
Basketball Team Management Sim Coach a custom team and dunk your way to glory!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 让我们打造名震四海的强劲篮球俱乐部吧 [/h1] 开罗出品,必属精品!《篮球热潮物语》在延续系列经典像素画风与模拟经营玩法的同时,将舞台聚焦于篮球俱乐部之上。玩家将从一支草根球队起步,从零开始建设训练设施、养成独当一面的球员、制定战术制霸联赛,吸引粉丝与赞助商,最终打造一支世界顶级的篮球队。模拟经营的乐趣,搭配上球员成长的满满成就感,相信无论是开罗老粉还是模拟经营爱好者,都能在这款游戏中感受到独属于开罗游戏的独特魅力。 [h2] 游戏玩法 [/h2] 开罗游戏每一作都有独特的卖点,比如本作的核心围绕球员养成与俱乐部经营两大支柱展开,亲手将俱乐部一步步打造成名震四海的强劲篮球俱乐部。 首先是熟悉且经典的模拟经营环节,玩家可以在训练场周边自由建造并摆放如自动售货机、淋浴间、更衣室等设施,而如何用有限空间实现收益最大化,正是开罗游戏不可不品的一环,相性提升系统鼓励玩家把特定类型的建筑摆放在一起触发加成,从而有效的提升球员能力与顾客的满意度。当顾客的满意度达标时,就会成为铁杆粉丝,为俱乐部带来更多的收益。同时随着玩家俱乐部的逐步发展。还可以与赞助商会谈,获得额外资金支持,从而实现俱乐部的良性发展 篮球俱乐部中球队的养成自然是本作的核心玩法,球员拥有体力、跳跃、防守、传球、运球、投篮六大属性,玩家可以通过特训,和道具来提升球员的属性,再通过各自的属性偏向来进行合理分配球队的位置,从而最大程度提升球队的能力。虽然玩家无法直接干预球员的动作,但是仍然可以通过调整战术、释放技能等方式干预比赛的走向,同时搭配上球员的各种扣篮等特殊动作以及观众的欢呼还让人沉浸在热血沸腾的赛场氛围之中。游戏中看着自己的球队从地区联赛一步步打到世界第一,那种亲手培养的球队战胜各路对手,赢得冠军的成就感绝对是无可比拟的。 [h2] 美中不足 [/h2] 虽然游戏中打造篮球俱乐部和培养球队的玩法让我开始时还是相当沉迷,可是随着游玩时长的增加一些缺点也就随之暴露。首先是比赛无法跳过的问题,前期还挺喜欢的玩法,但是玩到后面重复的观赛还是显得有些无聊乏味,如果能自由选择在一些关键的比赛再观赛感觉体验会好一些;其次是球队的养成问题,游戏前期的资金紧缺,比赛和店铺的收益无法完全满足招募球员、建造设施、支付维护费等开支,而到了游戏中后期,队伍成型后钱的用处就相对有限了。还有训练点稀缺的问题,总是感觉不够用,肝度还是比较明显的。还有球员ai、战术系统的问题反倒是有些无足轻重了。 [h2] 总结 [/h2] 《篮球热潮物语》是一款充满开罗特色的创新之作,将球队经营和模拟经营的有趣结合让给我在游戏前中期的体验感是相当的不错,球员养成、设施建设与球队逐步变强的过程让前期的正反馈源源不断,该说不说还是经典的开罗内核,如果对篮球题材感兴趣或者是喜欢模拟经营玩法的玩家,本作绝对值得一试,至于开罗老粉?闭眼入还有什么好说的=w= [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Fun game. Sometimes the AI makes some weird decisions. Instead of driving to the basket or taking a uncontested shot it decides to pass a bunch of times.
カイロソフトの中ではこれが一番面白い ただのランダム要素なんだろうけど試合を眺めていると育成したキャラが実際に動いている感がある
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El juego está bien, construyes tu equipo y los vas poniendo a jugar partidos, es verdad que vas a acabar muy cansado en las últimas horas ya que se nota que son extremadamente difíciles los partidos y tendrás que farmear un huevo si los quieres ganar pero el juego para matar el rato está bien. Lo malo o bueno depende de los gustos de cada uno es que los partidos como en la mayoría de los juegos de esta empresa son automáticos que si bien al principio no importa tanto, en los partidos difíciles que solo puedas quedarte impotente mientras a tu equipo le meten una paliza pues no es lo mejor del mundo.
So addicting. Put yourself in there, spam jump training and dunk on everyone. Literally cannot find any other management game similar to this.
