
Lead a mercenary company in this tactical RPG set in a medieval fantasy world. Chase fame and fortune as you choose where to go, who to recruit, which contracts to pursue, and how to train and equip your men in a procedurally generated open world campaign.
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About
The world is fractured, and the old empires have turned to dust. The dead rise from their crypts and Greenskin hordes gather in the distance, as bandits roam free and Nobles prepare for war – the people are left with no choice but to turn to mercenary bands for aid. Battle Brothers is a turn-based tactical RPG where you lead a mercenary company in a procedurally generated world fraught with dangers of all kinds, and plenty of opportunity for fortune and fame. Decide where to go, which contracts to take on, who to hire, and how to equip your growing mercenary band in this sandbox adventure of grit and valor.

The procedurally generated maps of Battle Brothers feature bustling cities, wandering beasts, unique points of interest, and the freedom to explore and engage with everything as and when you wish.
Travel in real-time across the varied landscapes of the world to visit the settlements and strongholds spread across the realm, offering you everything from respite and rumors at the local tavern to new recruits for your growing band of battle brothers. Visit markets to sell loot and acquire powerful equipment, or speak to the local lord to see what troubles them, and how much they’re willing to pay to have those troubles taken care of.
Settlements and Noble Houses will be your primary source of wealth as they offer dynamically generated contracts of varying difficulty to reflect the coin that comes with completing them – will you take on particularly challenging monsters early in your career to secure greater wealth at the risk of losing your starting sellswords, or will you start focused on local bandits and thieves fleeing justice instead? Be warned – no contract is without consequences, and the quests you take on and how you accomplish them will determine your relationships with the various factions of the world as well as your company’s renown and reputation.
Seek opportunities beyond contracts and quests to deepen your pockets – from profitable trade among the many cities and settlements to the great riches hidden in the wild. Will you pursue the life of a merchant and seek out optimal trade routes to bolster your wealth, focus on mercenary contracts, or strike out on your own and seek opportunity and loot in the crypts, camps, and ruins that litter the world?
Various crises can ignite and fundamentally reshape the landscape, demanding radically different strategies and offering new opportunities as time goes on – how will you adapt to an evolving political situation, and more powerful adversaries? Nobles may start massive factional wars, the undead may rise up, or Greenskins may launch full-scale invasions of the land.

The brutal battlefields of Battle Brothers reward the clever tactician and punish the careless. As you fight intense turn-based tactical battles on battlefields featuring rough terrain, height advantages, and obstacles to use to your advantage, every swing of the blade carries weight. Take on bandits and beasts of all kinds and maul, mangle, and maim your way through combat.
An extremely granular approach to equipment introduces reason to vary your formations and loadouts depending on the team you’ve assembled, and the foe you face – the stab of a spear does little against the fleshless skeleton warriors, while the bludgeoning mace will make quick work of them and their armour. But those very same spears work great alongside shields to keep hungry beasts at bay with their extended reach alongside shieldbashes for those who come close. Meanwhile, though a warhammer could make quick work of a heavily armored bandit, using a dagger to cut between gaps in their protection could leave a very valuable piece of armor intact for you to loot and use.
Initiative and action points are important factors on any battlefield, but in Battle Brothers, fatigue plays an additional key role as more powerful attacks and abilities are quicker to exhaust your warriors, especially when covered in layers of heavy armor. A tired soldier has less of their repertoire available to them, and with enough fatigue accumulated, even moving proves difficult – every step taken, every arrow fired, and every sword swung comes at a price, and sometimes a lightly armoured warrior with a dagger and a net can do more damage than if they were heavily armoured and swinging around a morning star.
Even if the body is willing, the mind may break first – morale is another key factor to manage on the battlefield! If they have little resolve, your own troops may begin to flee under pressure, but most enemies will similarly suffer should momentum swing in your favour. Will you fight cautiously, taking the enemy on one at a time, or will you seek to slaughter them in quick succession in the hopes of triggering a mass rout?
