
BARDA: Backpack Roguelike is an inventory management game disguised as a climbing experience. Gather items, manage your backpack, fight or outsmart your way through every situation, and reach the summit of this ever-changing mountain to fulfill your grandpa’s last wish.
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About

Help Thȫmi reach the mountain’s summit and honor the final promise he made to his grandpa: to scatter his ashes to the wind from the highest peak of the highest mountain.

To reach the top, Thȫmi must gather tools and resources at every stop along his journey. But space is limited, and inventory management is key to overcoming the challenges ahead. With over 140 unique items of different sizes and effects, carefully organize your backpack and decide what is worth carrying to survive the climb.

As Thȫmi gathers new tools and makes his way toward the summit, he'll journey through breathtaking landscapes—from lush jungles and raging volcanoes to frozen mountain passes. Though the path is a lonely one, friendly mountain dwellers can offer valuable services and assistance along the way.

Throughout the ascent, hunger, fatigue, and madness will constantly affect both Thȫmi and the items in his backpack. Massive dragons, terrifying trolls, and sneaky goblins will stand in his way. Fortunately, combat isn't the only solution. Use your items wisely as they may be the key to your survival.

Each expedition unlocks new items, tools, and companions to aid future climbs. The journey doesn't end once your grandpa's wish has been fulfilled. No two ascents are the same, and neither is Thȫmi.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have received this game for free through a campaign for content creators. I didn't have so much love for a game since Dicefolk, only one complaint - too short ;c (Ik early access gonna be more with time, can't wait) Beautiful game, amazing vibe, good roguelite, but very short. As long as more content will be added - 100% must have.
As someone who covered BARDA during both its demo phase and its Early Access journey, I've had the chance to watch this game grow step by step—and seeing where it has arrived with its 1.0 release is honestly incredible. First of all, I want to highlight something that makes me especially proud: BARDA is made by a French development team, and it's genuinely inspiring to see so much talent and creativity on display. The indie scene is full of passionate developers, and BARDA is a fantastic example of what can happen when a team fully commits to a unique vision. The evolution of the game has been remarkable. From the early versions I played to the polished experience available today, the amount of work, refinement, and care put into every update is obvious. The developers didn't just add content—they continuously improved the overall experience, resulting in a game that feels complete, confident, and incredibly well-crafted. What makes BARDA stand out is its ability to innovate while remaining relaxing and enjoyable to play. It takes familiar roguelike and inventory-management concepts and transforms them into something fresh, satisfying, and uniquely its own. Few indie games manage to carve out such a distinct identity. There's also something incredibly rewarding about seeing an independent project evolve over time and successfully reach its full potential. Having followed this journey from the demo to version 1.0, I can confidently say that the final result exceeded my expectations. A huge congratulations to the entire team for creating such a beautiful, innovative, and relaxing indie experience. Seeing the game reach this point has been a pleasure, and I can't wait to see what these talented developers create next.
Ayant reçu une clé des dev , j'ai testé sa en stream et le jeux est plutôt chill et cool , je dirais que le jeux manque un peut plus de gameplay car il devient assez vite répétitif mais c'est un bon petit jeux a en devenir <3
Visualmente este juego es una maravilla. Me encanta la mecánica de la mochila, a la cual le puedes comprar mejoras tanto para la mochila como comprar algo para quitar o disminuir efectos negativos que tengas entre tus objetos. Nunca antes se me había hecho tan entretenido un juego de este tipo y me gustaría que más gente se animase a probarlo. Aunque no es fácil, tratar de llegar a la cima y ver que cada vez llegas más lejos, pudiendo comprar mejoras permanentes...¡Es muy entretenido! Me ha gustado mucho. Espero seguir intentando llegar a la cima más veces.
Really beautiful game, love the idea and the implementation is actually really well thought out. The dev probably underestimated how good we are at playing games, a lot of people were able to complete the goal of the game on their first try lol. The game seems to have some window scaling problem and full screen doesn't work by me when on linux so don't play on linux if you can avoid it. The opposite happens when I play on windows, I can't leave full screen there. Some small QoLs will definitely be appreciated but the game is quite nice can recommend.
It's small and it's lovely. A cozy sort of texture throughout a roguelite journey. Decisions, yes, but never too tough. I've enjoyed returning to it just to let its pleasant feelings wash over me.
有意思,但是太短了,几小时内玩穿
Très joli jeu un peu retors sous ses aspects paisibles, la montagne me résiste mais je vais y retourner avec plaisir !
J'ai beaucoup aimé mon ascension sur Barda !! Les mécaniques demandent une prise en main assez rapide qui permet de profiter pleinement du jeu très vite ! J'ai aimé le bout d'histoire qui nous ai donné (bisou papy) , les graphismes colorés sont vraiment très mignons. Le gameplay qui change avec le rangement de sac, avec des objets qui nous sont plus ou moins utiles à chaque ascension, c'est très plaisant et aussi très drôle à vrai dire !! Bref, je recommande, c'était vraiment cool !! [url=https://schrodingerkitten.carrd.co/] SchrodingerKitten [/url] ~ [url=https://indiestogether.carrd.co/] Indies Together [/url]
I got this game as a freebie from a wonderful company, and I've enjoyed the time I've had playing this game. I treat it like a game of Solitare, good for when I'm bored and there's nothing else going on. I attempted to stream this on TikTok, and people enjoyed it, but it lacked enthusiasm. I will likely play this game again on rare occasions and enjoy it thoroughly, however it will never be a mainstay in my gaming rotation. Much kudos to the creator, I enjoy the artwork and the concept is quite cute. I hope they add more content to the game and release new games in the future. My biggest complaint would be the online presence of the creator, of whom attempted to garner attention for their game on TikTok, but completely ignores their messages. Thanks for this opportunity.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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