
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏是好游戏,但是能不能修复一下会消失的岔路口那里保存存档的bug啊,我总是习惯性战斗前保存,已经因为岔路口bug坏掉两个存档了,两个号加起来玩了快两百小时,你跟我说两个号的存档全没了要重头玩,太过分了吧,还有一个问题,那个青蛙也太难玩了吧,英雄强度和装备做的平衡性太差了,后期怪物的强度基本固定了只有少数几个成体系的流派才能打的过
[h1] After several years, you STILL cannot unlock the temple building due to a long-standing bug! [/h1] It has some good points, but I feel like a lot of things are slightly missing the mark. The main character works, but didn't feel like any of the extra characters gimmicks really landed for me. Didn't enjoy the progression loop, both the town building, and having to sacrifice a ton of backpack space to bring back specific items back for research, needed to unlock more items. There's also lore tablets you can turn in, but there's no way to sort specifically for those, so if you have a ton of items brought back, it is a nightmare to find them when trying to turn them in. Story mode in general felt more annoying than anything. Quickplay lets you actually access the temple items (all items unlocked by default), and you don't have to sacrifice your backpack space for progression, which just makes it feel so much smoother. On the fence if I'd recommend or not, but given the constant friction in the story mode, extra characters feeling lacking, and the INABILITY TO UNLOCK ONE OF THE BUILDINGS DUE TO A SEVERAL YEARS OLD BUG, I have to tip it towards a "no". Even the credits are bugged, forcing you to force-shut the application...
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Затягивающая игра, рекомендую пройти сюжетку, вы постепенно изучите сложные вещи и наберётесь опыта. Также важно-никогда, не говорите человеку, игравшему в это, что Тот - ваш любимый персонаж!!!!!!! Если жанр рогалик сам по себе является казином, то Тот - это такое казино, что вам и не снилось. Если любите боль попробуйте выиграть , играя за Тот. Вы почувствуете пробитие своей брони........
I wanted to like this so much, I was really into it the first 1-2 hours (and got bored just past the refund window of course because I had kept the game open in the background) and then I hit a wall. I don't like that I'm forced into builds that decide my run, I don't like that the game got hard so soon and I don't like that I can't leave the caves after each finale. I'm a casual, I like it when games get harder in increments, this feels like it went from 20 to 75 just by opening the deep caves. That snail that throws slime at you, are you kidding me??????????????????? ??????????????????????????????????????????????????? Like seriously are you kidding me? I have to get just the right items in order to win the battles, which, good luck. I don't know. It had potential, I liked it and now I don't because I can't progress further without using my mega big brain and doing hella research. I ain't that tryhard, like, I like Balatro my dude. It tickles the monkeys running amok in my brain, but this game? Non-existent. Some NPC also said "oh go to the swamp" and I was like bet, I'll go to the swamp thinking I already had a key because the same NPC gave me something. Nah. Didn't get a key. Got a random item that's supposed to be given to some dweller in there though, so I have that going for me, which is nice. Only thing that could've been worse would have been buying the game at full price. It's been a few days since I bought this game and today I opened it for a total of 5 min before I remembered how it's meant to be played. My fault for going in blind I guess when I bought it lmao
Though I’ve been enjoying playing this game, I just cannot in good conscience leave a positive review. Frankly, the game isn’t finished. The main issue for me is how buggy the menus are, especially when trying to research new items. The cursor seems to jump when you press A to research something, and if you try from the Town Hall, instead of researching, it goes to the building select for some reason. I’ve experienced several soft locks too, though fortunately the auto save is fairly frequent. I think the actual dungeon crawling is the best part of the game. The town is a bit of a let down really. I do like the way you unlock new items by collecting certain specific items on runs. But, the way that’s put into the town is not good. The graphics are fairly pleasant for the dungeon part of the game, but again the town is lacking here too. It’s got a very flat looking perspective, and the artwork for all the buildings feels very amateurish compared to the dungeon part of the game. For the most part, the game is very easy. But, some of the challenge runs, where you have some item with a huge drawback that you must carry, can be more difficult. The different characters you can unlock do genuinely feel like unique experiences when playing. I think the game does a good job of making them mechanically unique, while still staying true to the core of the gameplay. I think if some of the major bugs are ironed out, and the game is given some more polish, I would be happy to amend my review.
