
BARDA: Backpack Roguelike is an inventory management game disguised as a climbing experience. Gather items, manage your backpack, fight or outsmart your way through every situation, and reach the summit of this ever-changing mountain to fulfill your grandpa’s last wish.
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About

Help Thȫmi reach the mountain’s summit and honor the final promise he made to his grandpa: to scatter his ashes to the wind from the highest peak of the highest mountain.

To reach the top, Thȫmi must gather tools and resources at every stop along his journey. But space is limited, and inventory management is key to overcoming the challenges ahead. With over 140 unique items of different sizes and effects, carefully organize your backpack and decide what is worth carrying to survive the climb.

As Thȫmi gathers new tools and makes his way toward the summit, he'll journey through breathtaking landscapes—from lush jungles and raging volcanoes to frozen mountain passes. Though the path is a lonely one, friendly mountain dwellers can offer valuable services and assistance along the way.

Throughout the ascent, hunger, fatigue, and madness will constantly affect both Thȫmi and the items in his backpack. Massive dragons, terrifying trolls, and sneaky goblins will stand in his way. Fortunately, combat isn't the only solution. Use your items wisely as they may be the key to your survival.

Each expedition unlocks new items, tools, and companions to aid future climbs. The journey doesn't end once your grandpa's wish has been fulfilled. No two ascents are the same, and neither is Thȫmi.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Симпатичная игрушка с отличным артстайлом. Довольно простая: дойти до конца удалось бы с первого раза, но дед в банке залагал и телепортировался из сумки за границу экрана. Продолжаю играть просто чтобы посмотреть весь контент.
I'm not very good at roguelike games but I wanted to try Barda out because I'd never seen a roguelike inventory management game before. The gameplay is simple enough that you just keep things in your backpack that you will need to climb to the top BUT you're also having to deal with hunger and illness among other things. I died so many times to hunger that I was starting to get annoyed haha The explorer upgrades are simple and don't try to be too much. You do need to finish the quests to get more explorer points so that's a thing. Overall I can see this being a fun repeat game. Easily 100% completable. And if you want to be challenged without overly exerting yourself, this is a nice paced game for it.
Que jogo divertido! Esse e um jogo para ficar horas e horas tentando conquistar o jogo! o suporte para batalhas, organização de inventario para não deixar nada para traz, resolução de problemas com o que você tem, e um ótimo jogo! nada para falar mal
Очень странная игра про физический инвентарь, где он толком и не работает. Ощущение настольной игры перенесенной на комп, со всеми выходящими минусами рандома. Есть ряд плохих гейм-дизайнерских решений Но зато визуал приятный
"Peak for losers with no friends" Barda ended up being very well welcomed surprise. The inventory management and survival mechanics are surprisingly deep, forcing you to carefully balance supplies, hunger, fatigue, and risk during the climb. What makes it work so well is how polished and focused the overall design feels. It combines survival systems with almost board game-like decision making, which makes every choice feel important. A genuinely tense and rewarding experience that constantly kept me engaged. My only "complaint" is that I "beat" the game after the first run and felt like there should have been more and not just a weekly rerun. Maybe an ascension mode would work? [url=https://youtube.com/live/sKAM2GiKGD8?t=1h18m18s]Gameplay[/url]
[b]Disclaimer:[/b] Ich erhielt das Spiel vom Entwickler in der Hoffnung, dass ich das Spiel auf meinem Kanal zeige. Auf [url=https://youtube.com/@Geruhn_]YouTube(youtube.com/@Geruhn_)[/url] und auf [url=https://twitch.tv/Geruhn]Twitch(twitch.tv/Geruhn)[/url] zeige ich ständig neue Spiele vor, zum und nach Release, um meiner Community das Finden cooler Spiele zu vereinfachen. Über die letzten neun Jahre habe ich dort über 1600 Spiele vorgestellt. [b]Gameplay mit einem Ersteindruck auf YT:[/b] [url=https://www.youtube.com/watch?v=z01rT7w9zjM]https://www.youtube.com/watch?v=z01rT7w9zjM[/url] [h3]Ersteindruck[/h3] Barda ist ein Inventar-Management-Roguelite mit einer sehr entspannten Atmosphäre, hübsch gezeichneter Grafik und einem coolen Konzept. Es gibt zwei Modi, ein Weekly-Challenge-Modus, wo man unter bestimmten Bedingungen einen Run schaffen muss, und den Story-Modus, bei welchem man sich Roguelite-typisch nach und nach Entdecker-Punkte verdient, um neue Items, Fähigkeiten und NPCs freizuschalten. Ein bisschen wirkt es wie ein Solo-PnP in einer sehr kuschligen Optik und einem reduzierten Kampfsystem. Man reist von Event zu Event und muss dort mit den Gegenständen, die man in seinem Rucksack sammelt verschiedene Würfelproben schaffen. Das Ziel ist es an den Gipfel des Berges zu kommen, um die Asche seines verstorbenen Großvaters auf einen Altar zu stellen. Wichtig ist, dass man mit dem Platz im Rucksack gut haushalten muss und gegebenenfalls Gegenstände sehr gut in einander tetrisen beziehungsweise zurücklassen muss. Wer Gameplay einer Runde sehen möchte, kann sich dazu gerne mein YouTube-Video mit meinem Ersteindruck dazu anschauen: [url=https://www.youtube.com/watch?v=z01rT7w9zjM]https://www.youtube.com/watch?v=z01rT7w9zjM[/url]
I guess it was just me but I found it a little confusing. Not for me.
I like the idea a lot. It's unique, it's daring and it's fresh! The exact things I am looking for, when purchasing games! Unfortunately, it is also janky, and I can not see it changing any time soon, since I feel the biggest issue is deeply rooted in the game's core. , although I would love to be proven wrong. The biggest issue is the hunger at the end of each stage resulting in messy situations, or placing an item at an exact position that blows the bag up and spits all the items out. Literal mess. I get that the game is all about organizing the bag, but at a certain point, it becomes very very sloppy and wasteful. In any case, huge props to the developer of the game for seeing the game through and pushing on for the 1.0 release!
There's no save/load feature. An average run can apparently take a few hours, so if you need to leave the house and do something else or if there's a blackout and you don't have a UPS - tough luck. The only reason for this I can find is "this is a roguelike," but do other titles in the genre let you save mid-run and come back later to finish the current playthrough? Of course, most of those that take longer than 60 minutes to finish, do that. So what exactly is this game's excuse?
very good game!
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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