
Drive a constantly spinning limousine around town! Roundabout is a '70s B-Movie game where you pick up passengers, find secret collectibles, take on dangerous missions, and fall in love in a far out open world puzzle adventure - all while driving a revolving limo!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
According to "woke content detector steam group": The player is a lesbian who struggles to drive in a straight line. Her girlfriend ultimately says she'll accept her for who she is.
Some devs want their game to stand out in their field, y'know do something never been done before. Hard to do in the land of Steam but by Jove they did it! Erk, careful what you wish for,,,,, :) Its basically a 2.5D platform puzzler when you drive around in a limousine fulfilling ever harder tasks and meeting people as you go, with excellently hammy real film cut-scenes progressing the story. Apart from the main storyline there are collectables, side missions and mini-game challenges, all of which give a completion rating you can compare within the game against your Steam friends. So far, so normal (and good.) There's a smart, purposefully contrived B-movie style to the story and narrative which had me laugh a few times. The game feels very well thought-out and consolidated - the graphics and sound fit just right, progression is nicely balanced with perks and upgrades occurring throughout, it's very playable and more-ish. The game will take around 6 hours to complete the main story and probably at least triple that to 100% so there's plenty of content for your low price. So what IS that USP, that little unique factor, that magical je ne sais quoi the devs deployed, you ask? Well, erm...you see.... the limousine in question is constantly rotating. Yes swapping ends in a big circle as it moves in the direction you're aiming for. And physics cried. This is incredibly hard to get used to at first and sems to make no sense at all. In fact you should really have a look at a video for this game before buying, I'm willing to bet the whole proposition would bake some people's noodle just too far to even continue playing. BUT if you do, after a short while you do get it, and then the magic happens. You see how the open world has been so meticulously designed to make every curve and intersection a puzzle to solve as you gyrate wildly, and the perks and power ups you learn add extra layers making collectables more achievable (weirdly this element reminds me of We ❤️Katamari games. In the end I loved it but it was exhausting and as I said probably not for everyone. And one last warning, this is not a game to be played for achievement hunting, some of them will demand extreme commitment, so consider yourselves warned!
The real joy comes from the FMV scenes. Georgio and Beth forever. As for the gameplay -- good news! You can turn off the blood and/or the screaming!
Charming, disarming, and alarming. Also extremely forgiving, due mostly to the game's very generous checkpoints, so if you're looking for a stiff challenge, I'd say look elsewhere. This game is more about surrendering yourself to its goofy gameplay and semi-awkward somehow-brilliant cutscenes, which were probably the best part of the whole experience.
Dark woke sleeper hit
this game would have been a much bigger success if not for the major flaw of it.... difficulty. The game devolves into a stressful repeat of difficult puzzles where one mistake usually results in you banging into things multiple times and blowing up. if they had more 'checkpoints' that wouldn't be so bad... But the REASON this is bad, is because the difficulty increases too fast for most people that they do not get invested in the fun of the game. There really needs to be more of a casual build up to the challenges. Have one maneuver that's hard, in a puzzle of simplicity. Build up the difficulty slower and most gamers will be okay. Could I do it? Yeah, but it wasn't 'fun' to and there's no shortage of games in a library that deserve a chance. Was it a fun experience? Yeah, with my friends watching and us laughing about it all. Was worth the 10 bucks (or however much we spent at the time) I believe a controller is your best bet on this one by the way. Great for a party game where everyone just watches one person play but laugh at the silly antics of the game itself. It is honestly an excellent example of an almost GREAT game, held back by a very simple and basic flaw in game design. Reminds me of a game Drunken Robot Pornography, another almost amazing game save for one minor flaw. Difficulty... only because they have a timer. You have to go into the battles already knowing what to do or the timer will run out. It isn't fun to just play and jump around fighting giant robots with your jet pack, but 'stressful' because of the timer. Had they removed the timer and just made it a brawl, the game would probably have caught on. Same here, the lack of fun factor early on results in people not investing time in what is otherwise a really good game. Fun Factor is important over the Stress Factor. (which matters too)
georgio is a non-binary icon
Hilarious and fun to play. I love this game :)
Very silly and funny, it's a great game
Peak game, i love cheap live action cutscenes in video games
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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