
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has good idea, but after 15h or even less - it becomes such a bore. I just can't, Even if it's like a light mashup of Darkest Dungeon and Slay the Spire, it's just not fun to play. The thing that killed my enjoyment the most was the whole "bring items in your backpack back home in order to research different items". This thing alone makes the whole process of building synergies in your run super cumbersome and counterintuitive. You want to pick one item, but you see that the one you don't want has a star to it, so it's needed for researches and town building and stuff, so you are "forced" to pick the inferior item if you want to progress the whole unlock system a bit faster. And it just sucks the fun out of this game by 10 times. F that. I don't want to work like that for 50h just to be able to finally play the game as it was intended with as many item variations as possible with as many characters as possible. And there are quite a lot of small, nagging bugs too. Achievements are also buggy. Inventory management/sorting in the city sucks! Enemy variety is also pretty small even after unlocking most of the biomes. Overall, I find this game very repetitive in nature. i'm disappointed.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BUG多,局外养成纯恶心人,前期什么都不能麦,后期又缺钱,瑜不掩瑕,这就是史
Juego incompleto con precio de juego indie, aparte de ser un juego abandonado por sus desarrolladores, realmente si buscas una experiencia corta, de una partida simple, intentar pasarlo me parece bien (no por el precio pero cada quién), ya si te lo tomas un poco enserio, tratas de hacer los retos o tan siquiera tener una partida de más de un loop, realmente te decepcionarás con rapidez, esta plagado de bugs, la cantidad de mecánicas es la suficiente para tener potencial pero del cual se usan en 10 items cada una y repites. El juego tuvo demasiado apoyo tanto antes como ahora, me decepciona el estado en el cual esta actualmente
挺不错的游戏,也是我最先玩的背包类游戏,但是build建立很困难,对比背包战争,有储物箱,可以把组件先预存,但是这游戏需要用小的可怜的背包保持既有战力的同时储备组件,就导致玩着很不爽,除非拿到小背包,组件不痛快。背包本身升级太慢了,一般推荐,大概40小时就没有新鲜感了
dead game
I enjoyed the general premise of the combat - managing inventory for optimal damage - but I eventually stopped for a couple of reasons. For one, progression is so slow. I played for almost 14 hours, only unlocked one additional character, and the two that I had didn't seem to have much variety in their own builds, so I felt like I was doing the same thing every run. On top of that, the town management system wasn't doing it for me. Getting back from a run and just not being able to do anything meaningful because I didn't accumulate enough resources didn't help with the "doing the same thing every run" feeling. It's a really neat concept, but unfortunately based on other reviews it seems like the game has been abandoned, Can't really recommend it at that point.
セール1,384円 面白い、ストーリーモード実装前に沢山プレイしてしまったので。実績解除は無駄足が多く、面倒だった。初見なら良かったかも。イベントフラグを日本語で解説している人がいなくてチャットGPTに聞いたら教えてくれてました。
[h1]“说背包like,你以为是like谁?”[/h1] [h3]个人评分:8/10[/h3] 开创独特玩法的一款游戏。 [b]+ 将背包格子玩出极致策略深度,养活一票小程序游戏的背包like。 [/b]。 [b]+ 高性价比 [/b]。 [b]+ 简单易上手。 [/b]。 [b]- 城镇玩法有些蠢。 [/b]。
The actual game of doing the backpack management stuff isn't bad, I dare say that I even had fun with it to an extent, the problem is that is only half the game. The other half of the game is some super tedious town mobile game non-sense that feels like an entirely different game / genre than the backpack one It sucks the fun out of the game when I'm forced to do the town stuff just to actually do the dungeons. I wanted to like this game but I can't recommend it as it's two vastly different genre of games mashed together and they don't work together
cool idea for a rouge like very well excuted
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $430.4K | 643 | 84% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 9.5K | 95% | $12.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.4M | 4.4K | 81% | $29.99 |