
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Engagement
Hours played at review time, across 214 reviews with recorded playtime.
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game! 3 runs for ~13 hours and I'm impressed from the game! One of the most worth games I've ever bought and played! GG's!!!
背包整理起来太难了,没有背包乱斗那种一键清空,然后背包可以重新整理么,后期格子多的时候整理起来太苦难了,赶紧改改
首先,这游戏是个长局游戏;我本来不想过来写评测,我怕把我的通关心得讲了,制作组就会悄悄暗改BOSS数值;我是DEMO时期就玩的玩家,目前的BOSS数值已经完全够了,我用冒险者彻底通关(注意,打到表-关底-地牢之王还不算),总时长4小时,这4小时我还是分天玩的(因为运营起来了人其实不怎么需要盯,如果有第二个显示器,你把窗口搁那都行);真关底BOSS数值太肉、太粪了,我不会提及任何详细BOSS数值,免得破坏后来看评测的各位玩家体验,但我可以讲我通关的总伤害等数值有多少. 总伤:968 915。其中物伤:599 244。魔伤:145 525。 毒伤:407 972。暴伤:91 612。治疗量/奶量:37 290。 然后我讲一下我施加最多的2个异常数值和我叠的最多状态: 施加:中毒 5643,霜冻,6098. 获得正面buff: 叠甲 328 077。 以上,心得分享完毕,我不希望影响任何人进行自己的构筑,但实在打不过,在目前制作组没暗改的情况下,我有分享了通关构筑截图到游戏社区,可以自行寻找参考。 这甚至都不能算是背包肉鸽的游戏时长了,纯折磨人来着的。不过通关了还是很高兴的,不然我也不会给好评。 但本游戏到底值不值得买....难说。
一回がながいのよ
Fun game, it is definitely good and makes you think, but unfortunately it does need bug fixing as a few items are not working such as the poison items not calculating poison multipliers correctly.
It's entertaining, it's cute, and its really really cheap.
逆天设计1:关底隐藏boss需要凑够4个石头才能开启,4个石头的开启条件分别是累计9999物理伤害、9999魔法伤害、999层BUFF、999层DEBUFF。我tm玩个魔法流我一要买个魔法转物理伤害的物品,二还要费劲买一堆触发后施加DEBUFF的物品,因为怪被秒的太快DEBUFF叠不上去我还要把几个武器卸下来放在背包里防止怪太快被打死。 逆天设计2:隐藏boss有一个逆天词条叫做完全免疫魔法伤害,我魔法流前面完成9999物理伤害后把魔法转物理的物品卖了,费劲巴拉开启隐藏boss后打BOSS完全不掉血,SL后还没有商店不能刷物品补救,直接认输。 这逆天设计是人能设计出来的? 还有这游戏优化不行,玩左脚踩右脚的流派会卡,特别是游侠的10连弓
I barely recommend it, only because it's cheap and I got a good amount of hours out of it, though not all were enjoyment. It's full of AI generated assets which for a game this size is fine, if you don't enjoy the style then you won't enjoy the game. As far as content goes the game itself is okay, a standard backpack roguelike. The items and relics are interesting and you can come up with some fun builds. But that's about where the good ends and the mediocre takes over. The roguelike elements are very minor and take a very very long time to grind. The challenges and ascension are about as standard as you can get and are pretty bland in my opinion. There is meta-progression but it's for mostly useless stats and to get relics in the start, that's it. I sort of understand why the creator did this but I feel like there needs to be way more options since the ones we have are boring.
залипательное что то
AI범벅,똥겜이 난무하는 시대에 이런 수작을 발견하다니❤️❤️❤️❤️
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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