love it. Maybe give it a go, maybe don't, I'm happy I did.
I really wish this was a game I could recommend when someone asks me for cozy games but personally this wasn't so much cozy as it was grindy. My major issue was the way the npcs described their services. The way the heater service was explained had me thinking I would need to keep getting fuel and the npc would simply just stock the heaters with fuel from the fuel storing furniture, which meant I might as well not get it and just continue stocking them myself. Same with the cooking station when the npc says you need to get the ingredients still and they'll cook and stock the serving tables. It really had me thinking "How is that remotely worth it if they do almost nothing and I have to pay an absurd amount for it?" Turns out they actually do the entire thing, you stop having to gather stuff, maintaining the heaters stops being an issue (because there simply isn't enough to keep every heater running across all lodges.) It really, really sucked only learning that when I was nearly done with everything, because it would have saved me a LOT of hours of closed lodges while I ran around trying to collect everything to keep them running for a few days. Unfortunately, once you are free from the tedious work and entrust it onto the npcs, your in game days start to become "afk in place until you can sleep to get more profits and complete your quests", which means there actually isn't much of a game to play... until all of your quests are done and you go to your achievements to see the completed number only to find out that theres a bug that makes it so you never got the achiev from starting to play the game, meaning that save will never have the full achievs, ever. ('''– ⌓ –) Other than that, the story was ehh most of the time. The "idk i'm dumb" and "lol you're dumb" jokes got tiring by the time I got to the 4th location and the barbara questline just genuinely sucked, I was really enjoying it due to the art up until the point where she starts bossing you around and then straight up just scams you. Honestly, Oliver and Took carried the game by far, Fin was fun at the start but like most of the things in the game, starts sucking at the end. All of this paired with [i]several[/i] bugs just made the experience Not Nice. (Off the top of my head, the one i hated the most was sometimes when cooking the game would take the WHOLE stack of 20 purchasable items even though I had only used 10, I couldn't believe it at first and thought I had just miscounted so I tried it again right after and saw my 20 stack go down the drain when I used only half of it.) Sucks having to put 'Not recommended' because the game genuinely has wonderful art and starts with a really neat vibe but unfortunately that's how I feel.
Very fun and casual. The overall game play is story rich and the art style is cute and playful. I love the changing weather conditions across all the maps and the day to night features. The music is also a bonus, very relaxing and cozy. It's easy to play, and the game controls on PC are very basic and user friendly. No need to pay real world money for upgrades, no time consuming farming practices, although you will have to wait some time for certain tasks to be completed though this can be sped up by using the "Sleep Til Next Day" feature. The story also definitely has heart, and a plot twist that had me upset for days but that just makes the game all the more lovable. I do wish there were some additional features to maximize replay-ability/continue-ability but both are still possible to do without any updates or DLCs though I would love one just because of how cute this game is.
I've thought long and hard about this review. In short, this game is a tycoon that is cute and fun. In long... The story is cute and fine, but it does leave you wanting more time with the characters, who really flit in for their part of the story line, just to disappear and be background NPCs. The pacing can feel off, but overall, you're here to make Bear and Breakfast money, right? Lean into the grindy aspects. Pick up everything you see on your walks. I rarely had to go search for materials because I just had them. This game isn't about making cute rooms and themed hotels; it's a tycoon that is about efficiency. You will make decisions to get the best ratings, and that doesn't mean you'll have the most aesthetic rooms because, when it comes down to it, certain items are simply more efficient and the only way to get the scores you need for happy guests. So if you want this game to be a cute decorating game with a really involved story, you may be disappointed. If you want an escapism, cozy game that triggers your goblin brain for pleasing customers, you will have a good time. Don't get caught up in the details. And pick. up. everything. In the end, I really enjoyed this game. I don't think it really has replayability, but it is definitely worth that first playthrough as you get to experience the Bear and Breakfast world. I love Hank and his friends and the beautiful world they want to create <3
一応できるクエストは全部クリアしたつもりです! めちゃくちゃドハマりしてお盆休みなこともあり1週間くらいでクリアしてしまいました グラフィックもストーリーもかなり心温まるもので、ちょっと切なかったりもするけど この手のゲームにしてはこんなにしっかりしたストーリーがあるのは素晴らしいと思います! 不満点もほとんどないのですが、強いて言うのであれば マップがめちゃくちゃ広いのに一切ダッシュしたりできないので 足が早くなるアイテムや、ファストトラベル以外の乗り物などが実装されればいいなぁと思いました。 でも、新しい建物を発見してお掃除したりするのが本当に楽しくて大満足のゲームでした!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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