
Balrum is an old-school, turn-based, open world RPG with deep tactical combat. Explore a huge living fantasy world with dozens of side quests next to an epic main quest. Grow your own crops, build your home, and craft your own custom items.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 728reviews | 79% | — | $302.4K |
| $3.75−75% | 212ratings | 76% | #163 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Why do the devs hate mages? Nearly every mob in the game has something to deal with mages. Silence/drain mana/Resist fire. (fireball being the primary DPs for a mage) Every piece of equipment including rings/amulets has armor on it and that lowers spell accuracy and spell crit. Every CC even when/if it lands has mobs sprinting up to the mage anyway. You would think FEAR would have them running away from the caster not towards them. The same with blind. Armor also screws over dex players by killing off parry and dodge pretty harshly. Didn't manage to get dodge and parry over 0% until 65% of the game was over even then it was never more than 5% until the last few hours. Not that it mattered as everything was a triple gold sniper with ranged attacks by that point. 30% dodge? Ignored! 25%parry? Also ignored. I could go on with weird issue like stun-locking but I am going to move on. The MVP skills of my game were: Farming for growing Land nettles and corn Alchemy for speed and defense potions Armor Crafting for rings and amulets worth wearing. (If I had known better I would have made low armor custom gear much sooner.) Mining/Smelting for arrow crafting Cooking for carrot and berry salads Lockpicking 1 point for free stuff Trapping 1 point for being a hard carry in my early game And Archery or hitting the final boss so hard he peed himself and ran away! Special mention to Arcane Arts for healing, CC and fireballs to cook animals for me. Tldr: Don't recommend not fun till the last two hours.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $302.5K | 565 | 63% | $19.99 | |
| $302.5K | 956 | 63% | $9.99 | |
| $302.7K | 1.1K | 78% | $9.99 | |
| $302.8K | 984 | 82% | $12.49 | |
| $302K | 749 | 89% | $14.99 | |
| $302.9K | 447 | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $406.7K | 1.3K | 91% | $9.99 | |
| $2.4M | 7.3K | 86% | $14.99 | |
| $44.1K | 622 | 81% | $2.99 | |
| — | 0 | — | — | |
| $165K | 335 | 84% | $19.99 | |
| $69.5K | 217 | 80% | $8.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Clearly a passion project, combining the design, gameplay, aesthetic and atmosphere of the old CRPGs with the modern takes on systems like spells, building, looting and inventory management. It even has a PDF manual, the nostalgia immersion is real. Sadly, the only engaging part about this game is our own desire to play this type of game and so it happens that we actually found this one. Sure, it does have a character creator with roleplay decisions like backstory, class decided through lifetime ambutions and hobbies, but past that no real engaging story or at least a cliche larger than life journey. And the map for sure it's big, so exploration is possible, but not really fueled by a designed curiosity. So yea, if you're romanticizing about playing games like this one, go ahead and play it, it's solid, not the best, but solid.
Really great mesh or CRPG game with survival/base building elements, it even has wasd movement which is really nice. Hope to see a sequel eventually with perhaps multiplayer of sort and a lot of quality of life updates and stuff.
