
Drive a constantly spinning limousine around town! Roundabout is a '70s B-Movie game where you pick up passengers, find secret collectibles, take on dangerous missions, and fall in love in a far out open world puzzle adventure - all while driving a revolving limo!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 437reviews | 94% | — | $103.7K |
| $9.99 | 2.8Kratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
According to "woke content detector steam group": The player is a lesbian who struggles to drive in a straight line. Her girlfriend ultimately says she'll accept her for who she is.
The real joy comes from the FMV scenes. Georgio and Beth forever. As for the gameplay -- good news! You can turn off the blood and/or the screaming!
Some devs want their game to stand out in their field, y'know do something never been done before. Hard to do in the land of Steam but by Jove they did it! Erk, careful what you wish for,,,,, :) Its basically a 2.5D platform puzzler when you drive around in a limousine fulfilling ever harder tasks and meeting people as you go, with excellently hammy real film cut-scenes progressing the story. Apart from the main storyline there are collectables, side missions and mini-game challenges, all of which give a completion rating you can compare within the game against your Steam friends. So far, so normal (and good.) There's a smart, purposefully contrived B-movie style to the story and narrative which had me laugh a few times. The game feels very well thought-out and consolidated - the graphics and sound fit just right, progression is nicely balanced with perks and upgrades occurring throughout, it's very playable and more-ish. The game will take around 6 hours to complete the main story and probably at least triple that to 100% so there's plenty of content for your low price. So what IS that USP, that little unique factor, that magical je ne sais quoi the devs deployed, you ask? Well, erm...you see.... the limousine in question is constantly rotating. Yes swapping ends in a big circle as it moves in the direction you're aiming for. And physics cried. This is incredibly hard to get used to at first and sems to make no sense at all. In fact you should really have a look at a video for this game before buying, I'm willing to bet the whole proposition would bake some people's noodle just too far to even continue playing. BUT if you do, after a short while you do get it, and then the magic happens. You see how the open world has been so meticulously designed to make every curve and intersection a puzzle to solve as you gyrate wildly, and the perks and power ups you learn add extra layers making collectables more achievable (weirdly this element reminds me of We ❤️Katamari games. In the end I loved it but it was exhausting and as I said probably not for everyone. And one last warning, this is not a game to be played for achievement hunting, some of them will demand extreme commitment, so consider yourselves warned!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
| $9.99 |
| 2.1Kratings |
| 48% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Charming, disarming, and alarming. Also extremely forgiving, due mostly to the game's very generous checkpoints, so if you're looking for a stiff challenge, I'd say look elsewhere. This game is more about surrendering yourself to its goofy gameplay and semi-awkward somehow-brilliant cutscenes, which were probably the best part of the whole experience.
this game would have been a much bigger success if not for the major flaw of it.... difficulty. The game devolves into a stressful repeat of difficult puzzles where one mistake usually results in you banging into things multiple times and blowing up. if they had more 'checkpoints' that wouldn't be so bad... But the REASON this is bad, is because the difficulty increases too fast for most people that they do not get invested in the fun of the game. There really needs to be more of a casual build up to the challenges. Have one maneuver that's hard, in a puzzle of simplicity. Build up the difficulty slower and most gamers will be okay. Could I do it? Yeah, but it wasn't 'fun' to and there's no shortage of games in a library that deserve a chance. Was it a fun experience? Yeah, with my friends watching and us laughing about it all. Was worth the 10 bucks (or however much we spent at the time) I believe a controller is your best bet on this one by the way. Great for a party game where everyone just watches one person play but laugh at the silly antics of the game itself. It is honestly an excellent example of an almost GREAT game, held back by a very simple and basic flaw in game design. Reminds me of a game Drunken Robot Pornography, another almost amazing game save for one minor flaw. Difficulty... only because they have a timer. You have to go into the battles already knowing what to do or the timer will run out. It isn't fun to just play and jump around fighting giant robots with your jet pack, but 'stressful' because of the timer. Had they removed the timer and just made it a brawl, the game would probably have caught on. Same here, the lack of fun factor early on results in people not investing time in what is otherwise a really good game. Fun Factor is important over the Stress Factor. (which matters too)
georgio is a non-binary icon
TLDR: An arcade style limousine platforming, pedestrian slaughtering, queer, acid trip, with 70's FMV. The protagonist is Georgio, an endearing limousine driver who has extreme difficulty driving straight, only drives by constantly spinning, and does so while looking good wearing a bow tie and rocking lovely red hair. Georgio never says anything, but that doesn't stop Georgio from going on a variety of ridiculous adventures as they pick up an assortment of passengers, all accompanied by brief FMV clips. Georgio also likes drugs and hallucinates a talking skeleton when they have psilocybin or drop some acid. It's a fun premise! I have mixed feelings about the gameplay itself. Driving while spinning takes some adjusting to but can be figured out quick. When it clicks just right it's a really cool novel mechanic. That doesn't mean it's easy once you understand it. Checkpoints are indeed very generous, which is good because your limousine will blow up many times in the course of the game. What I didn't enjoy so much about the spinning driving is that there's no breaks. The next story mission is usually nearby, but if for some reason you want to traverse the map, you're essentially travelling through multiple mission layouts with road and level hazards that are constantly present. It can feel pretty tedious if you do explore the map, go to a mission/challenge that's farther away, and need to get back to an area. To be clear, driving a spinning vehicle through hazards means a lot of stopping and going, which isn't great for backtracking. The other issue I had with gameplay is that some of the hazard designs feel better than others. Some of them you can navigate just right and it feels smooth and gives a sense of accomplishment. Most feel a little off like you have to wait for your limousine to spin just right when it's spinning slower than other fast moving objects, or you need a certain powerup when you can only equip one at a time. A lot of the missions I ended up brute forcing my way through, checkpoint by checkpoint--hoping I wouldn't blow up before reaching the next one. You always have a speed up and jump ability active. Other equippable powerups are helpful, but it would be nice if you could have more than one equipped. It's a short adventure. I'm glad I took it. But it could have been more fun with some more flexibly designed hazard layouts and powerup offerings. Regardless, it feels like a rare and unique game offering that's worth checking out.
Dark woke sleeper hit
Very silly and funny, it's a great game
this game is so fun justv casually fun crazy missions. just cant take it too seriously or youll be pissed. otherwise this game is extremely fun, friendly, funny, and entertaining. and its actually a pretty damn big game fpr what it is. i was expecting maybe a quarter of the effort and story. TL:DR 100% worth it
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Players by region
Where this game's players are, estimated from review languages.
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