
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Engagement
Hours played at review time, across 244 reviews with recorded playtime.
Reviews
Themes across 244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
재밌음. 다만 번역이 아직 너무 허접함
Too easy but a lot of fun and a good twist on the backpack-tetris style of game. Definitely worth a try for the price
한글화 좀더 ,,
好玩好玩
内容有点少 在加点内容就好了
정리가 귀찮아
一款像素风的背包管理游戏。除了有常规的背包乱斗玩法,还有独特的触发球机制。触发球会沿着背包边缘循环转圈,触发武器、防具和配饰等效果。背包的大小会影响触发球的转圈时长,不再是简单的武器组合,还要考虑背包大小、物品触发机制,背包放置更加讲究,更为烧脑。目前5种职业可选,3种难度,共30层的地牢可以进行挑战。 5大职业,大致可分为近战、远程、魔法三类。职业区分除了魔法外,生命值跟耐力的区别并不是很大,其他的通过切换武器后,就是初始背包、武器跟遗物的差异。通过游玩的进度,每局都会获得不同数量的天赋成长点,局外成长点起来降低通关难度。硬核玩家也可以选择进阶词条,进行高难度挑战。通关30层地牢还可继续开启无尽模式。 背包管理,根据核心武器调整背包大小以及配套辅助饰品等。触发方向必须放置背包边缘,不然不会触发。不占边缘计算的背包就有点又爱又恨了,省了触发球绕圈时间,却不好放置触发类物品。可以在商店准备阶段预览对敌怪物,查看其技能特性,做针对性布置。像恢复流遇到禁疗就废了大半,所以物品栏放置点其他流派的武器还是很有必要的。 每层都有一次失败机会,还有点容错。最后几层的怪血厚,挺容易翻车的,有时候剩半血直接被秒,药都来不及用。这时候调0.5倍速,可以较好的观察敌我双方的buff。就是有时候查看药剂的时候,会被固定的窗口给挡住,特别在白热化的战斗阶段,有点恼人。 首次通关还是挺有成就感的,免眩晕、免打断还会封印背包的地牢之主,还是有点厉害的。游戏内金币还是比较充足的,切换武器流派也不用费太大劲。首发14块多,挺值的。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
小球快到一定速度的时候会很卡,并且速度好像有上限,但是不显示,并且BOOS同样的装备第一遍打不过第二遍就能过了,血量掉的很奇怪。
小游戏难度有点高了,一时分不清这游戏的目的是什么。 视觉上的难度(连连看、翻卡那些,图标AI感太重了,视觉差异不大,导致看的时候很累) 机制上的难度(拼图、华容道这类,不熟练的很难在极短时间内完成)
我千亿伤害百亿盾咋死的啊?反伤怪?这也太逆天了吧,亏我还准备了各种转伤害看看能打几层.MD理东西理了半个钟,无尽进去直接路边
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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