A bad injury – whether temporary or permanent – can quickly end a promising career. While the broken arm that severely reduces combat skills can be healed with rest, a broken elbow joint permanently reduces those very same attributes. From collapsed lungs that make a warrior quick to tire to bruised legs and broken knees that make them slow to act, Battle Brothers’ detailed injury system will break your brothers’ bodies, and keep you on your toes. Keep brothers in reserve when in trouble, and camp and rest to heal over time, but keep in mind that salaries still need to be paid on time and rations are always limited.

A mercenary company is nothing without its fighters – your battle brothers come from all walks of life, grow with experience, and provide unique opportunities for an astute commander. Starting with a small band, you will recruit new procedurally-generated hopefuls to grow your company. Ensure your troops are well fed and well paid, train them in a way that best matches their strengths and weaknesses, invest in their equipment to further their capabilities, and use careful tactics to protect your brothers against the many dangers you face.
From Retired Soldiers and Crusaders to Beggars and Graverobbers, your recruits’ backgrounds will determine countless factors about them, including their starting gear and attributes and the traits they are likely to develop, while also greatly influencing what events might come to pass as your company goes from contract to contract. Cultists might convert brothers to their faith as Thieves attract unwanted attention from the law, while Monks play peacemaker and prevent multiple Hedge Knights in your party from killing each other in duels – backgrounds will trigger opportunities of their own, and will often mix with others for unique events within your party. When faced with the choice, would you rather hire the highly skilled Adventurous Noble that expects a higher base pay and comes with the high resolve that makes for a good sergeant to rally your troops? Or would you rather bring on a Brawler or Farmhand that, while cheap to keep on, is likely to come with higher health and fatigue and room to learn the art of combat and grow into an ideal front-line warrior?
Physical and mental traits further differentiate these individuals, influencing how they may best be used, and potentially changing your plans as new traits develop over time. Athletic warriors are slower to tire, Brutes make better use of certain weapons in melee as they have great skill aiming for the head, and a brother with a Deathwish won’t waver when hurt, often bolstering the mood of his compatriots.
Battle Brothers does away with a restrictive class-based system, instead allowing you to develop each warrior according to what you need and what they’re individually suited for. Each brother is an individual with eight attributes, varied backgrounds, and a multitude of traits they either start with or gain over time, and these will determine the roles they best play. Each individual is inclined towards certain attributes, influencing how you might choose to develop them over time, and a detailed perk tree means you can mold these warriors, and your company, as you like. A middling warrior with the Fast Adaptation perk will increase their hit chances with every miss, and a heavily-armored brother might benefit most from unlocking the Recover skill to quickly reduce accumulated Fatigue – an individual’s role, strengths, and weaknesses can all be influenced by your decisions.
Battle Brothers is a turn-based tactical RPG that prioritizes your freedom of choice as a player – from the way you run your company to the people you fight shoulder-to-shoulder with and the adventures you seek, the world is completely open to your choice. Will you secure a place in history, or will your mercenary company end with a pauper's grave? The decision, the risk, and the reward are all yours.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 148 reviews with recorded playtime.
