
Strategy. Speed. Story. These are the core pillars of Battlefield™ Hardline, a cops vs. criminals experience unlike any other.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 5.4Kreviews | 69% | — | $343.6K |
| Free | 56.7Kratings | 86% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 217 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Battlefield Hardline is my favorite Battlefield, great maps design, a wide variety of well known weapons, and just the perfect balance of pace, I had to get it here because the servers got shutdown on console, even tho there's like maybe one server alive at a time, I am still having so much fun, it didn't get the love it truly deserved.
boring campaign web browser launcher dead game piss filter graphics unskippable cutscenes
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 218 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is BF4 but if it was good, you can do drive bys in a Mustang while blasting the ripper, and the maps actually have thought put behind them unlike BF4. Larperators hate the fact they cant camp on tanks. Cope
[h3] Woop woop, that's the sound of da police Woop Woop, в Анусе Застрял Глист, Woop Woop Американский Жопалис, Woop Woop. [/h3] Никогда не перестану стебаться над этой убогой рэп дрыснёй. [h3] Ладно: [/h3] - Запуск через браузер. - Не скипаемые кат-сцены. - Fov в сингл плеере не изменяется. - Стрельба, импакт такое же днище, как и раньше. - Как можно больше диалогов, мне же так интересен трёп, я же сюда пришла не пострелять с пососных пукалок.
Battlefield Hardline, remains one of the most polarizing entries in the storied Battlefield franchise by shifting the focus from large scale military warfare to a cops vs criminals theme. Unlike many entries in the series, Hardline features a campaign structured like a police procedural TV show. It introduced non-lethal takedowns, stealth mechanics, and a detective themed investigation system that felt surprisingly fresh for the franchise. While the game succeeds in offering a faster, more arcade like experience, it often struggles to reconcile its identity with the core pillars that fans like us expect from a Battlefield title. So, if you are looking for an infantry focused, high octane cops and robbers shooter, it’s a blast. However, if you are looking for the massive, destructive military sandboxes that define the franchise, Hardline will likely leave you feeling underwhelmed.
Battlefield Hardline is probably one of the most underrated online shooters ever made. It became a victim of EA's marketing decisions. If it had been released as a standalone cops vs criminals shooter instead of carrying the Battlefield name, I genuinely believe it would have attracted a much larger audience. The single player campaign is still enjoyable today. It's not a masterpiece, but it tells an entertaining story that's worth playing at least once. As for the multiplayer, things are a bit more complicated. Even now, the game can still be fun, but getting into a match is oddly cumbersome. You usually need Steam, the EA App, and Battlelog running at the same time just to play. On top of that, there are only a handful of active servers left typically two or three at any given time. If you're a new player, the setup process and the low server population will probably make the experience frustrating. It's hard to recommend buying the game just for multiplayer unless you know what you're getting into. However, if you're a returning player looking for nostalgia, Hardline is still a blast. Game modes like Blood Money and Heist are still incredibly fun and offer a unique experience that you won't find in most modern shooters. The cops-and-robbers theme, fast-paced gameplay, and memorable multiplayer design help the game stand out from the rest of the Battlefield series. Despite its flaws and its small community today, I still have a great time whenever I jump back in. Recommended for veterans and nostalgic fans, but difficult to recommend for newcomers.
