
B.A.D is an intense and enjoyable Shoote'em up game that captures the feeling of controlling a mass-produced humanoid robot (Battle Armor) piloted by a single soldier while keeping the realistic fast-paced action in a dramatic large scale conflict, from various Factions of Earth and Mars.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Let the name of the game be all the warning you need - B.A.D. is BAD. TL;DR - Poor game design, controls, and lackluster graphics make this 2D side-scrolling Cybernator-clone shooter a very, very uneven gaming experience; bouncing between extreme difficulty spikes and uneven balancing between level and enemy designs makes this title a hard Pass unless you are absolutely desperate for any Steam mech games and are an absolute masochist for frustrating gameplay. Controls: - Terrible and convoluted control scheme. You can adjust key bindings but its mostly making the best of a bad situation with the way that the weapons and movement are designed. Melee, Ranged, Artillery, and Block are all bound to separate button presses but require the weapon to be equipped and "activated" before use. The idea in and of itself isn't inherently bad but the implementation causes gameplay to suffer with the way enemy attack patterns are designed. You'll find yourself dealing with the delay of switching to a weapon to deal with an enemy that can move and attack much faster than you, and by the team you're prepared to counter melee, they'll be bouncing back and forth across the screen back to attacking you with ranged weapons. There are also far too many light platforming elements - the movement and controls are NOT designed in a way that makes these portions of the game fun or challenging and will only serve to frustrate you as the instant death mechanics force you to restart entire levels. Graphics: - Graphics have no consistent look or style and jump between decently pixelated mechs to very, very poorly rendered 3D environments and enemies, leading to a jarring and constantly unappealing look. Some of the pixel designs like the warships are appealing but many of the stationary enemies like turrets and walls are rendered with little to no detail and with inconsistent lighting that is visually unappealing as a whole as it feels like two separate games plastered together. Story: - The story is serviceable but absolutely nothing special. If you've seen any Sci-fi epic or Gundam anime series, then all the tropes in your mental checklist are present here: warring planetary factions, a rival ace and under-developed co-pilots, and extremely silly names abound (Abraxis sounds more like the name of a household cleaning solution and not the name of a mobile, evil empire's stronghold). The story is broken up through two chapters and primarily told between the briefing screens at the beginning of each mission and through onscreen radio chatter visualized like in the Ace Combat series. Sound: - The soundtrack is almost nonexistent and at times the music will cut out completely in the middle of a mission as if the backing track wasn't set to repeat. There's no voice acting and no distinct sound effects to break through the constant audio clutter and as such, most of the story is lost during gameplay. Gameplay: - Controls aside, there's not a lot to the moment to moment gameplay that makes this title engaging. Many missions are centered around "run to the far end of the small map and blow up the required mission objective" which, on paper, works well within the confines of other games in this genre. The issue B.A.D. has is that the balancing between enemies and objectives are uneven and you will likely find yourself completely out of ammo at parts where the game didn't expect you to fight the enemies that spawn in an area; which makes completing the objectives a tedious affair of Jump-Melee-Cooldown-Repeat, and this causes major issues in pacing within the levels as you're trying to balance resources against actually playing the game as intended. Unlike other games in this genre, there is no "free aim" ability and your weapon aiming is locked at specific degrees which, since enemy attack patterns are not designed around your inability to aim, ends with most missions that involve killing a certain amount of respawning mechs, jets, and helicopters being spent wildly attempting to bullet-hell their HP to zero rather than attempting to aim strategically or utilize your four weapon types intuitively. Stability: - On a positive note, unlike other reviewers, I did not experience any crashing during gameplay and B.A.D. does run fine on the Steam Deck with no major issues (Current Steam Deck support is listed as Unknown). Frame rate was consistent and intended functionality (Pause menu, Key Config, etc) performed as expected. Final Thoughts: - I bought this game on sale for far less than the $5.99 MSRP and still feel ripped off, so this is as Do Not Recommend as they come - unless Crian Soft decides to completely overhaul this game in a free update. I lean very heavily on the benefit of the doubt when it comes to games in this price range and understand the challenges that come with indie development but B.A.D. definitely needed more polish and a consistent design philosophy before being released; which is a letdown as there was definite potential that this game could have been very solid and worth the asking price. But instead we got a very ~bad~ mech game that shouldn't even be bothered with if it were a free download.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BATTLE ARMOR DIVISION es una plataforma de acción / tirador que presenta una historia de ciencia ficción donde se desata una nueva guerra mundial dentro de la humanidad.
写实机甲操作感 缺点是武器太多同时用键盘瞄准太麻烦 能用鼠标就好了。
In my case the game works perfectly, no crashes at all. As a fan of mechs and classic arcade side-scrollers i liked the story and the game was mostly fun.The only problems that i have with this game are that the direction of the weapon is a little limited (not very sensitive when trying to aim) and that when the game zooms the graphics got a little pixelated. The music was very good (especially the faux gregorian chants). I recommend the game for, as I said before, lovers of mechs and classic side-scrollers. EDIT: i end up getting some crashes, not in the middle of the game but on the menus. So i can forgive this.
Schade das Game scheitert leider an der Steuerung. Auch wenn man versucht selber zu Configurieren, es kommt nix brauchbares dabei raus. Frust pur, kann man nicht besser beschreiben
I enjoy the 2D combat mech theme and the nice variety of weapons, but the controlls and the menus are clunky and feel unresponsive. That combined with the lack of loading indicators to tell you that there is a transition from your current screen to the next constantly makes me worried that the game has frozen. The gameplay is pretty solid and the sprites are pretty average. Gameplay is enjoyable and the attempt at 3D environments sometimes feels confusing about where the ground is, but the menus are just bad.
Unlike the reviews I saw here, I found this game very fun. The 2D platform style, with Mechas, attracts me. And I found the graphics simplistic, but really cool (i like the art style of the Crian Soft games). But unfortunately I cannot recommend this game. The controls are weird, and if you're going to use a controller, you're not going to be able to use the triggers, for example (I used an Xbox controller). And the worst part is yet to come. I continued playing until the final mission (16). And when I have to run away from the final explosion, there's just no way to do it... it is impossible to run away. No matter what you do, the explosion will reach you (I think it's a bug). In short, you will not be able to finish the game due to a bug. EDIT: Well, after years, I re-played the game... and finally got to finish it. You just have to be PERFECT in every move in the final escape sequence. it's not a bug. So now, I can recommend the game.
Peccato , il gioco in se si presenta anche bene , ma risulta poco giocabile. Il Mouse non è supportato , alcuni tasti indicati nel gioco non funzionano , esiste la possibilità di riconfigurarli a piacere ma le modifiche non hanno nessun effetto e i tasti continuano a non funzionare.
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[h1]Incredibly Difficult[/h1] [i]"A giant land sloth with a .22 and a Ned Kelly suit, walking into an unavoidable barrage of projectile $hit"...[/i]
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Players by region
Where this game's players are, estimated from review languages.
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