You are Sandra Mouse. Your mission? Use the things in your backpack to destroy the evil incarnate... Bobby Kotick. But you don't have to be Sandra Mouse. You can play as Jerry Bird instead. He hides bows and his mother in law in the backpack. His mission? Dispose of that woman "quietly" (yes I am also surprised that this game is based on real life events). But seriously, Backpack Hero is a fantastic deck-bulding roguelike. Venture into the darkest dungeon (pun intended) and maybe you'll find yourself along the way (or a new Creed album, there are lots of treasures there). Great addictive gameplay, lots of variety in the builds, 5 available characters, the only downside is that things are sometimes too random. The campaign is fun, but the quick runs is where the replayability is. This one is a must-play especially on a sale!
This is such a great game, I really wish it wasn't so buggy (I've verified files 3 times now and nothing has been fixed). Kinda difficult to play with controller (cursor speed in the dungeon is way too fast and cannot be changed [slider does not work], buttons will double click on a single button press, and building in town is a nightmare on controller) and I'm getting a LOT of graphical bugs (issues in research menus, building pop-up cards won't go away, and invisible buildings blocking new buildings).
Juego incompleto con precio de juego indie, aparte de ser un juego abandonado por sus desarrolladores, realmente si buscas una experiencia corta, de una partida simple, intentar pasarlo me parece bien (no por el precio pero cada quién), ya si te lo tomas un poco enserio, tratas de hacer los retos o tan siquiera tener una partida de más de un loop, realmente te decepcionarás con rapidez, esta plagado de bugs, la cantidad de mecánicas es la suficiente para tener potencial pero del cual se usan en 10 items cada una y repites. El juego tuvo demasiado apoyo tanto antes como ahora, me decepciona el estado en el cual esta actualmente
This game is quite good, and a very fun time for those of us who love to organize their inventory. Really fun gameplay, nice artstyle, decent enough story mode, its all good! Only real issue is that the previously mentioned story mode is uh...exceptionally buggy, and frankly unclear when it comes to progressing. Nowhere in the game does it say you need to complete specific tutorials before allowing you to progress the story, and it locks you down if you say TOOOOOOOTALLY just an example, ignore the robot who you dont care about in the slightest and just keep trying runs with the main character in an attempt to actually progress the story for like 10 hours until you decide to look up why the hell the story isnt progressing. Now, thats an issue with story clarity, which would have been solved if I was the slightest bit curious about CR-8, but whats not acceptable is that the story mode is rather buggy. I've encountered resources just kinda going missing, an NPC just flat NEVER showing up locking all the items/quests/abilities associated with said character away forever. Its an issue, and according to what I've seen online its an issue thats been a problem for years and was never actually addressed. With all this said, the Quick Run mode is totally fine. I havent experienced any bugs in the actual Rogue-like mode, which is the majority of the game play, which is a definite bonus. As of writing this I have about 95 hours in the game, and during those hours I havent once ran into a bug during the actual gameplay loop of dungeon delving. The game had enough life in it for me to enjoy nearly 100 hours of it, and I even decided to go all the way and get all the achievements as well. Its a very enjoyable game, and Id recommend it to anyone thats fans of inventory management or roguelikes. A very nice 8/10.
This game has good idea, but after 15h or even less - it becomes such a bore. I just can't, Even if it's like a light mashup of Darkest Dungeon and Slay the Spire, it's just not fun to play. The thing that killed my enjoyment the most was the whole "bring items in your backpack back home in order to research different items". This thing alone makes the whole process of building synergies in your run super cumbersome and counterintuitive. You want to pick one item, but you see that the one you don't want has a star to it, so it's needed for researches and town building and stuff, so you are "forced" to pick the inferior item if you want to progress the whole unlock system a bit faster. And it just sucks the fun out of this game by 10 times. F that. I don't want to work like that for 50h just to be able to finally play the game as it was intended with as many item variations as possible with as many characters as possible. And there are quite a lot of small, nagging bugs too. Achievements are also buggy. Inventory management/sorting in the city sucks! Enemy variety is also pretty small even after unlocking most of the biomes. Overall, I find this game very repetitive in nature. i'm disappointed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $4.4M | 6K | 87% | $19.99 | |
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