
Basketball Team Management Sim Coach a custom team and dunk your way to glory!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2023年9月12日、2024年から導入するという Unityの新料金プランが発表された。 その横暴とされる内容から世界中の批判を浴びたことを受け 2023年9月23日にUnityはこの新料金プランの修正案を発表し 一旦の落ち着きを見せた。 そんなゴタゴタの中で行われた 「カイロソフトのゲームは全部Unityで作っちゃったよセール」 で購入したバンドルのうちの1作品。 選手を勧誘して入団。 チームを育てて各リーグ制覇を目指す! バスケクラブ運営SLG。 この作品、全実績解除はしたものの 精神的に苦しい場面が多かった。 ステータスが相手チームより良くても ランダムに動く選手たちが わけわからない動きをして敗北! なんてことはザラである。 選手たちが上手く動いて試合に勝利してくれるよう ロードを繰り返してると段々虚しくなる。 ゲームの育成パートは問題なく楽しめる。 いつものカイロソフトなのでファンの方は是非。 ランダム要素に振り回されて勝利できないことに やきもきしてしまうようなら一考を要するだろう。
[h1]独特的开罗篮球之旅[/h1] 在开罗系列的框架上经营一支属于自己的篮球球队,培养属于自己的明星球员!通过招募培养各式各样的球队成员,打造自己的球场,让你的球队参加更多更多的赛事,赢得声誉,获得奖金,收到更多的资金,获得更多的支持! 《篮球热潮物语》是一款开罗系列的模拟经营策略游戏。在这里,你将经营一支属于自己的篮球球队,带领自己的球队走向更高的赛事,赚取资金,使球队成为最强的球队! [h1]富有新意的玩法[/h1] 在本作中,玩家将扮演球队管理,管理经营一直属于自己的篮球球队。本作是事业模拟类的开罗系列作品,除了像传统的事业模拟一样对球场场地的设计和规划设施,你还需要将注意力集中在如何培养更加优良的人才、提高球队成员的水平、参加更加高级的赛事。相对系列其他作品,本作的弹窗频率较低,游戏流程更慢,发育流程更为缓慢。 游戏继承了开罗系列其他作品的精美画风,像素风格的有趣画风与丰富有趣的经营内容。在游戏内容的推进中,管理好你的球队成员,带领你的队伍参加更加高级的比赛。尤其是观看整个篮球赛的流程,总算是体会到自己球队打比赛的感觉了。 [h1]总结[/h1] 总而言之,本作是一款非常有创意的开罗系列的事业模拟模拟经营策略游戏,对于开罗系列的粉丝或者模拟经营策略,游戏爱好者本作是一款值得尝试的佳作。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
This was my first Kairosoft game. I had some idea of what kind of games they made, but never actually played them. Tbh this was a very pleasant surprise. I'm enjoying it a lot more than I thought I would. To be clear, it's not a very good basketball sim. If you actually like and understand basketball and stuff, this might bother you especially at first. It's very shortcut and a lot of rules and mechanics are very watered down and gamified, or straight up non-existent. To give an example, there's no fouls, no posting up, and no specialization of roles per se. So anybody with a high enough Shooting rating can shoot from anywhere, with no bonuses either way. Height isn't a factor at all. It's just Shooting rating vs. the defender's Defense rating. The games are extremely short so much that if a player has 4 points, they might be the game leader in points for that game. Some games might end with a score of like 8-4 if both teams were particularly strong at defense or bad at offense (or both). I really wish we had the option to lengthen the games to make bench players a little bit more meaningful. Bench players just aren't really useful after you've boosted your starters' Stamina up to a certain point. The only reason to put bench players in is to change up strengths and weaknesses. So yeah, it's not going to be satisfying if you were looking for some proper basketball action. That said though, it's a very cute and appealing management sim, and that's where this game really shines. If you've played other management sims like Idol Manager, it's got a very similar core gameplay loop to that. You build up your basketball club/base of operations with various facilities, specify what kind of training your players will focus on, then look for matches or tournaments if you think you're ready. The players level up, and can get special skills that can help them perform better. You can also find new players to hire and add to your team, whether to be part of the main rotation or just to help boost training. You make sponsorship deals, build up your fanbase, do community programs to help with various things, etc. It's really fun seeing how your little guys progress and perform, as it's all automated. You have no real control over the players' actions during matches except through some coaching strategies to influence how often they do things like shoot from the paint vs. outside, what kind of defensive formation to do and whatnot. And even if it's not the best basketball sim, the games are at least watchable. Some other basketball and sports management sims have horrible games. Like I'd rather watch numbers go up on a spreadsheet than watch the ludicrous displays that some of them have. But this game's basketball matches are actually watchable to say the least. The players are surprisingly competent, provided you're using a strategy that works best for your team against the opponent's team. There's a lot of little systems, all of which are very gamified, and not all of which actually relate to how real basketball clubs operate at all. Such as giving items like chocolate and a deck of cards to your practice court so that all training done there is marginally more effective, or how you can combine 3 different types of players to get a boost to drills training in specific areas. Or building a bookstore or video game store in your club base to attract visitors. But the simplified gamification and lack of realism is ok since it's fun. It's not trying to be a game that beats out other more serious sports management sims or NBA 2K or whatever. It's about little guys running around training and playing basketball. And it's excellent at being that.
