
In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
NICE
Easily became one of my favorites
Super fun game and a perfectly balanced level of chill yet a fair bit of realistic strategy. Pretty intriguing especially considering it has realistic resource management strategy to the gameplay. Aesthetically I love the feel although wish there was a bit more variability in landscapes/themes as well as buildings. Considering there is mods that supplement, I give it Overall, 8.8/10.
Joguei por 76 horas e depois o jogo nao abriu mais. Não consigo nem o reembolso mais.
Simple city builder but I absolutely love it
Incredible game, a lot of games still try to copy this one.
6 / 10 Pros Imagine making a competition of collecting food and wood in age of empires, stronghold or settlers - much fewer people would play in these games for more than 1 hour. This is it. You should check, if Bjorn the Child of the age of 12 has a room to get some time with Elizabeth the Smither of the age of 30 after Bjorn becomes the Laborer. Because if Bjorns parents and Elizabeth parents don't die by this time, you will get lack of workers for yours farms to feed everyone. 2 of your 20 citizens died by age or a rock? Now you should be prepared to look at yours grafs showing populations statsitics going down for the next 5 years (if you have a townhouse), because they were the only two fully prepared to mate 2 men with an option to marry not-a-sister-or-mother female. Gladly, you have 30% of citizens like a children - not working but eating - who will give an additional population, you should just wait for 5-10 years. You have built houses, buildins for food, clothes, wood and tools productions, and now you need to build a school or a townhouse. Are you sure? Because you already picked all the rock and iron in nearest miles, and now you need more rock to build a career to get more rock - your population is old enough now to get this done before their grandchildren become adult. Let's shift this plan to the next generations, you have no iron either and it seems like there will be no tools to feed these children - you better send someone to collect it. Cons The game has 3 main weak points, which make her uninteresting to play after 2-3 hours: 1. Hunters, fishermen, gatherners and farmers dying from starvation: how can a guy die while making a hunt? I had 20 of 40 citizens huntig, fishing or gathering - it is ridicilous that they continued to die while literally working to get food. 2. Prioritization: starving or suffering from wheater citizen will not run to get food or to get clothes, he will travel to the another player's seed, because there is no logic in not dying in his mind, of course. This leads to a situation, when the citizen is trying to get work done, have some food, get home in warmth in one time - with no planning for the next minute or even second of his life - and he dies with one tength of his work done and zero food in his stomach. Moreover, you can't make him hunt or gather food or make getting food higher priority for him. 3. Logistics and consumption: I can't understand, how my food and wood disappers from the storages. Citizens just run from one place to another without affection on starving level and fuel in the houses. Does the food appear in the storage, everyone run to eat, only half of them get them, and the another one runs back to work, wasting half of the year on that? Do the citizens know that it is more logic in eating food at the place, than bringing it to the storage and eating it there? I hopes at least someone knows these secrets. At least, my village just run out of citizens, but did not burn to dust. I think it is a succes!
1
love this game
This is one of those, "it'll eat your life away" games, in the best way.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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