
Simple to learn but tough to master, Badminton Warrior provides a classic challenge that focuses on reflexes, timing, and problem solving. Clear, drive, and smash your way through the original sixteen levels plus a bonus Chinese New Year themed level!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
I played the game for fifteen minutes. I was emailed by the game creator with a free copy of the game inhopes that I would do a video on this game, which I may do in the future based on how well I think that this game does. The game is Mega Man. Pure and simple. There is nothing original here. The artowork would be more at home on a twelve year-old's DeviantArt page, and the story as much so. The plot doesn't take itself too seriously, which is good considering the premise. But the dialogue...oh boy. "You sound like a millenial who uses superlatives to make up for your shortcomings" is literally what the main character says to a tennis ball machine. Please, for the love of God, never change. The game is being sold for ten dollars. As a Mega Man ripoff, lemme just point you the the Mega Man Legacy Collection on Steam that's being sold for only five dollars more than this. That's six Mega Man games for fifteen bucks. Or you can get something I would only consider playing on Newgrounds for free if I was unbelievably bored. The controls are floaty, and for some reason a directional attack change is mapped to the movement keys. Why??? The game not only plays like Mega Man, it almost seems like the creator watched Egoraptor's video on Mega Man X, and tried to emulate the "difficulty". Which basically equates to insta-kills, asinine enemy placement, and horrible controls. Which is not Mega Man in the slightest. Seriously, there's a jump in the second level that requires you to jump from a platform that moves at 400% your jumping speed, and you're required to do a jump of faith after seeing the edge of another platfrom after a split second. It's trial and error, and it's poorly designed. Also, imagine playing Mega Man, but the only way to engage enemies is to walk up to them, memorize their attack patterns, and reflect any projectile back at them, with a reflect hitbox that equates to the area directly in front of you. I literally found mysels just damage boosting through enemies because I found the combat to be so pointless. Now listen, I understand that Ralph Wong put a lot of effort into this, and that it sounds absolutely horrible of me to be this harsh on someone just trying their best to put out a project that they are clearly passionate about. But as said by Terence Fletcher in Whiplash, “There are no two words in the English language more harmful than 'good job.'” This game is not good. It is not worth ten dollars. It is taking its entire gameplay elements from another series completely, and downgrades every aspect into the cliffnotes version, only to require you to accept everything as valid and excusable. I apologize if my words sound harsh, but this is my review of this game. Many thanks to Ralph for contacting me and opening himself up to criticism, and supplying me with a copy of the game for free (though I'm not sure if the copy is genuine or simply the demo version).
Game wouldn't boot up in Windows 10. Audio runs, but no video. Can't recommend with current bug.
TL:DR Up and coming platformer that will hopefully continue to be improved up to release. Consider getting it on sale. (Version: 2.0 Chinese New Year) After the newest update for Badminton warrior came out, I had to give it another try to check out the update. This review includes things that have not changed as well as my impressions on the changes to the game. My brother found this game around Christmas and we downloaded the demo. We were very entertained by the idea of a platformer that revolved around badminton, and that’s what drove me to buy the full game. The game is has clear inspirations from Mega Man, my favorite series, so I enjoyed the platforming challenge. The racquet is a unique idea for a platformer. Swinging the racquet is fun but there is a bit of a delay which makes you have to predict when you need to attack. Relying on enemy attacks means you must often wait for the enemy to attack again before you can kill it. One reason that this mechanic is so great is because it feels like you are outsmarting a boss or enemy and using its own attack against it. It’s satisfying to set up a spike on an enemy. The vertical space required to do a lot of advanced techniques means that some enemies can be jumped over and avoided entirely. The character controls well but feels just a little floaty in mid-air. The game’s art is alright but doesn’t always have focus. Some of the bosses (for example football, basketball, hunting, and Gorgus who after the update is still the best character) clearly go for a good cartoony art style while other bosses and enemies look less clean. The level art is pretty minimalistic and usually makes sense for the stage, but while the fortress stages have some really good atmospheric backgrounds, other stages are boring or don't match the art style. The music has an 8-bit style, but a lot of it is pretty forgettable. The exception to this is the boss themes, which really drive the boss fights. The sound effects in the game were very well implemented. The levels themselves present a lot of fun and unique challenges, but many require a good amount of trial and error, so the creator mercifully gave us infinite lives. There were a fair number of checkpoints in the game, but it would have been much too difficult to complete multiple challenges in a row without them. Because the character can only reflect attacks, it is extremely important that enemies make it clear when they will attack. The game really gets into stride during the fortress stages. The old gimmicks come back being used in ways that weren’t shown off in the early levels, and some of the most fun gimmicks in the game show up. The bosses seemed to take up most of the game’s playtime in my first playthrough. There were bosses that at first, I believed had not pattern but after a long time I was able to dodge their attacks much more easily. Some of the bosses were greatly improved in the update, so I was less likely to blame the game on dying. Knowing the patterns made my second playthrough much quicker than the first. On the other hand, some I never stopped having trouble on. Even on my second playthrough, the lacrosse boss is still a pain to fight. Again, thank goodness for infinite lives. Unlike my first playthrough, I can proudly say that I beat the game this time. The fortress bosses were greatly improved [spoiler] and the coolest one was still two Gorguses, double the Gorgus, double the fun.[/spoiler] Just like the stage bosses, the final fortress bosses have a difficult pattern that can be learned and exploited to get that sweet, sweet final victory. [spoiler] I can’t wait for the game to have a proper ending.[/spoiler] At this point in Early access, it feels safe to say that the game has improved since December and will hopefully continue to improve until its release. Still has a ways to go to be worth its 10 dollar tag. Anyone looking for a fun, nostalgic, or just “out there” platforming experience and has some money to burn should check this game out.
