
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一百小时全解锁,内容倒是量大管饱,但是青蛙这个角色是真的 大份 ,毫无爽点且极为烧脑,一点都不好玩,不如老版本,其他角色除了钱包鼠是基本逻辑之外最好玩的就是CR-8,但是官方把他能无限的零件都改成了有过热机制之后还是不爽,我不懂一个单机游戏疯狂削弱角色干什么,特别是把很多成型之后可玩性很高的套路都搞没了的用意何在,玩过的朋友后面不玩了我问他是为什么,他说游戏纯纯逆向更新,现在看来一点没说错,给个好评是致敬它的玩法,后续更新并不敢苟同。
It's a real shame I can't recommend the game, it's a fantastic idea and meshes two of my favorite things in video games - roguelite gameplay loops, and as we call it in Resident Evil 4, Attache Case HD. And it manages to be both fun and cute, with a surprising amount of depth. Which is why it's so unfortunate that the devs seems to have abandoned it, leaving an absolutely massive amount of bugs. Which is understandable, considering the depth of the mechanics and the various interactions of systems and the sheer amount of playtesting it would take to fix them all. An example of a bug I had on a recent run: I was trying to reorganize my backpack after a fight. I'd already selected the three post-fight reward items I wanted, hit the "finish choosing items" button that got rid of the other choices, and was about to go elsewhere in the dungeon when I remembered something else I needed to reshuffle the backpack for. So I go back into my inventory screen in the same location I'd won the fight, and start taking items out to re-organize. When I take one of my recent reward items out, it snaps to the bottom of the screen where the reward choices were and won't let me pick it back up as I've already chosen the maximum of 3 items. The game thinks I'm picking up a new item, not the one I'd already selected and placed in my backpack. AFTER I dismissed the rewards screen. This is one of MANY such bugs, ranging from minorly annoying, to run-hampering but salvageable, to downright run-ending. A run, depending on how chill of a pace you're playing at, can be a time investment of 30m to 2h. That's a lot of time that's now utterly wasted because of a bug. So I'd recommend it ONLY if your expectations are tampered with caution that you WILL encounter bugs that eventually ruin a run. If you're okay with that, it's absolutely worth picking up cheap and having fun with. I really hope the devs either come back to fix it someday, or do a remaster, or another more competent dev buys out the IP and executes a better version of a similar concept. Because the concept is amazing, the gameplay is confirmed fun. All it needs is some TLC and it's easily one of my favorite games of this genre.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
가방정리 좋아하고 로그라이크 덱빌딩 장르를 좋아한다면 추천 다만 2024년 여름 업데이트 이후로 소식이 아예 끊겼으며, 게임의 몇몇 버그는 고쳐지지 않았고, 한글 번역도 오역이 꽤 있다는 점에서는 추천할 수 없음(스토리모드?에 들어가는 버튼을 튜토리얼로 표현해두었는데 아직도 고쳐지지 않음, 어느정도는 고쳐진 듯 하나 중간중간 폰트가 ㅁ져서 읽을 ㅁ 없는 경우도 상당히 많았음) 실제로 한겨울에 '오랜만에 해볼까'라는 생각으로 백팩히어로 게임을 실행시켰으나 여전히 여름 이벤트 아이템이 나오는 것을 보고 그냥 의욕이 식어서 게임을 도로 껐었음 얼리엑세스 시절부터 지금까지 500시간 이상은 재밌게 즐겼기 때문에 게임은 추천한다고 했지만 냉정하게 지금 살 사람들을 위해서는 추천 못할 듯
Fun game, but VERY buggy. There are MANY run ending bugs, or bugs that just brick your run. Its been almost a year since the last update so I don't think anything will be fixed soon. The game also needs a lot of polish, some of the items will just overlap for no reason and make it hard to choose what you want.
I really want to recommend this game, but it just *isnt* very good. It has so many cool ideas, but it's bogged down by glitches and jank, and the development went in a weird direction with the existence of the overworld and the curse rework. I would suggest playing the old version that's available on itch.io to play in browser. Backpack hero is half baked, and it shows.
製品版になってからストーリーが追加されたがもはやそれが蛇足だった。デモ版の方が楽しかった。
Abandonware
I refunded this - do not recommend. No updates, buggy - don't bother.
개념은 신선하긴 한데 뒤로갈수록 미완성 느낌이 너무 강하다. 캐릭터들 사이의 완성도가 심하게 차이남
Incredible concept which is, unfortunately, very underbaked. There are a lot of complex systems at play here which could create some very interesting builds, but the game leans way too heavily into RNG elements to be consistently fun. The town building segments are woefully underdeveloped, and it seems like the developer has promised QoL and balancing changes which never actually materialized. If the dev ever returns and makes good on their unfulfilled promises, I'd recommend checking it out, but until then, I don't believe this one is worth your time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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