
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I sorta recommend this game. Overall its fun, but ultimately, its an abandoned buggy mess. You can do your best to ignore bugs, but it can make the certain items unusable, and the game needing a reset. There's plenty of mods, so hopefully I can find a community willing to fix this game and pick up where the devs left. Also bad on steamdeck.
Когда выходила - стоила копейки и была очень интересна. Сейчас, когда вышло много похожих , эта игра не смогла остаться великой (по крайней мере для меня). Скучноватые забеги и однообразные.
Great game and fun concept of organization into a build based system, played since earliest browser days... good music, art, and appeal. Easy to learn and pick up and do a run between tasks! Would recommend!
还不错
I feel like I played a completely different game to the people that have given this a negative review. I thought it was really good with a novel core loop and plenty enough depth and variety. I would play even more if there was any meta left to do past the achievements.
C+ 画蛇添足,且添了非常多足 优点: 1. 背包系统开山之作(也许?至少是发扬之作)。背包管理确实做到与类尖塔的构筑体验有较大的差异化,虽然在费用系统上还是沿用了杀戮尖塔的设计,导致在战斗部分体验即视感还是比较强 2. (根据测评区以及我看到的后期游戏画面推测)中后期游戏体量应该是不错的,有不错的深度和职业区分度供玩家挖掘 缺点: 1. 神人的养成系统。莫名其妙在一个肉鸽游戏里面塞进了一个养成系统,养成系统还特别长,打了4个小时完全遥遥无期,至今都没有打过一局正儿八经的传统肉鸽模式。在本就已经阉割肉鸽部分的任务模式下,还需要考虑将局内的物品送到通关会遇到的送货员手里,来获得局外成长的资源,局内的背包管理与局外成长挂钩,策略性何在?和Hades的房间局外奖励有异曲同工之粪(人家好歹后续还能有一些局内奖励) 2. UI臃肿丑陋。UI极其不养眼不简洁,打起来怎么看怎么不舒服(不是像素风格的问题),中文字体和英文字体都看着很力竭,一点都不干净利落 3. 前期构筑体验重复。至少在我前4个小时的游戏流程中,没有看到太多的流派以及玩法上的扩展,物品基本上不断在重复。不知道把局外任务完成到什么样的进度才能解锁更多的物品,总之已经令人厌倦 4. 中文翻译拉稀。在很前面的任务中就能遇到,因为物品描述不准确,导致不知道物品用法的情况,common翻译为精良,完全不知道谁在把关的,完全草台班子 5. 路线设计非常无聊。这种乍一看有点意思的岔路设计,完全不如类尖塔的地图分支设计,基本没有什么抉择的意义 6. 恐怕有不少bug。看评测区有相当多人遇到bug,我在目前的游玩中还没有遇到,但是根据这个制作组已经很久没有更新,对于后续游玩(实际上我也不会继续玩了)中遇到bug的情况持悲观态度
+1
É um jogo incremental com batalhas em turnos e administração de inventário.
There is a surprising amount of content and hours in this little game. I'm 13 hours in and have only two of the main characters unlocked. There is so many different builds and challenges you can have in this cutesy, but surprisingly complex game. There is a lot of options in rebuilding the starting town, however I do not care for the city builder portion. Even with the townhall built it is difficult to tell which characters or buildings you have the correct materials to find new unlocks with. I'm sure other people enjoy this more than I do, but I'm just building my town to see number go up and to have new build for while in the dungeon. Solid game overall.
Jogo muito divertido, estratégia e exploração simples de masmorras, super recomendo
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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