
BALL x PIT is a brick-breaking, ball-fusing, base-building survival roguelite. Batter hordes of enemies with ricocheting balls and gather the riches of the pit to expand your homestead, generate resources and recruit unique heroes.
Modeled estimate, not a reported figure. How we estimate →
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About
BALL x PIT is a fast-paced fantasy roguelite where heroes must find the balls to plunge deeper into a seemingly bottomless pit of monsters. Develop arcane ammunition and resources in pursuit of treasure, recruiting additional heroes to aid you in your perilous quest.
Ballbylon has fallen. After a meteoric and completely unexpected event annihilated the great city, all that remains is an ominous, yawning pit. Treasure hunters from far and wide flock to the city’s tomb to seek their fortune, plumbing the depths in search of Ballbylon’s scattered riches. Few return.
The pit plays host to armies of barbaric creatures, hellbent on ending your quest before it even begins. Armed with a growing arsenal of magic-infused projectiles, batter your way through multiple levels of increasingly challenging obstacles to claim the ultimate prizes and rebuild New Ballbylon.
The Ball Fusion system encourages explosive experimentation with over 60 randomized balls to equip and combine during your journey. Discover overpowered combinations and unexpected synergies from hundreds of possible outcomes.
Expand New Ballbylon with over 70 unique buildings that provide gameplay bonuses and unlock further power-ups, new characters, and more! As your community grows, task homebound heroes with automated tasks to keep the resources coming while you dive deeper into the pit.
Face legions of diverse enemies within the pit, battling through barren deserts, frozen caverns, savage forests and more. Each region offers its own unique set of hazards on top of hordes of increasingly challenging foes and mighty, screen-filling bosses.
As you explore the pit you’ll encounter fellow treasure hunters eager to add their skills to your expedition. Each character has unique, upgradable mechanics that totally change the way you play the game. Experimentation and adaptation are crucial to the success of New Ballbylon!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Polish +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 102 reviews with recorded playtime.
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun! Very unique artstyle, and enjoyable gameplay. Easy way to eat a weekend.
7/10
best
話句不用多,一場接一場
Great game, highly recommend. You will get your money's worth.
i would play it more if i had more free time
Super addicting and incredibly fun game!
ローグライクゲームの定めかもしれないが、最初の10時間ほどは正直あまり面白くなかった。 だが、そこを乗り越えると全体的に育成が進み、キャラが増えてきて一気に楽しくなってくる。途中からは2キャラ同時出撃もできるようになり、シナジーやビルドの幅が広がって俄然おもしろさが加速する。 まぁ、でも定価は少し高めなので、セール時に買うくらいがちょうどいいと思う。 以下、個人的な不満点。 [h3]不満①:狙ったビルドが構築しにくすぎる[/h3] このゲーム、後半になればなるほど基本的にはどんなビルドでも勝てるようになる。そのため、途中からは「狙ったビルドをいかに完成させるか」というゲーム性になる(と個人的には思っている)。 その中で一番のストレスなのが、[b]レベルアップ報酬をスキップできない点だ。[/b] これのせいで、埋めたくない枠をシナジーのない不要なボールで埋めなきゃいけないストレスが半端ではない。 このゲームには「ボール削除」の要素がないため、一度枠を埋めたら進化か融合をしない限り空かない。しかし、こちらはシナジーを考えてボールを取っているわけで、そこに不要なボールを混ぜて進化・融合させるわけにもいかない。結局、ただ枠を圧迫するだけになってしまう。 リロールと報酬BAN(出現拒否)もあるが、報酬BANは2枠だけで全く機能していない。 リロールは出撃中に拾ったゴールドを支払う仕組みだが、コストが毎回上がっていくため、1回の出撃で回せても10回程度。しかも、狙ったものは全然出ない。 ゆえに、レベルアップ報酬をスキップできない仕様が本当に大ストレス。 [h3]不満②:『射撃の達人の突刺』とかいう謎の罠パッシブ[/h3] ※以下、ネタバレを含むので注意。 「クリティカル率を60%にするパッシブ」と「クリティカル時、5%の確率で敵を瞬殺するパッシブ」という、雑魚敵処理に非常に強力な組み合わせがある。この2つを合体させて新たなパッシブに進化させられるのだが、その能力がまさかの…… [b]「クリティカル率が5%に固定。クリティカル時、敵(ボス以外)を瞬殺する」[/b] なぜかクリティカル率が爆下がりし、結果として雑魚の処理能力が著しく低下する。意味がわからない。 このゲーム、ボスまで行ければ割となんとかなるので、圧倒的に雑魚処理のほうが重要度が高い。雑魚を処理しきれずに押し負けるのが一番きついし、処理できないと経験値も貰えないからだ。 こちとら攻略を見ずに手探りでやってきたのに、この仕打ちはひどい。 一応、合体で失った元のパッシブ2つは再獲得可能だが、どちらも進化パッシブなので、クリアまでに集め直すのは時間的にも経験値的にも到底間に合わない。 とはいえ、面白いしポテンシャルは感じるので、おすすめです。
It is really fun, you unlock new characters, new balls, upgrade your stuff, collect resources. Then it just slowly stops being exciting and feels like everything that you enjoyed starts being a chore. Not enough variety in levels and enemies, maybe some new modes would do the trick as well. It is by no means a bad game, but for me it ends around 20 hour mark, may be different for other people.
Came for the ball jokes, stayed for the surprisingly deep roguelike mechanics.
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Steam followers (game-group members) tracked daily from when we started recording.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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