
Battlefield Commander WWII is a real-time tactical game where you lead the soldiers and vehicles that battled across the globe during this time in history. Play hundreds of unique units across multiple game modes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Battlefield Commander WWII is a real-time tactics game that emphasizes strategic decision-making over micromanagement, with a focus on realistic combat and authentic unit behavior.
The game contains units from the Soviet Union and Germany spanning the late war period (1944-45). Units from the early war ('39-'41) and mid-war ('42-'43) are planned to be introduced. Other nations, including the US, UK, and Japan, are planned for the future. The European, African, and Pacific theaters of war are all planned to be included.
The game currently has single-player skirmish and a dynamic campaign.
There are two different battle modes to choose from -
Battle - Gain victory points by destroying enemy units.
Flags - Gain victory by controlling the most strategic areas on the map.
The dynamic campaign takes place in Eastern Europe, playable as either Germany or the USSR. Each region has a production value that represents how many reinforcement points you get per turn if you control it. Deploy forces out of your capital, or in regions where you have built a factory. Gain victory by eliminating the enemy, capturing their capital, or reducing their morale to 0. Choose to simulate or play the battles. More campaigns will be added when other nations are added to the game!
Experience realistic combat with limited ammo, morale, energy, LOS, and shot accuracy. Infantry can be suppressed, panic, and rout if morale drops too far. Vehicles have accurate armor, movement, and penetration values.
Start each battle with requisition points, which you will use strategically throughout the fight to pull in new reinforcements and counter your enemy. Order your troops to charge head-first into the enemy or sneak and outflank your opponent for an ambush! Overwhelm the enemy with heavy infantry or overrun them with unstoppable armor. Use snipers and recon units to scout the enemy and discover their intentions. Control units like the quick and agile "Puma," the terror-inducing "Katyusha," the iconic T-34, and the monster Tiger II. Command the battlefield and lead your army to victory!
Destructible buildings
Multiple weather options
Line-of-sight tool
Over 90 different units
Realistic vehicle armor and penetration
Realistic infantry behavior
Single player skirmish vs AI
Single player dynamic campaign
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has great potential but needs way bigger maps for the type of combat that the game is trying to create. Enemy units are able to shoot across map when spawned in. Other than that some polishing and simpler deployment setup and it would be a flawless game.
Lots of fun for a low price. There is still a way's to go and you can see much will be added (no anti tank guns for now, by example) but the gameplay is really fun. I pulled an all nighter finishing a campaign, which I never do unless I'm pretty hooked.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Battlefield Commander: World War II has a surprisingly strong foundation, blending elements reminiscent of Hearts of Iron IV and more casual mobile WWII strategy titles, but with a real-time tactics layer that gives it real potential. At its core, the game feels like it could evolve into something genuinely compelling—but right now, it’s held back by several major gameplay issues. The biggest problem lies in the combat system. Unit interactions often feel unbalanced or unfinished. Tanks, for example, struggle to effectively deal with infantry—even when those infantry are caught in the open—largely due to underwhelming machine gun performance. On the flip side, mortars are extremely powerful to the point of dominating matches. Because of the shared spotting system, a single recon unit can expose enemies, allowing backline mortars to completely wipe them out with little counterplay. This creates a meta where players can exploit spotting mechanics and rely heavily on indirect fire, which feels unfair and reduces tactical variety. Spotting itself is another major issue. Enemy detection mechanics make offensive play frustrating, often forcing players into a defensive posture even when they initiate attacks. Instead of encouraging maneuver