
Command the mighty Scharnhorst in this immersive WWII naval simulation. Walk her decks in first-person, control gunnery, radar, and navigation, and lead your fleet through the Atlantic, Arctic, and Mediterranean. Battle convoys, outwit enemies, and survive the stormy seas of war.
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About

Take command of a 30,000-ton Scharnhorst-class battleship in this immersive World War II naval simulation.
Explore the ship in first-person, walking its decks, bridges, and control rooms — all meticulously recreated from historical blueprints. Issue orders to your crew or take direct control of key stations, from gunnery and radar to navigation and damage control.
Hunt down merchant convoys, disrupt Allied supply lines, and clash with enemy warships across the stormy Atlantic, icy Norwegian Sea, and sunlit Mediterranean. Dynamic weather, sudden fog, and a full day–night cycle can hide you from your enemies — or conceal them from you.
Use authentic radar, rangefinders, and fire-control systems to track, target, and destroy your foes. Command an entire surface fleet of destroyers, cruisers, and battleships, coordinating maneuvers and tactics to outwit and overwhelm the enemy.
• Authentic simulation of WWII naval gunnery and fire-control systems
• Historically accurate 3D model of the Scharnhorst-class battleship
• Expansive campaign areas covering Europe and North Africa
• Single missions and scenarios — both historical and fictional
• Quick and intuitive scenario editor
• Realistic damage and flooding modelling
• Dynamic ocean, weather, and lighting simulation
• Living world with active convoys, patrols, and merchant traffic
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This might very well be IT. I've been looking for an immersive surface ship simulator for decades. GNBNA was great back in the day, and is still fun to play occasionally, but the odd bug tends to ruin the experience now and then. Dreadnought filled the gap left by GNBNA, but nto quite, since it also was bugridden. after that... maybe Ultimate Admiral, but again, bugs and sometimes clunky UI... you get the picture. And I still remember being able to walk the deck of the Tirpitz in Call of Duty. That felt great. So now this. You can walk most parts of the Deck of the Scharnhorst, aim your guns manually - which works quite well once you get the hang of it. I'm only wondering: Why the Scharnhorst, not the Bismarck or Tirpitz? Maybe they'll join later, this is still in EA. The graphics are quite nice, while not great. But so what, this is about gameplay and immersion, right? I'm still used to the GNBNA visuals from over 30 years ago. The sounds are okay, but improvable (still: EA). If a worthwhile campaign is added with a decent replay value (please, don't be linear!), with maybe medals or ranks, impact on the war or whatnot, and hopefully also different playable ships (Bismarck and Deutschland Class at least), this might very well become an all time high in the genre. A lot (!) of promise here. Hopefully the dev can keep up the great work driven by a clear passion. So far: Thumbs way up!
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Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I gave it a try. I'm a big fan of Silent Hunter series, or Uboat, Sea Power and Cold Waters, but this now it's not ready yet. The graphics are very washed out. The battleship seems lifeless. I think it needs a lot more work to be ready for the public. Developers are using early access option to push out anything that you can push 3 buttons on a screen. This is one of them.
Requires still lots of work but it is already fantastic to play and I spent good time with it already. Love the audiovisuals gives me the Silent Hunter vibes. Gameplay impressions (more on the channel): https://www.youtube.com/watch?v=q8nbdfpsyZo
cool concept. will be the battleship version of Silent Hunter when done. buggy, but playable. discussion board posts are cancer. dont even bother
La verdad el juego esta muy bien. Poder manejar un acorazado, me gustaría mucho que fuera algo como el juego uboat, poder parar en puertos reamarte, reabastecerse de combustible, tiene muchas posibilidades. Le queda un poco, pero lo que hay es jugable, si lo recomiendo, creo que van por buen camino y recomiendo que lo compren y seguir apoyando este titulo.
Manual targeting could be better if they keeped it same as the Gunnery Tortral. After that its switching to targets trying to figure out what ship your trying to aim at. Tortral gave you Close to good. and then you just tweeked the range and speed to hit the Parts of the ship ranging from bow to stearn then Rang for Deck to water line. With that I had good hit rates. But after the Tortrals AI took over because I couldnt get the imfo I needed to even know if I was on or not. But if they give us the Trotral Gunnery then ya ill enjoy it more. I also couldnt get my fleet to target diffrent ships they all whent after the same one.. Better off playing Destroyer Command not the steam one the UBI one
Battleship command is a game that puts you as a captain in the kriegsmarine in command of battleship scharnhorst during WW2 to sortie into the various oceans with the task of sinking allied transport ships and warships. If you like naval games and simulators i think you will definitely love this game as much as i do. The developer has made wonders and dreams happen for us naval fanatecs, being able to walk in first person across a battleship in detail and take command in various stations, using the well detailed and highly thoughtout fire control and radar screens, engaging enemy ships whilst taking in the ambience, graphics and scenery of the ocean is something only people who like these genre of games can really appreciate and value to its true level. For now whilst in EA the game currently has a set number of missions you can complete along with a mission editior which i havent yet tried out, the missions have been really fun so far and seem to ease you in nicely with some nice introductory tutorials to begin with in understanding how to operate the interface and ship. The user interface is nicely designed and easy to understand, the graphics whilst not jaw dropping are more than fine and still let you appreciatte the lovely detail that the developer has put into the Scharnhorst and the escorting ships eg Hipper, Graf spee. The ocean looks very realistic and the gun smoke upon firing along with the gun barrels moving is a great piece of authentic attention to detail along with visual damage on the ship, one of the pieces i was honestly amazed at is the recon plane that is fully animated which rotated and launched from the ships catapult with incredible movement and when it lands on the water it comes down with such realism, it slowly trundles on the water at slow speed rocked by the waves till it comes by the side of your ship (only