
Welcome to Battle On! Hero Academy! In this desktop idle game, you are the dean. Recruit heroes and plan their careers from swordsmen to paladins. Your heroes battle and grow. Reap the rewards, then lead your upgraded team against epic bosses. Enjoy deep strategy and satisfying idle progression!
Modeled estimate, not a reported figure. How we estimate →
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About
Hello, Dean! Welcome to your Hero Academy. This is a desktop simulation management idle game designed specifically for PC players. Inspired by classic Kairosoft gameplay combined with lightweight desktop idle mechanics, you won't need to micromanage every battle. Instead, as the supreme decision-maker of the academy, you'll focus on planning building layouts, recruiting promising heroes, and paving their path to legendary careers. Enjoy watching heroes grow, fight, and live autonomously while utilizing the unique "Iteration and Legacy" system to turn each graduation into permanent assets for the academy, ultimately building the continent's premier hero training institution!
From an empty plot to a renowned educational sanctuary, every inch of your academy is planned by you. You will construct various Hero Huts for heroes to recover their stamina, a Trial Grounds that provides a ceaseless stream of combat opportunities, a Canteen for powerful buffs, and a Library to accelerate growth. Each building serves a unique function, and a strategic layout will vastly improve your heroes' efficiency. This isn't just about construction; it's about creating the perfect home for your heroes to thrive.
Once "enrolled," your heroes come to life. They will automatically head to the Trial Grounds to fight monsters, feast at the Canteen when hungry, and return to their dorms to dream when exhausted. This vibrant ecosystem is fully automated, freeing you from tedious operations. You only need to focus on the macro-development of your academy and, when the time is right, launch an all-out assault on the powerful, periodic Bosses lurking in the Trial Grounds, leading your entire academy to win glory and prestige!
Every hero is a unique treasure. They possess Talents ranging from D to S rank, which determine their growth potential, and are randomly assigned "Personality" traits like "Valiant," "Scholar," or "Lone Wolf," which profoundly influence their combat style. Through academy research, you can unlock a vast class promotion tree, allowing you to develop a swordsman into a team-guarding "Paladin" or a damage-dealing "Berserker." Discover their potential, combine their traits, and cultivate an invincible team of legends!
The core design philosophy of this game is "Iteration & Legacy," turning your every investment into permanent accumulation. When heroes reach their level cap, you can choose to have them "graduate." This is not a loss, but a strategic investment. Graduated heroes leave behind precious [Legacy Letters], which are used to unlock permanent global buffs in the academy's tech tree. Build the [Hall of Fame], and your graduated legends will continuously generate gold for you. Every graduation helps build a better academy, giving your next generation of heroes a higher starting point!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
蠻微妙的 介於推薦與不推薦之間 前期有點難 找了英文版攻略照著抄隊伍跟天賦才玩起來 中期很農 農傳承信 瘋狂讓英雄畢業農天賦書 一邊調整自己隊伍成員跟天賦 目前玩到後期 也最為人詬病 被聲望任務卡住 只能慢慢等 至少要掛個7天才能完成 期間沒甚麼事情可以做
撑死6块钱的内容,卖18,游戏中都没啥能操作的地方,就硬挂机拖时间
游戏不大,架构还是不错的,数值给的也算合理,至少游戏前十几个小时玩起来都是不错的。 重要问题很多人都提了:71级到90太无聊,这其实对这阶段的定位出问题,要么给内容充实起来,让玩家一直玩,要么给自动化操作和筛选器,让玩家一直挂。现在是又没内容又不能真挂机,就挺操蛋,很难不开修改。 三个无伤可玩性的平衡问题: 一是神射太弱,三连发系数太低,弹道还差,日常输出垫底。同类的狙击也弱,但至少三阶后暴伤不俗,平时也清怪轻松,反观神射这种连发为特性的职业,打单体输出都不逆天,这就很成问题。 二是狙击的技能组也有问题,必暴的期望收益没随着暴击率增长稳定提升,导致别的角色提高暴击率提升的伤害比狙击要高很多,不过好歹前期强势过。 三是奶妈武器和鞋子上可用的符文太少,武器只有攻击、暴击、攻速、老练(+经验)这四个,其他都是攻击或者击杀触发。鞋子也只有闪避、闪愈、移速、血量、老练这五个,但老练这玩意75级之后作用真不大。 其他都还好。
UI还有很大改善空间,首先我点击建筑查看详情,那按照本能原地再点一下或者点其他地方页面就该消失了,不要让我再看一遍弹出动画,点人物更麻烦,一级页面连八叉都没,必须再点一下让页面展开,然后才能点右上角关闭页面。本来就是挂机摸鱼游戏,还是尽量简化一下操作
作为一款挂机游戏,前期操作有点多,后期又啥都没得干,数值设计上有一定问题。特别是后期的荣誉殿堂,后面几十个小时就纯挂着啥也不干,甚至没有几个小时后突然想起来这个游戏然后可以收菜的环节。后期每天的操作就是打开游戏,然后放那一天硬等,荣誉殿堂的数值完全可以砍掉三分之二,为了全成就我还得记得每天打开电脑的时候开一下这个游戏,steam没有中评,总体体验下来还算可以,给个好评,望下一款游戏数值系统改进。
极其狗屎的声望系统,强行挂游戏时长,还有那超低概率的隐藏转职,你就不能让人爽玩吗?
好玩
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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