
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
序盤は面白い。30Fもまあ…まだおもしろい。 でもエンドレスモードの血戦何これ…開始したら最後一生何も出来ない時間が延々と続く…虚無タイムすぎる…お金が増える?増えても使えなくない?10F毎にキャンセル出来たりするのかな?って思って入れたら一生続く虚無。 数十分放置してから1個選んで数十分放置…暇過ぎる。結果だけでいいよ操作出来ないんだから… エンドレスモード見るの楽しい人もハムスターが滑車回してる動画のほうが100倍楽しめると思う。
Туда сюда перекладывать сумки занимательно. Особенно когда понимаешь, как всё это стекается друг с другом. Решение с движущимся шариком тригером - это гениально. Имхо, музыка и звуки говно
Прикольный рогалик. Мне по нраву такое разнообразия айтемов и комбинации предметов независимо на каком классе проходить данную. Довольно затягивает, мб ещё поиграю
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 505 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
用了86小时打完全成就之后的评价是,既好玩又上头,每次遇到新物品,都会通过阅读文字描述来脑测其作用和强度,每次摆放物品使其规整闭合物尽其用的时候,都能带来愉悦和舒适,自己探索构筑和流派,并且打出天文数字的时候,都能带来极大的成就感。 以下是游戏存在的部分问题: 1.局外养成所需的蓝魂数量庞大,且成长不平滑,需要更难的挑战才能获得更多的蓝魂,但是没有足够的蓝魂又打不过更难的挑战。 2.普通挑战和噩梦挑战,重复体验度太高,噩梦模式并没有实质性的增加难度,同样的对策依然有效。 3.诅咒词条并没有对物品种类进行区分,很多诅咒效果不痛不痒,或者干脆不能生效;如果诅咒词条能融合刷装备的玩法,让物品同时具有正面和负面效果,并且将该玩法投放到无限模式,就能打开新世界的大门……
Simple, fun, and cheap. But the content is not endless and you will exhaust it, growing tired of it. That's because within a singular run, which can stretch on for around 4 hours if playing non-stop, you will acquire most of the different types of equipment you can have. But the price makes that okay. So it's not something you can expect to keep you entertained across multiple days, maybe just a couple. This is one of the rare moments where a DLC might actually be a good thing here.
Отличный рогалик! Прошел за несколько вечеров во время отпуска, получив все достижения. Приятная и довольно разнообразная стратегия при выборе героев для покорения данжа. Мне чем-то напомнило мой любимый жанр построения колоды:) Рекомендую! Моя оценка: 8 из 10.
Игра Хорошая когда не чем заняться .Но баланса тут не хватает , Даже перебор есть с вещами .Еще бы добавить бы еще что нибудь .А так поиграть можно , особенно попотеть на ИСПЫТАНИИ Кошмара
хороший рюкзачный рогалик... наверное , я прошел с первого раза =) мне понравилось !
백팩류가 생각보다 시간이 잘가고 재미있네요.
很好打發時間
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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