
You're not cut out to be called a gamer - you're just an onlooker. If you can't dominate this game, you might as well log off your Steam account for good because real gamers don't just play it, they master it.Ball Torment
Modeled estimate, not a reported figure. How we estimate →
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About
In "Ball Torment," you steer NekoChan, the waifu you never wanted but now need, through a relentless barrage of balls on ramps.
If this simple task overwhelms you, you're not cut out to be called a gamer - you're just an onlooker.
If you can't dominate this game, you might as well log off your Steam account for good because real gamers don't just play Ball Torment, they master it.
What to expect?
Expect an extremely challenging game where you must dodge balls as you run up the ramps to open the doors to pass to the next stage.
As a physics based game your momentum can be a blessing and a curse.
Each stage adds new balls to the mix and increases the difficulty of completion.
Gameplay.
The gameplay is running... I don't know Steam has made me rewrite this section 3 times now, saying this isn't specific enough.
WASD controls.
You can crouch.
You can look around with the mouse.
Balls can knock you back, inhibit your movement and twist gravity to throw you around the stage.
If you fall off you respawn at the checkpoint.
There is no Save feature so you close the game and reopen it you will start from the beginning.
Future plans.
We plan on adding hard mode and challenge runs in the future but this will happen as a free addon and any subsequent updates will be added to the base game and require no additional purchase.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
As someone who’s been following Tres Interactive for years, I’ve always admired the company’s commitment to pushing boundaries and delivering unique, thought-provoking experiences. When I first heard about Ball Torment, I was intrigued. Could this new release really live up to the hype Tres Interactive has built over the years? After diving into the game, I can confidently say that Ball Torment isn’t just a game—it’s a monumental shift in the gaming industry. From the moment I started playing, it was clear that Tres Interactive had poured their heart and soul into this project. The game’s concept, though unconventional, challenges players in ways that no other game has dared to before. It doesn’t just aim to entertain; it seeks to provoke thought, test limits, and spark conversation. Ball Torment expertly blends dark humor, mind-bending puzzles, and stunning visuals, creating an experience that feels both fresh and rebellious in the best way possible. What stands out the most is the innovation in gameplay. Tres Interactive has always been about pushing the envelope, and with Ball Torment, they’ve outdone themselves. The mechanics are unlike anything I’ve encountered before, requiring a level of strategic thinking and creativity that will leave players constantly on their toes. One of the most impressive aspects of Ball Torment is how it taps into the idea of player agency and choice. The decisions you make throughout the game have a tangible impact on the outcome, giving you a real sense of ownership over your experience. It’s not just about following a set path—it’s about exploring and experiencing the world on your own terms, which is a rarity in today’s often linear game design. Beyond the gameplay, Ball Torment shines in its narrative depth. It’s clear that Tres Interactive didn’t just want to make another game—they wanted to make a statement. The storyline challenges players to confront difficult subjects, while still providing an engaging, immersive experience that’s hard to look away from. It’s bold, daring, and, above all, memorable. In terms of visuals and audio, Tres Interactive has once again delivered a standout product. The art direction is both stunning and unsettling at times, which complements the game’s tone perfectly. The soundtrack, a blend of haunting melodies and atmospheric sounds, further elevates the immersive experience. To say Ball Torment will change the industry is an understatement. This game is a testament to what happens when a company refuses to play it safe and instead takes risks in order to innovate. Tres Interactive has once again shown why they’re at the forefront of the gaming world, and Ball Torment is an experience that will be talked about for years to come.
Came for the banger, stayed both for the Gameplay and the banger.
Surprisingly addictive for it's simplicity. Just like Kate Bush you gotta run up that hill whilst the balls knock you down. Plus that track is a bannnnngggeeerrrrr
Every once in a while, a game comes along that redefines the medium. Ball Torment is not that game. What it is, however, is a deeply spiritual experience—if your idea of spirituality involves repeatedly getting flattened by physics objects while sprinting up an infinite ramp as a dead-eyed woman in yoga pants. Made in Unreal Engine (yes, really), Ball Torment is the kind of project that feels like it was either a student assignment turned fever dream, or the result of a dare in a very niche game dev Discord. The premise is elegantly simple: run up a ramp while dodging giant balls. That’s it. That’s the game. No power-ups, no checkpoints, no plot. Just you, the ramp, and the relentless judgment of gravity. And the balls. So many balls. The visuals are, let’s say, committed to a certain look—somewhere between “default asset pack” and “lost PlayStation 2 tech demo.” The animation on the protagonist is so stiff it might be motion captured from someone who's actively being tased, and the collision detection feels like it's running on vibes. Yet, somehow… it's kind of brilliant. There’s an almost zen-like absurdity to it. It’s Dark Souls if Dark Souls was stripped of story, skill trees, and polish—and replaced with an uphill treadmill of physics-based suffering. There's no tutorial. No hints. Just the purest distillation of "good luck, loser." So, is Ball Torment a good game? Absolutely not. But is it memorable? Uncomfortably so. Final Score: 10/10 Because I can't stop playing it and I’m starting to worry that says more about me than the game.
I recommend this game for anyone who loves a challenge. What seems simple is actually no easy feat. I'm addicted!
When is the swallowing mechanic coming out?
forsenParty forsenDiscoSnake
At first glance you may think this game is easy like a FromSoftware game, but it each level gradually gets more difficult. Good game, Keen for more.
Btw, won this game with bug. Dear developer, please never touch a keyboard again. On Stage 3, if you die by black vortex, you cannot respawn correctly.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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