and strategy, the game punishes aggression and rewards static playstyles. The campaign doesn’t do much to help. It feels shallow and lacks challenge, with progression often boiling down to simply rushing enemy capitals without meaningful resistance. Strategic depth is further undermined by poor unit grouping mechanics on the campaign map. For example, you might have multiple armored units available, but when a battle begins, only one is deployed instead of reinforcing dynamically—something that games like Total War handle far better. Infantry gameplay also needs serious attention. Units lack survivability, and there’s no way to create or utilize meaningful cover, which makes them feel weak and expendable. This ties into a broader issue with the AI, which lacks tactical awareness. Instead of coordinating attacks or using combined arms effectively, the AI simply sends waves of units with no cohesion, making encounters feel repetitive and unchallenging. That said, the game shows real promise. With improvements to combat balance, smarter AI, and deeper mechanics, it could become a standout in its niche. Features like off-map support—such as heavy artillery or airstrikes as well as smoke—and the ability to create defensive positions would add much-needed depth and player agency. Final Thoughts: Battlefield Commander: World War II is a game with great ideas and a solid base, but it clearly needs more development time. If the developers can address its combat flaws and expand its tactical systems, it has the potential to become a genuinely great WWII strategy experience. For now I rate it as a buy on sale for now
Not a good game. Maybe someday but not now. no ability to increase pan speed that I could find. German tanks die all the time. Your tanks , vehicles and men are all ♥♥♥♥♥♥♥ who won't shoot on their own. Very micromanager-y. I refunded it
Dommage que le jeu ne soit pas en Français voilà
game doesnt save
This game is pretty clunky. The campaign mechanics are really confusing at first. There is no mouse over info on units, map locations, etc. Some of the flags are really far from the starting locations and while your troops are in transit to the flag get blown up and almost entirely annihilated. Aside from the confusion of what troops are best to send into the field and having no idea how to manage battlefield tactics at the beginning, this game is even fun while you're losing. Ground Troops: It would be nice if there was something added telling you which troops are best to stack against certain specs. I had a single scout kill off multiple enemies while having SS Heavy Inf get slaughtered by a sniper close range... Tanks: All the tank/tactical vehicles descriptions really suck to let you know how it actually preforms. Can this thing take a hit? Is it a paper tiger? I guess when in doubt just keep spamming something at the bases...
terrible... what is this??
110% recommend for you war gamers out there. love the gameplay. slow but it gets your mind thinking. i would love to have more factions to play as though, like america or UK
这是一款即时战术游戏。 游戏的画面是3D建模,坦克建模放大了看也还算可以,士兵建模一般,炮击地面效果有,但是威力没有现实中那么大,爆炸和火焰效果比较糊弄。地图里的建筑物被炮击没有损毁效果,总体来说也就是凑合的水平。 优化一般,我就是招了十几个坦克居然移动鼠标就有卡顿现象了,后续建议继续优化。 游戏的背景是二战,有战役但是没啥剧情,基本上就是填格子的设置。 玩法上有两种模式,一个是遭遇战,另一个是战役。 遭遇战很简单,给自己和AI选个阵营,然后设定一下难度(就是敌我补给点数和补给速度),选个地图就可以开始战斗了。 游戏不需要任何运营和建造,直接用补给点数购买各种士兵和载具,然后他们会从地图底部出现,玩家要做的就是控制他们上去打就完了。 战斗模式有两种,战斗和夺旗。 战斗模式下就是在规定时间里比谁消灭的敌人数量多,而夺旗就是类似战地的占点,占住点位之后就会敌方就会失去分数,哪方分数先归零就输了。 战役就是给了个东欧部分的地图,地图是六边形格子的,玩家需要占据格子,然后每回合占据的格子都会给增援点数,点数可以在地图部署部队,一旦进入战斗就和遭遇战一样的玩法--说白了就是给地图填色的设计。 战斗体验一般,爆炸效果炸不明显,坦克炮击到敌人士兵脚边了,地上都炸出弹坑了,敌人小兵居然没死,甚至还能开枪反击。 但有时候明明并没有炸到这个敌军小人,结果敌人却死了--这个命中率和AOE的设置还真是搞不清楚思路。 甚至还有那种我的坦克200米外开始攻击敌人喷火兵,但是愣是没有打中,被敌人喷火兵近身到有效射程,直接喷了两下把我的虎式给喷爆了--咱就是说,你要是这个水准也别开坦克了好不? 无中文,教程全是文字向的介绍。 总体来说是个小品级的即时战术游戏,建模还算可以,但是战斗效果一般,感兴趣的话可以试试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] 遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url] 点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 7.5K | 60% | $44.99 | |
| $1.1M | 810 | 76% | $49.99 | |
| $116.3K | 80 | 76% | $59.99 | |
| $40.9M | 40.2K | 57% | $23.99 | |
| $3.1M | 1.8K | 79% | $49.99 | |
| $319.6K | 312 | 41% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.8K | 238 | 68% | $12.49 | |
| $34.8K | 92 | 78% | $11.99 | |
| $34.8K | 604 | 85% | $1.99 | |
| $34.8K | 384 | 93% | $2.99 | |
| $34.8K | 79 | 99% | $14.99 | |
| $34.8K | 79 | 63% | $29.99 |