
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 33.2Kreviews | 84% | — | $28.5M |
| $9.99−75% | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wspaniały tytuł! Szkoda że nie powstała kolejna część...Zagrałem dzięki spolszczeniu. Polecam!
One of my favorite turn based strategy games of all time. I wish they had kept working on it, or made a sequel. Still some good mods out there for the game.
Mechs
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.6M | 32.1K | 66% | $39.99 | |
| $28.4M | 25K | 84% | $29.99 | |
| $28.7M | 20.5K | 82% | $31.99 | |
| $28.3M | 15.8K | 90% | $39.89 | |
| $28.8M | 16.3K | 45% | $69.99 | |
| $28.3M | 38.1K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 2.3K | 54% | $39.99 | |
| $21.7M | 58.7K | 93% | $14.99 | |
| $10.1M | 14.6K | 91% | $29.99 | |
| $69.4K | 931 | 93% | $2.99 | |
| — | 0 | 47% | — | |
| — | 78 | 47% | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
| $39.99 |
| 725ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like Battletech, this game is guaranteed fun.
Giving this a very minor thumbs up - simply due to a few factors. The amount of hours played shows good value, though many of those hours were reloads and frustrations. There is some charm in this brand for me and also lots of variety in the types of mechs and weapons to keep it interesting. The storyline is ok - even if I don't plan to finish the game. As someone who remembers the good 'ol mechwarrior games, tthose missions were tough in the day and you needed to replay a few times to get the set missions right but there was also a limit to them (and flopy discs made sure of that :D !!! This game has a few points, which is making me considering abandoning the game as the contracts and ensuing fights are getting very uneven. Pretty much all the fights are 2 to 1 against you, with a massive tonnage and mech-class disadvantage. The maps are mostly small in context. There's sometimes 13 or more mechs and really no way to get around the map to try to use cover or space to advantage. Often the physical barriers force you into only a few pathways and unfortunately don't often provide good cover (no hiding on these maps!). The LRM are great but also make the odds harder, as even if you draw mechs to you - those big numbers far away can still whittle you down over pretty much any type of cover too! The missions sometimes have many goals, and not always do you need to finish them all to get paid and salvage - however for evacs there is only ever 1 spot and typically this is set beyond the goal you don't want to engage in, i.e. you almost always have to go through the zones due to maps size, placement, and not having an evac you can 'retreat' too. Overall though, there are some fun mechanics, the maps aren't too repetitive and restarts can change up the opposing mechs. It's a shame the slugfest turned into drudgery and there were no easy contracts left to recover your losses.
Great example of the table top game of old
Absooooolutely amazing! 325 hours in vanilla, the rest on mods. DLC is 100% worth
mechwarrior feels
One of the absolute best games in this genre. hopefully they make the second version or release more DLCs.
A great introduction and revival of the TTRPG. Though limited in the overall scheme, it is a great title to have. Hair Brained Schemes does not fail with delivering this game in their turn based platform. The Campaign mode (story line option) [i](highly recommened playing that first)[/i] brings you into the Battletech Universe. The Career mode (1200 day achievement, then continues onto an endless run), gives you a feel for being a mech commnader. The engineering aspect of stripping down and reuilding/redesigning the various Mechs' and their weaponry is the true feel for the game, and testing it out in combat gives you the proof of your work. Recommened: Hell YES! Replayability: At first very intense, though you will come back and play it again. Drawbacks: Needs more content and more Mechs' -Universal Gamer
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.