
Strategy. Speed. Story. These are the core pillars of Battlefield™ Hardline, a cops vs. criminals experience unlike any other.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 5.4Kreviews | 69% | — | $343.6K |
| Free | 56.7Kratings | 86% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 217 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очередное говно от ЕА, контора пидopacов
Loved Battlefield Hardline on PC was very fun.
It's honestly not too bad its interesting to see how expiremental dice got with the engine and BF n all.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 218 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DO NOT under any circumstances pay the full $40 for this game that came out in 2015. All that you will get is a campaign that requires you to use firefox as your primary browser and is VERY slow on the load screens. I haven't tried the multiplayer because it was dying over 10 years ago when I last played it on XBox1. It was a serious pain to get a EA account that would work with them and recognized that I bought the game. It's ok. not s good as some others, but a great time waster if you got it on great sale like I did.
I loved this game, I wish it was more active today. I put in over 1500 hours into this game on PlayStation 4, I have so many good memories. I remember getting two rare gun reloads, one of which was with the Jury 410 in the campaign of all places... If it wasn't for Hardline, I would'nt have met the people I still play with today on PC
Battlefield Hardline is a cops-and-criminals shooter that follows detective Nick Mendoza from a Miami drug bust through a frame-up, a prison escape and a vault heist. Its ten episodes lean into a crime-drama tone that sets the game apart from the series' usual military fare. That change of pace is the game's biggest strength, trading endless warfare for police work, heists and car chases. The cops-and-criminals premise is distinctive enough that this entry stands among the most memorable in the series. The car handling is exceptionally smooth, with vehicles that steer as if the wheels were lathered in butter. A suppressed submachine gun becomes the go-to sidearm, and the shooting generally rewards quick, aggressive play. The set pieces deliver, from a strafing run in a rebuilt plane to a tank duel across an airstrip. Those moments turn the crime caper into a proper Battlefield spectacle. The optional case files reward exploration with extra story context, and they are easy enough to collect that the full sweep stays enjoyable. Stealth works in a Far Cry style with an awareness gauge that fills as enemies grow suspicious. The takedown system is the recurring frustration, sometimes failing to trigger and leaving the player smacking enemies with a baton instead. The freeze command is similarly unreliable, and once spotted the game allows almost no time to recover. Overall, the takedown mechanic is the one sour note in an otherwise smooth crime caper, since the stealth and the driving both feel great. The distinctive premise, buttery vehicles and strong set pieces make this a fun and memorable entry in the series.
[h1][b]A different kind of Battlefield experience[/b][/h1] [b]Disclaimer:[/b] This review only covers the campaign. Battlefield Hardline is very different from the other Battlefield games, with a police-focused story and an episodic, TV-show-like format. I really liked the "Previously on Hardline" and "Next time on Hardline" segments, which gave the campaign a genuine episodic feel. Even the episode progress bar when pausing the game was a nice touch. The campaign focuses heavily on stealth and detective work, and I really enjoyed both. Collecting evidence, listening to the characters' input, and completing Case Files to get their conclusions and cutscenes was a nice change of pace. The game also gives you some freedom in how you approach enemies, and I liked being able to arrest them instead of simply shooting everyone. The story has its ups and downs, but I really enjoyed the plot twists. I especially liked the connection between Nick, Khai, Tyson, and Boomer. Their chemistry and the bond between them made the group feel like an actual team, and some of their interactions were among my favorite parts of the campaign. The final confrontation was satisfying, and while the very end leaves you with something to think about, I actually liked how it ended. There were also some sections throughout the campaign that felt a bit unnecessary, like filler content. The campaign wasn't particularly difficult, even on Veteran. If you're patient and pay attention to enemy positions and patrols, most situations can be handled without too much trouble. The AI is pretty dumb most of the time, although it could occasionally surprise you. Enemy search patterns were usually predictable, and the coin distraction wasn't always reliable either. The progression system was one thing I wasn't completely sold on. I reached the max level at the beginning of Episode 7, and after that I felt less reason to fully clear areas or arrest everyone. Earlier in the campaign, I was trying to arrest everyone and clear everything because I wanted the points and unlocks, but once I reached max level, I found myself caring less about doing that. This also made some later sections feel too easy, since you could sometimes just complete the main objective and leave without engaging with most of the enemies. Episodes 8 and 9 were probably the most challenging parts, as they forced you into more direct combat. Episode 9 in particular felt like an action movie, and I really enjoyed the cinematics and overall presentation. Episode 10, however, felt strangely easy and lacked some of the confrontation I was expecting. There were also several sections where you could simply avoid most of the enemies and head straight to the objective, which felt a little odd for the final episode. There were also a few annoying issues along the way. Arresting enemies could be inconsistent, with some refusing to surrender or suddenly opening fire again. Sometimes my character would melee an enemy instead of arresting them, which immediately alerted everyone nearby. Being prone could also be quite glitchy, with objects sometimes pushing me around if I moved the mouse even slightly. In Episode 10, I also ran into a frustrating bug where enemies would detect me even when I wasn't doing anything, and they wouldn't stop searching. Some areas and cinematics look really good, while others look more basic, but overall the game still looks good. The weapon selection is decent, and I liked being able to unlock and customize weapons with attachments. The equipment selection is more limited, though, and I rarely found myself needing or using most of it. Despite all of that, I never had that feeling of wanting the campaign to end. I genuinely enjoyed playing it, and I think the different approach to the Battlefield formula worked surprisingly well. Performance-wise, the game runs extremely well at 1080p on max settings with 150% resolution scale, with no issues. I was getting ~75 FPS. Unfortunately, the game also brings back the web browser launch from Battlefield 3, which was something I was hoping Battlefield 4 had left behind. You once again have to go through a browser before launching the game, which feels like an unnecessary step. Overall, Battlefield Hardline is definitely a different kind of Battlefield game, and I can understand why some people might not consider it a typical Battlefield experience. Personally, I enjoyed the change of pace, the episodic format, the detective work, and especially the characters and their chemistry. Despite its flaws, I'd still recommend giving the campaign a try. [b]P.S.[/b] The credits are 20 minutes long. [h2][b]7.5/10[/b][/h2]
cant even launch the game...so stupid
определенно недооцененная игра остался оч доволен единственный минус - это кат сцены в 30 фпс (но их по любасу можно пофиксить, но мне было лень :) )
actually a pretty fun game, sadly have to boost online for achievements but it is what it is.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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