
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Engagement
Hours played at review time, across 244 reviews with recorded playtime.
Reviews
Themes across 244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its a numbers game with RE4 item management as the gameplay. Synergize items while constantly sorting everything to min-max each bag slot. Its $4 and has ALOT to unlock. If you see the trailer and like it, buy it. If you see the trailer and dont like it, dont buy it. Simple.
maybe more difficult than other inventory games. kinda balanced, good job. keep up the good dev!
精神時光屋系列的東西~請小心服用~要睡好睡飽吃好好喔
현시점 기준 번역 아주 극소수 말고는 잘 번역되있고, 무한모드도있어 한계에 맞서는 즐거움도있고, 승천모드도있어 난이도도있고 아이템도 많긴하지만 고점템이 한정적인게 아쉬울뿐 이가격에 이퀄리티 아주 만족합니다.
Посижу полчасика, говорили они...
Nice
背包類型遊戲是最近幾年新興的類型 開宗明義,這類遊戲滿吃電波、很挑客群,但算好玩,本作也不例外 適合的客群: 1.喜歡整理倉庫的玩家,因為這個遊戲的核心就是不斷的整理 2.喜歡動腦的玩家,因為這遊戲非常x3重視道具連動 3.喜歡卡牌遊戲那樣認真湊連段的玩家 4.想殺時間或是想嘗鮮 目前有體驗版,你可以試看看電波有沒有對到 《背包地牢》主打連鎖反應,你道具和裝備的擺放位置之間會有千絲萬縷的連結、和連段COMBO 優點: 1.講個最現實的,本作確實是便宜,在背包類型當中目前應該是最低價 2.玩起來意外的上頭 3.很多道具是可以合成升級的,除了可以精簡更多空間以外,合成升級這件事情本身就自帶樂趣 4.道具圖案確實是滿多的,會讓人湊起來滿有樂趣 5.非常重視道具之間的互動和COMBO 6.軌跡球機制在背包類遊戲中滿有新意 可以改善之處: 1.音樂略嫌沉悶&大量AI美術,但就這個價錢了,沒什麼好挑的,畢竟一分錢一分貨 2.UI和UX有改進空間,本作需要堆疊大量的BUFF,但目前遊戲內我在構築階段,並沒看到明確展示你的BUFF怎麼來的快速列表,只能地毯式搜索一格一格看,有點累 3.道具強弱懸殊,而且太多大體積道具佔的格子和提供的戰力不成正比 4.承上,所以如果你沒摸到強力道具、湊出強力COMBO,那敵方血量滿多,玩起來節奏偏慢 5.跑一趟要30關起跳,有點太漫長了,砍個對半差不多 6.上述的4和5加總,會讓遊戲節奏太過拖沓,然後對比這個漫長的節奏,獲得的報酬太差 重點提示一下,這個遊戲前期你要輕鬆通關的重點,其實不是你背包堆了多少東西的「加法」、而是你要思考什麼東西你不需要,然後你拔下來的「減法」 精簡掉你不需要、不想要的物品,才能提高你的機動性和輸出節奏 中期開始會有敵人能清除你所有buff,所以會建議預設有這樣的敵人,然後去構築一些即便你沒有buff也能運作的核心引擎 然後千叮嚀萬交代不要睡前玩,我本來想說玩個半小時,結果摸一下就聽到雞啼了 關注&加入 [url=https://steamcommunity.com/groups/lordminesweeper]大王認真玩[/url],這裡有更多我的海巡評論
I like backpack games and this one is for the price a nice game! <3 Pro´s : - the play - life balance is okay - the fun part is good - i have much to learn... insane - and the nice price is very nice - i like the atmosphere and the graphic Con`s - i have nothing negativ to say xD - i dont know, but i have the fealing that i played this game in the past? ... or maybe not?! <3 <3 <3 ( the game what i mean is "MegaLoot" and i think its not a Backpack game, long time ago xD ) My review is more funny, but maybe it helps the publisher Thank you for making the game, i love it <3 I wish you the best from the best in your life and hope for more game´s <3 <3 <3
品完只能说夯,但也是有缺点,本来想在主界面自己先做一套成装然后照着思路打地牢,结果发现只能去图鉴里面自己一个个找,就十分麻烦
백팩 배틀즈 생각하고 샀는데 절대 아님 30분도 안되서 환불함 그냥 UI가 가족같음
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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