[h2]Balrum does what it needs to do, but it could be better developed and more polished.[/h2] Balrum is an old-school open-world RPG from 2016 by Balcony Softworks, with clear crafting and survival elements layered on top of its traditional RPG structure. On Steam, the game has 42 achievements, but Steam lists no Trading Cards among its features. In terms of playtime, it’s often estimated at around 30 hours for the main story and roughly 40 hours if you include side content (based on HLTB data). That said, I won’t be getting anywhere near that. After 3.5 hours, I’ve decided I’ve had enough—it’s simply not really my kind of game. [b]Story[/b] Story-wise, it’s actually pretty decent. You start with a house that’s partially burned down and you’re tasked with rebuilding it, while also investigating an earlier family whose house also burned down and who then disappeared. I haven’t progressed far, but the setup and atmosphere are interesting. In the official description, the story takes place in Darkwood, years after your community fled into those woods, and revolves around “dark secrets” and a world that keeps getting more dangerous. [b]Graphics and Audio[/b] Visually, it’s 2D isometric and clearly pixel-art/retro. You can sharpen the image and scale up the UI in the settings, which definitely helps readability, but it remains a pixelated style. (Fun fact: according to the community wiki, the game runs on an in-house engine designed to perform well without demanding hardware.) The music and sound effects are fairly simple; don’t expect high production values, but they do their job for the atmosphere. [b]Gameplay[/b] At its core, you explore a large open world in real time, with tactical, turn-based combat whenever you enter fights. Along the way you’re constantly gathering resources (wood, stone, plants, etc.) to support the deeper crafting/survival layer: you can build, craft, farm (grow your own crops), and even tame an animal companion—and that companion is fully controllable, adding another layer to combat. There’s also solid RPG depth: you use learning points to build either a “pure” character or a hybrid build, and the game features dozens of side quests, dungeons, and even three different paths to reach the ending. My biggest issue, however, is direction and objective clarity. There are barely any clear signposts/quest markers, so I felt like I had to keep the map open almost constantly to avoid getting lost. Fast travel via obelisks helps, but not enough to remove that feeling of “searching instead of playing.” There’s also very little handholding; there is a digital manual available through Steam (“View the manual”), but in-game you’re expected to figure out a lot on your own. [b]Price[/b] I got Balrum through a Fanatical Mystery Box and paid less than €1 for it—at that price it’s absolutely fine, especially with 3.5 hours played. The full price (around €14.99, depending on region) is something I personally wouldn’t pay, unless you really enjoy slow, open-ended RPGs—or you pick it up during a good sale. [b]Conclusion[/b] Balrum has some good ideas (especially the crafting/survival systems and character building), but the lack of clear direction and the slow “from point to point” flow made me drop it after 3.5 hours. This is more for players who enjoy minimal handholding, wandering, discovering, and digging into systems—less for anyone looking for a casual experience with clear objectives.
Horrible controls and a chore to play.
Надоели современные игры? Ностальгируете по старым играм? Хотите отдохнуть от городской суеты Таранта? Так спрячьтесь в лесу! Хороший саундтрек, продуманный гринд. Вы сами создаете свое приключение. Вас помещают в мир похожий на мир Толкина, уголок Средеземья. В роли горлума деревенский дурачок Кардью. Есть отсылка на день рождение Бильбо. Множество пауков и всякой нечисти и только деревня Балрум, как Хоббитания отделяет Вашу деревню от внешнего мира. Зачарованный лес защищает Вас от внешнего мира. Да зачем Вам этот внешний мир? Кода можно себе сделать добротный домик хоббита и общаться со своим стариком, которого так и тянет в приключение. Везде вы читаете текст и ищете записки. Как пронырливый Бегинс пробираетесь на чужие фермы, чтобы стащить грибы у Бирюка. Мне кажется, что сам Балдурс Гейт 3 взял отсюда механику лагеря, только здесь можно строить, построить загон и вырастить свиней или пауков. И не надо с ними этих безнравственных отношения выстраивать. Вам срочно нужно купить ночью? Магазины всегда в этой деревне открыты. Открываешь дверь, видишь спящего продавца. Так крикни ему в ухо: "ПРОСНИСЬ!". И он встаёт и даже не обижен. Вы можете сразу продать ему все Ваши консервные банки и вытрясти все деньги из него.
고전 RPG의 문법을 고스란히 계승한 타이틀입니다. 그만큼 시스템 전반이 불친절하며 시대착오적인 불편함을 동반합니다. 특히 실시간으로 처리해도 무방할 요소들까지 강제적인 턴제 구조로 묶어둔 탓에, 전반적인 플레이 템포가 극단적으로 느려지며 피로도를 가중시킵니다. 감내할 수 있으리라 짐작했던 고전 장르 특유의 낡은 진입 장벽은 예상보다 훨씬 두터웠습니다. 인내심을 갖고 시스템에 적응한다면 고유의 매력을 발견할 여지도 있으나, 그 단계에 도달하기 전 과도한 불편함이 대다수 유저의 이탈을 유발하는 구조적 한계를 지니고 있습니다.
很old school很宝藏的一款中世纪高魔沙盒,可以上位替代elin
This game cures hangovers. Play 12 hours a day for two days. These guys did Exiled Kingdoms, which I played to death on a tablet a few years back. It's a great little isometric platform, I wish the camera would rotate (it might & I am just too stupid), but I like the way they worked in the turn based combat so seamlessly, I can already tell there is way too much to do, this game is perfect for taking a break from FPS mania, or when your gf dumps you & you don't go out for three months.
Turn based combat really turns me off in this game.
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