tl:dr : hey guys i finaly got the time to test this game. i have a very busy sceduale today so i will keep it short! cool game i really like batminton and i realy like killing. this combination is relly fun!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! i reely like the music toO!. OwO :3 uwu
很好玩的游戏,游戏玩法很新颖,不再是使用枪炮射击或者刀剑平A,而是用一个羽毛球拍反弹敌人的弹幕。并且游戏的难度也很高,我很喜欢,简单的画面搭配一点也不简单的内容,我希望大家都来试试这款游戏。教练我想学这种羽毛球
[b]Retro müziklere sahip bu 2 boyutlu platform oyununda; çeşitli seviyelerde ilerleyişi sağlayabiliyorsunuz. Farklı rakip modelleri ve saldırı çeşitleri sayesinde, kaçınmanız gereken tehlikelerin tek tip olarak işlenmemesi, oynanabilirlik açısından olumlu bir etken. Hareket mekanikleri her ne kadar temel ve kısıtlı olarak görünse de, içerikteki çeşitliliğin eşliğindeki aksiyon dolu ilerleyiş, bunları görmezden gelmenizi sağlayabiliyor. 🌟 Diğer oyun incelemelerini bulabileceğiniz [url=https://store.steampowered.com/curator/25772060/] [u]Küratör Sayfası[/u] [/url]
Bruhh, look at this duuuude. Wait till you see the- oh hohohoho oh nononono. nonononono-EHAAAAAAAAAAA HA HA HA HA HA AHHHHHHHHHH
This game was quite addicting. I kept trying to improve my swing and return shots. Reminds me of the classic arcade style but with much better graphics. Awesome game. I'm glad i got it.
agarro mi paleta de badminton tiro mi copia del videojuego BADMINTON WARRIOR al aire y la golpeo con todas mis fuerzas el videojuego sale volando con un aura de fuego a su alrededor, directamente a la zona negativa es un homerun!!!
真的是一个很有意思的横版过关游戏,用羽毛球打怪这个设定很有趣,易上手难精通。 销量不佳我感觉是UI和画面吃亏了,作为打折后22元的游戏,这个UI和人设,实在是有点不太吸引人,这个恐怕是销量不佳的最大原因,游戏本身是挺好玩的,可惜了。 初步提一下我的感受: 1.跳跃需要完善下,希望做的更精细一些,这游戏平台跳跃和即死地形(刺、悬崖)挺多,需要大量小跳跃,然而这游戏的小跳跃不行,轻轻一点还是跳很高,难以把握。 2.挥拍有轻微的前摇动作,但是本作大部分敌人子弹速度奇快,这点前摇动作太致命了,电光火石之间,经常是看到子弹飞过来,结果挥拍动作还没完成就被打中,体验极差,希望增加一下挥拍的判定帧吧。 3.BOSS战难度个体差距太大,有些boss两三次就过了;但有些boss真是巨难,那个中等难度的紫发妹子,我勒个天,刚刚死了两个小时还是过不去!!!她的攻击随机性也太大了吧,子弹速度快不说,二段冲刺后的AI简直绝了,她的冲刺只能跳跃回避,然而如果你跳早了一点,她百分百接一个直线长距离攻击等你落地;但等你以为她要直线攻击准备二次跳跃的时候,她会冷不丁向上丢个呼啦圈,或者翻个跟斗,让你直接撞脸,简直防不胜防。这一套读心combo我打了两个小时愣是没找到破解的办法,心累了。
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