[h1] Hardline - Single player campaign review [/h1] [i]This review contains spoilers [/i] [i]This game requires a 3rd party account [/i] [i]This game requires a 3rd party launcher [/i] [b]TL;dr:[/b] This single-player campaign receives a lot of criticism for a good reason. The story is weak, the gameplay is poor and the actors aren't given a proper script to act on. Avoid this if you are looking for a good single player FPS. [b]Not recommended.[/b] [table] [tr] [td]Platforms played on[/td] [td]Windows desktop[/td] [/tr] [tr] [td]Pros[/td] [td]The premise for the story is interesting. The actors do quite well with the limited script they have been given. Some of the set-pieces are built well. The "Previously on:" and "Next time on:" mechanics are really nice, and I would wish they would get used more often.[/td] [/tr] [tr] [td]Cons[/td] [td]Story is really low quality. The gameplay is weak. Changing your guns only affects your rate of fire, nothing else. Invisible walls will block your bullets randomly.[/td] [/tr] [tr] [td]Things to know?[/td] [td]This game requires EA App. This game uses the old Battlelog webpage, so launching the game to either single-player or multiplayer requires using a browser. This game uses PunkBuster anti-cheat.[/td] [/tr] [/table] [hr][/hr] [h2]Details[/h2] [b]DLC:[/b] This game comes with all previously released DLC. There is a separate multiplayer unlock DLC that can be purchased [b]Achievements:[/b] This game has achievements for both single and multiplayer segments. If the servers go offline, you cannot finish the multiplayer achievements. Some of the single player challenges are tied to finishing entire story mode on certain difficulty. Getting all these difficulty-related achievements requires at least 2 playthroughs. [hr][/hr] [h2]Overview of the Story and Gameplay[/h2] This review is only for the single player campaign of the game. Battlefield Hardline tried something new. It didn't go for the typical Battlefield formula of armies fighting against each other, instead it opted for a police versus criminals style of action in urban landscapes. As is the case with each Battlefield game, this too came with a singleplayer campaign to showcase different locations and to tell, usually a very mediocre, story. In this installment you take the role of a Miami PD detective chasing after narcos with your partner when you suddenly find out about a dirty cop in your department and start to gather evidence for Internal Affairs division, which never appears, only to get framed and sent to prison. During this time your framers suddenly fight with each other, decide to break you out for reasons that are never told. Then you fight (and arrest??) other criminals on your road to vengeance which takes you to a... you know what, it makes even less sense when I'm trying to write it out. The game is played on first-person and your job is to mainly shoot bad guys. Hardline mixes up the formula however by having you arrest bad guys and rewarding you experience points for taking bad guys down stealthily or arresting them. To encourage players to actually do this more, your weapons are peashooters and the only difference between guns is pretty much the rate of fire, whereas your enemies do tend to get the more hard hitting weapons. Want to use sniper rifle? Well too bad, you may have to hit an enemy 5-6 times before he dies. Want to use suppressor? Miss a shot and everyone knows instantly where you are? Want to stealthily use your taser to take down enemy non-lethally? Prepare to get blocked by invisible walls. This pretty much means that most of the time you will be going for the crouch and sneak behind every enemy to take them down approach and many enemy encounters are like taking down enemy camps in Far Cry 3 in stealth mode. To mix the gameplay up a bit, you also have a magic scanner that can tag your enemies and read case evidence. These evidences are mostly optional, but they do unlock "more powerful" guns for your road to revenge. There are few "search through this place" kind of levels and driving levels and get to even drive a tank for total 3 minutes. There is also the mandatory sneak through this long level without getting spotted at all -level. [hr][/hr] [h2]The Tech[/h2] Battlefield Hardline is a game from 2015. It looks good, has plenty of PC features, working surround sound and the presentation still holds up. Bafflingly all the cutscenes, even those where player has control, are locked to 30 fps. Which means that cutscene parts are quite jarring when the FPS suddenly jumps from 30 to 144 fps for example. The game supports ultra-wide resolutions in cutscenes and in gameplay. The game launches via Battlelog webpage and requires EA client to be installed. [hr][/hr] [h2]My opinions[/h2] For 3 euros, this didn't seem like such a bad deal. I was warned that I'd be met with a very poor campaign, and that proved to be right. I was curious to see, how Battlefield-formula would work when applied to a narcotics/police game. Let's be honest, it didn't work well for the campaign mode. What I got was a very nonsensical story padded with poor gun-play and even poorer finish. Many encounters were tedious just because I tried to use a sniper rifle from 10 meters, aimed for head, held my breath aaand missed or didn't cause enough damage, turning whole camps of enemies in my position instantly. The actors do a nice job, but the script is so nonsensical that many motives and story beats become fuddled. It took me 6 hours to finish the story, with all collectibles and almost all achievements (barring difficulty ones and one stealth one). It's a pretty short campaign and doesn't last too long. [hr][/hr] I cannot recommend this game for single player mode at all. My recommendation is [b]not recommended[/b]. My score for the game is 4/10. [hr][/hr]
— That was the "old" Nick. (с) Nicholas Mendoza. https://steamcommunity.com/sharedfiles/filedetails/?id=3545914942
Just don't buy it, there are so many problems to even launch SINGLE PLAYER campain. Also terrible Battlelog "service" is still here and required to play anything, while barelly working properly. So basicly to run the game, U need to download their anticheat, then download their app, then launch everything from browser level anyway. XD I feel like I dropped in 2010 again, would be really nostalgic journey, but sadly game is also crashing and freezing all the time for no reason when launcing Steam Overlay.
Dead game with one server that doesn’t get more than 14 people. The rest are tryhards that run around with FALs, HCAR, and SCAR H. This game was my teenage years. Shame to see it die off. Hopefully EA brings Hardline to Portal someday.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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