Reviews
Themes across 148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unnecessarily big amount of the mechanics of this game are purely based on RNG, almost everything here is random, every single aspect of combat, map generation - which matters a lot if you play with unexplored map for better immersion and for the feeling of exploration; you sometimes will get annoyingly weird maps where you literally need to travel 40-45% of the entire world map's length along the road to get to the second city to get more contracts, this costs you gold, resources and in-game time as you are against the clock vs the incoming crisis - and so on. The combat RNG in this game effectively means that the battle that should be challenging might be a complete breeze because of it, or the battle you shouldn't lose anything in might cause you to lose one or more of your companions because the enemy happened to luckily hit one of them three or four times in a row with a hit chance of 5% while you missed them 6-7 times in a row. You will often have an impression that yours 80-90% hit chance is effectively in 10-20% range, and vice-versa for your opponents, which is of course not true, since there is no RNG bias in the game for anyone, but it just points at some fundamental issues with the design philosophy of this game. It simply leads to annoying and frustrating results which will happen. Many pointless and weird mechanics like big engagement range on the world map combined with very short sight range at night will inevitably lead at some point to getting caught by roaming monsters you would never engage at your current strength level. Because enemy doesn't need to directly touch you on the world map to engage the combat, they just need to be within that big range, and if both parties see each other on a border of two different terrain types at night plus you happen to be on the slower one like hills or forests, they will quickly get close enough to get into the engagement range and jump into you to engage the combat without actually having to travel through that slow terrain type you were traveling slowly through to try to get away from the enemy party. There is no way to counter-play or avoid it. It will simply happen nevertheless of how cautious you are and it's one of many absurd ways of unnecessarily and permanently losing progress in this game since when you lose one of your companions, it's a huge hit to your progress against the incoming crisis - you often will have to level-up and gear a level 1 companion as a replacement. If the situation described above happens on a terrain type that has mixed movement cost tiles in the battle, you are almost guaranteed to lose some of your companions to that much stronger party, because lower cost tiles will allow the enemy to catch up to your companions and end a specific round in the adjacent tile to them, meaning if you want to try to get away from them now, you are against a very unfavorable RNG of trying to leave melee range of these monsters; each unsuccessful attempt means they hit you for free and you just lose your action points. This is an example of just one of many annoying ways this game works and there is a lot more of things like this. Generally, you will be against many ridiculous and pointless mechanics that will cause you to permanently lose your companions in ways you cannot even prevent or counter-play, and each lost companion you invested heavily in will decrease your chance of winning the incoming crisis, but like almost everything in this game, it might happen a lot or just a little bit in your save since almost everything here in based on RNG.
개존나강추
A good game, but not really my thing. it sems that the core gameplay loop is to get more and more gear and fight cooler monsters, which is really well done. I didn't get far, but I can see how as you get more gear, and fight bigger more dangerous baddies, you can come up with a cool plan for most monsters. The mechanics are thoughtful and tense, and the AI seemed to be different pending the baddie you were fighting. Zombies and wolves were single minded and fought the first thing they saw, but a bandit gang would try to rush down archers, and an undead phalanx took a battle line. That I think is cool. Art work is cool too. But there is not much else? You have your company, which you grow attached to, but beyond that, there is little in the way of a story, unless its one you craft from the experiences that you have in the game. But I felt like the stories that were being crafted were all the same. For example, with my company, they were off to get more powerful and renowned, and then when they achieved that, their new goal was to get more powerful and renowned. Also, the music was generic fantasy elevator music, which grinded my gears after a long while. I would definitely recommend trying it out. it goes on sale for cheap often. I see why people go banannas on this game, but i am upset its just not for me.
good
Fun game, can't believe I've already played 6 hours. I appreciate the level of detail. It's all abstract and my initial fear was that it was going to be an overwhelming amount of mechanics to read and understand, but the systems are all easy to understand.
Great rpg building and interactive world. Very addictive gameplay loop.
Absolute GOAT of a game
whats the most you ever lost on a coin toss?
精神時光屋,好玩到我看英文也要玩
I did not expect to like this. I am not a grognard, love it when I lose, brag about playing on impossible sort of gamer. I could never really get into rimworld. I think the difference between this and, say, xcom is that there’s no question in this game that your guys will die and most of your best characters will have random deaths to low level bandits due to getting caught ahead of the mass of your troop, one little mistake or sometimes no mistake at all, they were just in the way of a sharp thing. This is the best simulation of warfare I’ve ever found in all its randomness, all its struggles, its triumphs, and its ultimate end. Nobody can stay lucky forever. I really like this. Not only because success feels earned, but it also feels appropriately lucky. You’ll have ten early deaths for every “successful” run which, frankly, tracks with history. You’ll get better, sure, but there’s a good chance no matter how effective your strategies or formations, you’ll fall to some random thugs. High level characters feel appropriately great but they’re always still vulnerable and that just feels really cool to play. A formation working together, utilizing different skills to bring down enemies is just a great feeling. I am not remotely the game’s target audience and I love it.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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