
Welcome to Battle On! Hero Academy! In this desktop idle game, you are the dean. Recruit heroes and plan their careers from swordsmen to paladins. Your heroes battle and grow. Reap the rewards, then lead your upgraded team against epic bosses. Enjoy deep strategy and satisfying idle progression!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hello, Dean! Welcome to your Hero Academy. This is a desktop simulation management idle game designed specifically for PC players. Inspired by classic Kairosoft gameplay combined with lightweight desktop idle mechanics, you won't need to micromanage every battle. Instead, as the supreme decision-maker of the academy, you'll focus on planning building layouts, recruiting promising heroes, and paving their path to legendary careers. Enjoy watching heroes grow, fight, and live autonomously while utilizing the unique "Iteration and Legacy" system to turn each graduation into permanent assets for the academy, ultimately building the continent's premier hero training institution!
From an empty plot to a renowned educational sanctuary, every inch of your academy is planned by you. You will construct various Hero Huts for heroes to recover their stamina, a Trial Grounds that provides a ceaseless stream of combat opportunities, a Canteen for powerful buffs, and a Library to accelerate growth. Each building serves a unique function, and a strategic layout will vastly improve your heroes' efficiency. This isn't just about construction; it's about creating the perfect home for your heroes to thrive.
Once "enrolled," your heroes come to life. They will automatically head to the Trial Grounds to fight monsters, feast at the Canteen when hungry, and return to their dorms to dream when exhausted. This vibrant ecosystem is fully automated, freeing you from tedious operations. You only need to focus on the macro-development of your academy and, when the time is right, launch an all-out assault on the powerful, periodic Bosses lurking in the Trial Grounds, leading your entire academy to win glory and prestige!
Every hero is a unique treasure. They possess Talents ranging from D to S rank, which determine their growth potential, and are randomly assigned "Personality" traits like "Valiant," "Scholar," or "Lone Wolf," which profoundly influence their combat style. Through academy research, you can unlock a vast class promotion tree, allowing you to develop a swordsman into a team-guarding "Paladin" or a damage-dealing "Berserker." Discover their potential, combine their traits, and cultivate an invincible team of legends!
The core design philosophy of this game is "Iteration & Legacy," turning your every investment into permanent accumulation. When heroes reach their level cap, you can choose to have them "graduate." This is not a loss, but a strategic investment. Graduated heroes leave behind precious [Legacy Letters], which are used to unlock permanent global buffs in the academy's tech tree. Build the [Hall of Fame], and your graduated legends will continuously generate gold for you. Every graduation helps build a better academy, giving your next generation of heroes a higher starting point!
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没啥意思,挂机游戏操作却很繁琐
休闲挂机
不错
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,培养系统很上头
업적 다깨면 한 200시간걸리는듯? 할거 다하고 종결맞추니 얼추 300시간이네
1. 材料一大堆,除了做命运盛宴,其他的全是拿来卖钱的。 2. 装备系统太垃圾了,换装备很麻烦,升级更是恶心人。什么叫30%的成功率,我动不动就要连续失败十几次。而且这游戏数值全在装备上,还不得不品。 3. 打完最后一个boss,还要娘挂几十个小时,就是为了拿个成就。虽然是挂机游戏,但好歹给点正反馈,这个最后阶段的挂机纯恶心人。
远程小怪会风筝我的近战小人,而我的远程小人只会用脸接AOE。 考核的时候,远程小怪从屏幕最左边一直马拉松到屏幕最右边就算了,居然还能溜到屏幕外面,然后在屏幕外面打我的小人,我的小人就搁那站着挨打啥都摸不到,最后时间结束考核失败,这种bug是不是有点离谱。
期待更新
优秀的挂机小游戏,职业系统做的很优秀,但是平很很差,前中期成长曲线不错,但是后期体验急转直下 优点:职业丰富、构筑有趣 缺点:后期乏味、没有离线收益 评分:7.5/10
我不明白,一个休闲挂机游戏,确会设计那种没有意义的计时,强行拉后期的时长,生怕你玩太快就结束了 60级前都有完整的晋升路线,可玩的内容并不多,60级后解锁的东西只是为了拉时长为了挂机而挂机的。 正常来说挂机游戏核心点,就是点点点,这里很多功能都在重复操作人为点,在其他挂机游戏里面会有相应轻量的自动化, 再说说概率这个东西,还是不明白休闲挂机游戏把概率设计得这么低!我开的修改器居然都能疯狂连点三十几次才强化成功!!!离谱吗。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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