
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 503 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a great concept that manages to somehow be really boring. But it's cheap enough that being a great concept is enough to make this rating positive. Please buy this game and then go vibe code a better game. Yes I said vibe code! Use AI! No one cares, so long as the end product is good!
虽然初品感觉不错,但打到七八十层无尽的时候还是觉得东西太少了,bd不够丰富,强度也不够高,对面动不动清全部buff真的很恶心,而且敌方buff给的也是强度太高了吧,打一场的时间又臭又长
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 503 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice!
Sure to give backpack enthusiasts hours of entertainment. The trigger ball system is new and seems like a negative at first but like most mechanics you can learn to bend it towards increases in power. Music is simple and catchy, doesn't get old quick. Speed can be modified to slow down, increase, or even pause during battle so you can take your time to understand things or speed up to move through a long fight with a predictable outcome. Can't beat the price, honestly. And I personally like the look of the art.
首发15 要什么自行车 别问就是好玩 买了不亏烧点脑子时间一下就没了。
매우만족
这么便宜的价格,没想到玩起来还挺上头的,战斗可以倍速这点好评!节约了不少时间
Достаточно интересный рогалик с комбинацией предметов и менеджмента инвентаря за демократичные 200 деревянных (по скидке взял за 160). Большой выбор предметов, которые легки в осовении (требуется умение "Читать буковы", чтобы разобраться в нюансах, но много чего неизведанного, подпитывает интерес к игре. С четвертой попытки дошел до финального босса, не осилил, но интерес к игре не потерял. Рекомендую к приобретению, лайк за отп**дить короля подземелий кирпичом и скрафтить крысу из "Рататуя"...
便宜好玩 很難得的一款遊戲 !
залипательное что то
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $103.6K | 441 | 68% | $9.99 | |
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| $103.6K | 4K | 84% | $0.99 | |
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| $103.7K | 1.3K | 69% | $3.99 | |
| $103.6K | 614 | 89% | $7.99 |