
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's basically a puzzle game for stat nerds. The only gripe I had so far is that there seem to be some enemies which simply counter specific builds. What I assume is the final boss is completely immune to physical damage and so Even though I dealt with everything else until that point with ease, I suddenly had zero chance of winning.
這個好玩
玩着非常爽的肉鸽背包管理小游戏,可玩性贼高,价格又实惠,还挺好玩的ദ്ദി ˃ ᴗ ˂ )
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 505 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从第一次点鼠标到最后一次点鼠标仨小时过去了
很有创意,背包里的摆放位置决定输出节奏,职业玩法多,后期数值有点失衡,玩着挺爽
这游戏简直绝了,便宜好玩,作者的脑洞也大,转到那个格子那个格子的装备就开火带给我一种别的游戏所没有的体验
This one is a banger, great music, beautiful sprites and many different mechanics. Really well amde but a little laggy if your pc is chopped. It's kinda cool I unlocked true ending in my 1st run.
像素地牢风格,武器装备量还是差了点,不同的组合加不同的职业组合出好多有趣的玩法,期待出个创意工坊和倍速解放双手,爽快游玩。
玩法挺有新意的,把背包直接当做战斗核心,肉鸽随机性也做得可以,玩着很上头。
おもろい!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — |
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| $103.6K | 388 | 65% | $14.99 | |
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| $103.6K | 614 | 89% | $7.99 | |
| $103.7K | 562 | 54% | $6.99 | |
| $103.6K | 794 | 90% | $6.74 | |
| $103.7K | 223 | 84% | $19.99 |