这算是补票。这作其实真的很烂尤其是AI方面。好家伙简直和智障一样各种系统局要你输的局就是让你各种不进平时能干30-几的球队一雨挡系统局就是让你输得明明白白各种往人堆里扎就是不传球不投篮要么就是投篮3分各种三不沾2分的话各种打铁妥妥的血压升高!所以没玩过的不建议入坑。
[table][td]欢迎关注鉴赏家[url=https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table] [h1]《篮球热潮物语》:最不一般的开罗游戏[/h1] 通常情况下,开罗游戏最常见的玩法,自然就是各种各样的城镇、餐厅、商铺、企业以及公共设施等经营场所的模拟经营,然而,在这一系列作品之中,《篮球热潮物语》出现可以说再度让开罗游戏诞生出了又一种与众不同的模拟类型。 和以往经常围绕场所进行展开的模拟作品不同,在《篮球热潮物语》中,玩家需要经营的不再是室内场所以及广义上的公共区域,而是一片开放的私人篮球训练场。 游戏中你需要扩建篮球场,在周边建造各种配套服务性设施,以供篮球队在此训练并提高个人以及团队技术与评分。而就如其他开罗系列的作品一样,在本作中,你既可以通过道具以及礼物单独提高公共设施以及特定球员的数值,也可以定期组织篮球队外出参加比赛。虽然游戏的重心依旧和其他开罗游戏一样放在了“经营”层面,但与绝大部分以“建筑”以及“企业团体”为核心的开罗游戏相比,这种让玩家更注重于经营“小团队”的题材也有一种别样的乐趣。 当然,唯一美中不足的一点就是本作的肝度较高,游戏内容中比赛占据的篇幅较多,而且流程不能跳过,并且培养球员需要投入的时间成本也不少,因此一局游戏下来,在玩法创新不足的情况下,纵然游戏本身的底子再有趣,玩家也很有可能会感到枯燥。 不过值得夸赞的是,虽然在像素风格的上帝视角画面下,你在本作中看不到如同FIFA足球以及NBA2K那样激动人心的3D高清实时演算篮球场面,但依旧可以体验到培养球员所带来的成就感。
This was my first Kairosoft game. I had some idea of what kind of games they made, but never actually played them. Tbh this was a very pleasant surprise. I'm enjoying it a lot more than I thought I would. To be clear, it's not a very good basketball sim. If you actually like and understand basketball and stuff, this might bother you especially at first. It's very shortcut and a lot of rules and mechanics are very watered down and gamified, or straight up non-existent. To give an example, there's no fouls, no posting up, and no specialization of roles per se. So anybody with a high enough Shooting rating can shoot from anywhere, with no bonuses either way. Height isn't a factor at all. It's just Shooting rating vs. the defender's Defense rating. The games are extremely short so much that if a player has 4 points, they might be the game leader in points for that game. Some games might end with a score of like 8-4 if both teams were particularly strong at defense or bad at offense (or both). I really wish we had the option to lengthen the games to make bench players a little bit more meaningful. Bench players just aren't really useful after you've boosted your starters' Stamina up to a certain point. The only reason to put bench players in is to change up strengths and weaknesses. So yeah, it's not going to be satisfying if you were looking for some proper basketball action. That said though, it's a very cute and appealing management sim, and that's where this game really shines. If you've played other management sims like Idol Manager, it's got a very similar core gameplay loop to that. You build up your basketball club/base of operations with various facilities, specify what kind of training your players will focus on, then look for matches or tournaments if you think you're ready. The players level up, and can get special skills that can help them perform better. You can also find new players to hire and add to your team, whether to be part of the main rotation or just to help boost training. You make sponsorship deals, build up your fanbase, do community programs to help with various things, etc. It's really fun seeing how your little guys progress and perform, as it's all automated. You have no real control over the players' actions during matches except through some coaching strategies to influence how often they do things like shoot from the paint vs. outside, what kind of defensive formation to do and whatnot. And even if it's not the best basketball sim, the games are at least watchable. Some other basketball and sports management sims have horrible games. Like I'd rather watch numbers go up on a spreadsheet than watch the ludicrous displays that some of them have. But this game's basketball matches are actually watchable to say the least. The players are surprisingly competent, provided you're using a strategy that works best for your team against the opponent's team. There's a lot of little systems, all of which are very gamified, and not all of which actually relate to how real basketball clubs operate at all. Such as giving items like chocolate and a deck of cards to your practice court so that all training done there is marginally more effective, or how you can combine 3 different types of players to get a boost to drills training in specific areas. Or building a bookstore or video game store in your club base to attract visitors. But the simplified gamification and lack of realism is ok since it's fun. It's not trying to be a game that beats out other more serious sports management sims or NBA 2K or whatever. It's about little guys running around training and playing basketball. And it's excellent at being that.
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