when stationary - great detail) where the scharnhorsts crane will rotate and hoist down to pick up the plane and place it back onto its catapult! now i know that sounds mad to go crazy about but i was honestly amazed and my jaw dropped at the level of detail thats been put into that mechanic, ive yet to play a game which does it to that degree of detail, il never get tired of watching that! with firing the guns you can do yourself or let the AI do the job for you so you can choose and its nice the option is their for people who want to watch the scenery or perhaps have more/less skill than others with using the fire control. The dynamic weather with day/night is a very nice touch with absolutely beautiful sun rises with reflections across the water and clouds. As for other things, when you are on a mission you are sometimes accompanied by friendly kriegsmarine vessels which are in formation by default, you can set these to go off and attack on their own, set them back in formation and adjust their positions as you want which is a nice touch. The map is well designed and makes it easy to set way points and view what ships are where, this is a full scale map so the time compression is a nice touch to use when needed after you have stopped admiring how pretty this game is in the sunrise. --- Areas of improvement/ Issues i noticed I think this game is amazing for the price, especially even as more gets added however no game is perfect and there were some things that i noticed which seemed unclear/still a work in progress/being developed, there maybe some things which i wasnt aware of or didnt figure out so i apologise to bracer and would appreciatte any clarity on the things i maybe got wrong as i still work my way through this gem of a game! 1. The damage control system, the game features a screen which displays a 3D statue model of the ship which colour codes areas of damage and highlights things like flooding/fires and when your weapons are damaged, hull damage, boiler and propulsion damage aswell as their wear and tear on the barrels and fuel level. This is amazing detail however to me when i took damage i could see where and how the status of the ship was but the game wasnt clear to me on where and how the damage was being fixed/mitigated, fires seemed to go out themselves after sometime but the flooding seemed to get to 100% in 3 or 4 compartments overtime and whilst my ship never sank and i was still able to complete the mission i struggled in finding how to deal with the damage taken as i just seen on the screen that the crew were dealing with the flooding - which looks like they are auto assigned to any section of the ship that begins to flood but the flooding never reduced, maybe im missing something but i just unfortunately couldent seem to figure it out. With the boilers it let me click on them to "start maintenance" but again i couldent really see if that was doing anything to any affect, i think the game could greatly benefit from a tutorial in management of damage control on the ship. Again this is early access so im fully understanding in that this may be on this way! 2. During the mission wolf i believe its called where you have to intercept the transport ship whilst dealing with royal navy ships then travel to madiera i sank the enemy battleship in probably 15 salvos over a few minutes, the enemy destroyer however took me what felt like 20 minutes+ and it was still moving and adjusting its rudder like a rocket ship even whilst listing and caused the majority of damage/flooding to my ship, way more than the renown it felt as though the HP pools were the wrong way around because the renown BB went down like it was made of paper but the destroyer was an absolute juggernaut! i used about 250 shells to sink it alone! of course not everyone was a hit but i felt like he was invincible until 20 minutes later, not sure if HP pools maybe are too high for destroyers? 3. Night time is extremely dark ( obviously as you would expect in the middle of the ocean) however you can barely see anything at all and when i was fighting them enemy ships it was all in the dark and whilst the starshells help 100% when you are in just normal cruising not in combat you can also use the spotlight to light up the surrounding ocean/nearby ships it that doesnt seem to illuminate any part of the deck of the ship on the bridge so your still walking around in pitch darkness apart from the edge of the bow when the spotlight is aimed forwards, i couldn't seen to find a way to lock the light in place instead of it always following my mouse cursor too? I think some ambient lights that illuminate the ship would be welcome (again sorry if ive missed anything bracer !) --- Other suggestions A few little suggestions from me 1. A small icon in first person view which shows where your plane is in the sky 2. An update to show the plane icon on the small minimap ( ships are shown but during my playtime the plane didnt seem to be shown ? 3. When the plane detects a contact it doesnt give a bearing of where from your ship i think this and a icon on the horizon in 1st person could maybe be useful? 3. An update to show a line of direction/bearing of facing that your captain is currently looking on the main map and minimap, i think this would help when trying to look at things detected/islands etc. ----- Future plans - Im so greatful for the work and effort that bracer has put into this gem!, it has beyond words huge huge potential to be something of one of the best naval games out there. im really excited to see the campaign when it lands. Perhaps there could be more crew management systems added, more life and lower deck exploration to the ship, interactions with cities/ports to gather resources. captain rank system with unlockable ship upgrades which could be done by getting bronze/silver/gold medals from certain objectives. I know people have their opinions but I think the Scharnhorst was a great choice for this game! Many thanks Bracer and the developers! - More in comments due to limit
this is a really fun sim style game. really easy to learn. bracer listens to feedback and making a lot of improvements to the game i can not wait to see what comes next.
I have knly played for a couple of hours but can already see the potential. The game plays very well and reminds me of the older Silent Hunter games. Graphically, it is also very similar (which isn't a slight on Battleship Commander). I've never been very good at stealth, so having a ship with huge guns in it to hit targets from miles away works for me. Being able to walk around the ship gives you a reel feeling of being the commander. Looking forward to the full release.
Any graphics setting below high makes my screen go really bright orange and yellow, and I need it below high because I can run time compression well because I have a bad computer
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