
BARDA: Backpack Roguelike is an inventory management game disguised as a climbing experience. Gather items, manage your backpack, fight or outsmart your way through every situation, and reach the summit of this ever-changing mountain to fulfill your grandpa’s last wish.
Modeled estimate, not a reported figure. How we estimate →
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About

Help Thȫmi reach the mountain’s summit and honor the final promise he made to his grandpa: to scatter his ashes to the wind from the highest peak of the highest mountain.

To reach the top, Thȫmi must gather tools and resources at every stop along his journey. But space is limited, and inventory management is key to overcoming the challenges ahead. With over 140 unique items of different sizes and effects, carefully organize your backpack and decide what is worth carrying to survive the climb.

As Thȫmi gathers new tools and makes his way toward the summit, he'll journey through breathtaking landscapes—from lush jungles and raging volcanoes to frozen mountain passes. Though the path is a lonely one, friendly mountain dwellers can offer valuable services and assistance along the way.

Throughout the ascent, hunger, fatigue, and madness will constantly affect both Thȫmi and the items in his backpack. Massive dragons, terrifying trolls, and sneaky goblins will stand in his way. Fortunately, combat isn't the only solution. Use your items wisely as they may be the key to your survival.

Each expedition unlocks new items, tools, and companions to aid future climbs. The journey doesn't end once your grandpa's wish has been fulfilled. No two ascents are the same, and neither is Thȫmi.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoyed it!
I got this game as a freebie from a wonderful company, and I've enjoyed the time I've had playing this game. I treat it like a game of Solitare, good for when I'm bored and there's nothing else going on. I attempted to stream this on TikTok, and people enjoyed it, but it lacked enthusiasm. I will likely play this game again on rare occasions and enjoy it thoroughly, however it will never be a mainstay in my gaming rotation. Much kudos to the creator, I enjoy the artwork and the concept is quite cute. I hope they add more content to the game and release new games in the future. My biggest complaint would be the online presence of the creator, of whom attempted to garner attention for their game on TikTok, but completely ignores their messages. Thanks for this opportunity.
当我背着满满一背包物品离着山顶只有两格的时候,唯一的开锁挑战卡死了我,这是在太令人挫败了,额啊; 总之就是内容比较匮乏的小品游戏,入之前务必玩一下DEMO,不要被商店的图片迷惑
Un bon petit jeu de gestion de sac à dos lors d'une ascension, qui permet de faire des parties rapides où les décisions vont abonder (autant que les petits coups de stress lors d'un jet de dé) !
climb mountain roguelike. bag management sim. use item to solve problem while climb. relatively easy to beat, skill tree can simplify and help future runs. fun mix of management and strategy. get to the top for gramps
awesome consept and honestly a great game for price, sad to see so little attention I was hood by the game the second i saw it and still go back to play a round or two. Deserves way more attention and i hope it gets it
Interesting take on a roguelite. Pretty chill not too challenging.
A really lovely little inventory management roguelike, even if the story could be a bit longer, but it's still delightfully cute 🥰. Thank you for this little gem !
Stunningly beautiful and a great concept... but way too short and too easy. Sadly not worth the price.
The content is enough for just a couple of hours, but replaybility adds to it potentially 5-15 hours. I would play this more just because it is charming: visual style, effects, outstanding sountrack.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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