El juego está bien, construyes tu equipo y los vas poniendo a jugar partidos, es verdad que vas a acabar muy cansado en las últimas horas ya que se nota que son extremadamente difíciles los partidos y tendrás que farmear un huevo si los quieres ganar pero el juego para matar el rato está bien. Lo malo o bueno depende de los gustos de cada uno es que los partidos como en la mayoría de los juegos de esta empresa son automáticos que si bien al principio no importa tanto, en los partidos difíciles que solo puedas quedarte impotente mientras a tu equipo le meten una paliza pues no es lo mejor del mundo.
[h1]从一只最低级篮球队创建开始,到名震四海吧——《篮球热潮物语》[/h1] [h2]引[/h2] 近日,来自平谷地区的得分后卫——渡边雄大,在平谷小区,创建了一支代号——nba的球队。 从f级联赛开始,在各大联赛中,能否战胜各级对手,成为最强战队呢? [h2]玩法介绍[/h2] 培养篮球队当然是游戏中的核心,在体力、跳跃、防守、传球、运球、投篮六大属性中, 将球队打造成进攻性、防守型还是平衡性,全权由你决定。 除去培养球队,建设各项风格各异的建筑,自动售货机、花店,食堂,汉堡店等建筑,来提升附近居民的好感度和获取商店点数。 通过每局比赛战胜对手,收获金币,建造迷你练习场、淋浴间、仓库、更衣室等建筑,收获特训点数。 招募队员、特训解锁数值、打比赛解锁对手,实时调整战术,让篮球队整体实力缓慢上升。 通过举办地区活动,来吸纳更多的居民,获取各类奖励。 最终,球员各项数据显著提升,当然是战无不胜啦! [h2]游戏整体体验[/h2] 每一款开罗游戏我都在慢慢体验,从小时候在手机上第一次玩,到现在在steam上静下心来玩,每一款作品都非常有意思。 《篮球热潮物语》将体育与开罗相结合,打造球队,吸纳铁杆粉丝,建造相应建筑,解锁赞助商。 最终,打败所有球队,成为超级第一,代入感十足。 [h2]总结[/h2] 《篮球热潮物语》作为一款经典开罗游戏,系列传承的各个元素一应俱全,讨喜的像素风、动感的背景音乐、建筑的相性搭配、人员培养和熟悉的开罗 君,让我瞬间被拉回那一个又一个和开罗游戏共同度过的回忆中去。 但是,开罗游戏的引导性不足,需要新手玩家在前期好好摸索,做好游戏中的合理布局规划以及金钱控制。 相对而言,游戏内丰富的内容和游戏性非常完整,值得大家一试。 下一个开罗再见! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
カイロソフトは発売されているゲームは半分以上プレイしました。 内容はそこそこいいのですが、ゲームを終了して再起動するとローディングが途中で止まってしまうのですごくストレスです。
기본적으로 스탯이 낮아서 무능한것도 정도가 있다고 해야하나 좀 척수반사로 살아가는 짐승새끼들을 농구시켜서 사람 만들어보려는 장르로 생각하면 어느정도 할만한듯
초반엔 흥미로우나 갈수록 지루해짐 반복이 매우 심하고 성장이 더뎌 조금 빠르게 재미보고 싶은 분들은 비추
Felt like I was playing their Tennis Club game that they made that I'm STILL PLAYING. Just plays the same but with a new coat of paint and new sport... just... ugh its boring.
Meter a Pin y Pon en una academia de básket acabó siendo una prioridad en mi vida.
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