
Earth has been destroyed. Mankind is fractured. The galaxy is at war. But one hope remains: a new home for mankind. Probes detected a habitable planet in the Orion sector. You must fight your way to it, but nothing is as it seems. A more devious plan is underway that threatens the entire galaxy.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fun indie RTS space game with 4x elements. It may lack the depth of more traditional 4x games, but if you are looking for something you can sit down and play whenever you have some free time during short periods this game works well. The graphics aren't very flashy, but that has never been something that concerns me much so when reading this review please take into consideration. Positives: + Heavy focus on decision making: You need to decide a lot of things at once. How many ships should you be producing and which types? Which technology should you research next? Should you be building more relay stations to increase command cap space or more refineries to increase metal income? Learned the "flow" of this game is keep and it is a rewarding experience. + Total control of time: You can set the game to a variety of speeds which is nice. You can also pause and still give orders which is an extremely useful tool when thing get more hectic in the late game. + Fun campaign: Each mission presents you with a bit more of the lore and story as you progress and unlock new ships and other technologies. I'm a third of the way through the campaign currently and I look forward to each following mission. Places for improvement: - All friendly/enemy units are the same: From what I've played of the campaign it appears all factions both friendly and enemy use the same ships. I would have preferred to see each faction using different ships with varying strengths and weaknesses, but there is enough variety in ships in general to keep things interesting - AI difficulty: In some of the early missions I was getting overrun by swarms of enemy ships which seemed to spawn out of nowhere. I eventually learned how to counter them but it grew frustrating at times and other players might grow tired of it and give up. I will note the latest patch notes did say they addressed AI difficulty in a couple of the earlier missions so progress on this issues appears to be a focus for the dev. Overall I feel my money was well spent. I'll be spending more time with this game as I progress in the campaign. It will be something I come back to when I have a spare 10-15 minutes to play and I don't feel like starting up a more in-depth and involved space 4x game.
I have had this game for a few months, It was a purchase I made based on a recommendation from another game developer. I don't recommend it, there are 1 or 2 missions where the difficuly is ramped up to a point that it becomes boring. The difficulty should be either selectable or should stay about the same thru the whole campaign. They have a community map page but nothing has been added to it on months. I believe the same 4 maps are there that were there when I bought this game back in may.
地球上的人类可能根本不是从地球上起源的,地球上那些远古超级文明遗迹证明了很久以前就出现过多个高等文明,埃及最大的几座金字塔排列秩序就暗指了人类与几千光年外的猎户座有着千丝万缕的关系,而曾经有过辉煌文明的火星变成如此荒凉就是与猎户座的战争有关,猎户座的那场星际战争一直持续到了太阳系,最终摧毁了火星文明和金星文明。 人类天性好战就是因为基因本身源自火星人,猎户座的战争因资源掠夺而起,进攻方战败后逃到了火星重新建立了新的文明蓄势待发,却依然被其他高等文明集合军团联合摧毁,由于星际文明制度中不允许摧毁任何已有的高等文明,最终剩余的火星人被迁移到地球上并时刻被一艘改造成月球的太空船紧密监视下发展。地球人与猎户星云的关系为什么如此密切,不管从埃及金字塔以及玛雅文明遗迹中的雕刻都能看出不同寻常。
Running Battle for Orion 2 on Linux. Clicking on planets doesn't seem to work right. Is it single click? double-click? right-click? sometimes clicking on planet brings up the controls to build a module, sometimes it doesn't. Makes the game very frustrating.
Not to be confused with "Master of Orion", but certainly the developers named their game this way in the hopes of doing just that, this is a 4X science fiction space game, like, err, Master of Orion. The interface and gameplay here aren't really remarkable. While the game works in 4K the developers didn't add any text or UI scaling so the interface is barely legible. The graphics are on the low side of mediocre as well. While the concept is okay, the implementation here falls flat. And they're charging $21.50 for this... you can get AAA space 4X games like Stellaris for that kind of price. Can't recommend this.
This is a fun little game. I've been playing on and off again. I had a small memory issue, which was fixed by changing the game to play as administrator. Unfortunately, the community is a little quiet, which is sad, because the game is full of customizable content. Also, right now (Aug 30, 2018) the shared map content is offline. ***EDIT : It's fixed, Hubs fixed it! YAY!*** However, you can still post your maps for people to play on the game forums : http://infloopgames.com/forums/ Definitely worth the money if you get it on sale (which I did).
This appears to be a great game so far, with an editor Sins of a Solar Empire could only dream about. The sale price of $1.50 is ridiculously low of course, but I cannot recommend full price until I have played it more. But the interface so far is logical and help menus are just good enough. Just moving through the tutorial right now, but would recommend immediate purchase at sale price, and will add any comments regarding a full-price buy after more time with the game. Okay, I need to give this a thumbs-down for full price. As someone else stated, it is a very, very simplified version of Sins but has a campaign. I was hoping on the editor, but unless I missed something you are on your own and it is not very intuitive.
Ok, well, First off let me say that this has the potential to be a really fun game... I haven't played the campain yet only skirmish type scenario. The Galaxy can be really large but only a max of 500 command points. Well that might be fine but... and a big but! Small ships take 1-5 supply or command points. Capitol ships take 50. I Had a maximum sized fleet of 15-20 vessels in the late game. All research completed all systems maxed out. More metal and research powers than god himself. Only not enough competent officers to crew said vessels... Perhaps the refinery ships count toward your unit cap? As far as I can tell there is no way to determine how many I have unless I count them 1by1... But even if I did there isnt any way to self destruct them. ecspecially after the Asteroids and moons have been mined completely away. One would like to shift system focus to more factories or turrets... Speaking of turrets... there is one that you can build over the stars in your upgraded systems. Lots of HP EXTREME rate of fire! Try killing that with 20 ships max... Yeah right! Fun but so empty of ships! I like the gameplay and the pace. I suggest Having a look see at raising the unit cap, DRASTICALLY. Like with these graphics you could field like 10000 ships or more! With the Ludicris economy you can get going on the bigger maps there is no reason that you couldnt' afford that many ships. Needs some work but all in all fun. just Need more SHIPS!
Look, I get this is a labor of love by the dev. Definitely a decent game for a new dev. Playable, I had fun the first few missions. All things said and done, you're probably getting a handful of hours in this, which isn't worth $15 to me. I found particle fleet emergence to be a mildly similar game, that had much of what this was lacking.
just about to start last campaign mission and i have enjoyed the game so far, however it lacks polish...... -ability to dismantle modules would be a god send why do i need a refinery on a system that has no more resources to gather or why do i need research module if i have researched it all already -ability to scrap ships, this is especially nice on maps where u get a sudden boost from a new tier of factory or a new blueprint being able to recover some resources from them would be crucial you would think in a setting where you are bound to space and have no home planet - MORE abilities, more ships should have had some special power associated with them, - more aggresive AI, honestly most maps AI just sits around and wait for you to do something so passive gameplay is encouraged way too much, -ability to lay mines and/or collect AI mines - some sort of diplomacy/trade interface for missions with multiple factions when 1 of them is "friendly" overall the game is not bad, but based on the basic graphics i was expecting more polish with mechanics of the game which are lacking
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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