
Battleplan: American Civil War introduces you to fastplay wargaming, a new kind of strategy game experience. Take command of either Confederate or Union troops and fight your way through eleven of the American Civil War’s most famous battles.
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Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It`s like CiV II had affair with Age of Empires II and they had a bastard that got only the bad things
ok ok
Battleplan: American Civil War The basic strategy element of Battleplan: American Civil War relies on one core mechanic, that of runners who influence how orders are delivered to units, and it fails to accurately represent many other elements that determined the outcome of an engagement... Cut the crap, let's get straight to the point: Pros: - easy to learn, not that hard to master to on two first levels of "easiness". (militia and regular) - nice ui - nice movement system. You just draw a line mith a mouse and units follow it - fast battles (win or lose in 5-10 mins for each battle). It can also be a cons. - civil var flavour with historical units - terrain bonuses - some small things like adjutants who carry general's orders (they may become lost/intercepted and the orders get lost with them), hidden personalities of unit commanders - cautious may ignore some of your orders, agressive may charge needlessly into action, etc. - basic logistics (artillery runs of ammo and must be resupplied by a wagon train) - decent AI. Cons: - absolutely no graphics to speak of. Units are represented by rectangles composed of little squares. If such squares are in disarray you unit ir broken/routed/not in good order. See screens above and that's the battle in its entirety. Environment consists of a few copipasted houses/trees - battle can run on one speed only or be paused. Maybe you can change it but I didn't find out how - no tactical formations. Column or two rows. Fullstop - engagements between units are affected by terrain, morale (milita, regular, vets), number of men and flanking mostly. Units have other stats. like fatigue but since battles are so short it's usually on maximum. Weather/wind direction are also there but mostly irrelevant. Night affects visibility for engaging, however, and you can see campfires where units are postioned (including enemy units) - dumb building ui. Bridges/covers are hard to place and cannot be cancelled. I once lost a battle because I misclicked, all nearby units started building something and noone was left in control of my victory points - about 20 battles for each campaign (I found it really short at the pace the game was running) - units have no independent thinking beyond personalities of their cammanders. If a neighbour is attacked a few meters away most prefer to stay where they are and enjoy the show. - some simple but annoying bugs. The ones I encountered during almost 6 hours: units get stuck. Usually in rivers. I had to fight without artillery entirely because my wagon train got stuck units have trouble crossing bridges. Some can cross only after second/third attempt. if you want to get some regular/vet achivements (regular Bull Run, etc.) set to zero your campaign of a previous difficulty level. I.e. I beat the Confederate campaign on regular + vet. for some battles, but because I also had Confederate militia campaign started earlier I got only militia achievements. Verdict: worth playing if costs less than 3 $ and you really like US civil war. Want something more complicated and/or with graphics try Civil war Mod for Medieval TW.
Too basic and needs better systems
Неиграбельно на 2к-мониторе - UI уползает
Great idea. I like the way the game focuses on sending orders and strategic movement.
🎮 《Battleplan: American Civil War》游戏简评 《Battleplan: American Civil War》是一款由 The Mustard Corporation 开发、KPL 与 Osprey Publishing 联合发行的战略游戏,于 2014 年 7 月 4 日在 Steam 平台发布。游戏以美国内战为背景,玩家可选择指挥联邦或邦联军队,参与十场著名战役。 🕹️ 游戏特色与玩法 战斗管理为核心:游戏强调战场指挥,玩家需协调部队部署、补给线管理、信使通信等,体验真实的战争指挥感。 多样化战役:包含十场历史战役,如第一次牛奔河战役、匹兹堡登陆战等,每场战斗约需 10 分钟完成,适合短时间游玩。 混合玩法机制:结合实时与回合制元素,提供三种难度设置,适应不同玩家需求。 历史还原度高:游戏注重历史细节,如天气影响、指挥官个性、地形构建等,增强沉浸感。 ✅ 优点 操作简便:适合新手玩家,易于上手。 节奏紧凑:战斗时间短,适合碎片时间游玩。 历史感强:对于内战历史爱好者,游戏提供了丰富的历史信息和战役重现。 ❌ 缺点 图形简陋:界面和地图设计较为基础,缺乏美观性。 战略深度有限:战斗机制较为浅显,可能无法满足硬核策略玩家的需求。 AI 表现一般:敌方 AI 策略变化不大,挑战性不足。 🎯 总结 《Battleplan: American Civil War》是一款适合历史爱好者和策略游戏新手的轻度战略游戏。虽然在图形和深度上有所欠缺,但其简洁的玩法和丰富的历史背景为玩家提供了独特的游戏体验。 ⭐ 综合评分:3 / 5 适合对美国内战感兴趣的玩家,尤其是寻求轻松策略体验者。对于追求高质量图形和深度战略的玩家,可能不太推荐。
If you like casual strategy,
.
Not a good game, just did it for the cards.
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