
B.A.D is an intense and enjoyable Shoote'em up game that captures the feeling of controlling a mass-produced humanoid robot (Battle Armor) piloted by a single soldier while keeping the realistic fast-paced action in a dramatic large scale conflict, from various Factions of Earth and Mars.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Это не B.A.D Battle Armor Division, это B.A.D Blyad Aytist Delal
Fun side scroller with Mech fights, whats not to love?
2d platform gibi robotumuzla yardırıp gitmelik ama olmuyor neden çünkü kontroller kötü iyi gibi görünüyor 3-5 dk sonra tırt
нет
Игра оставляет странные впечатления - она вроде бы неплохая, но кривое управление, странные геймплейные решения - как будто на SMD играешь, хотя даже там подобные игры были реализованы лучше. Негативного отзыва игра явно не заслуживает, но советовать её я тоже не стал бы.
B.A.D – Battle Armor Division es un juego de acción y plataformas en el que encarnamos a un soldado perteneciente a la Liga Euro-América, que nada tiene que ver con fútbol, sino que es una organización internacional (similar a la OTAN si se quiere) que, en pocas palabras, está a favor de colonizar Marte… cualquier semejanza con la realidad es pura coincidencia. Bueno, la cosa es que existe otra organización internacional que se opone a nuestras ideas, esta sería la Unión Asiática. ¿Por qué el conflicto? Más allá de ser la típica historia de Occidente contra Oriente, tenemos que sumar una tercera facción; el Reino Marciano Independiente, que se formó aprovechando el conflicto entre las dos facciones terrestres. Ya que la Unión Asiática está a favor de Marte, la facción de este planeta decide juntar fuerzas con los terrestres y así enfrentar a la Liga Euro-América. Poniendo fin al resumen histórico y hablando un poco del juego como tal, decir que vamos todo el tiempo subidos a nuestro mecha, el cual vamos a poder mejorar en blindaje y armamento conforme avanzamos en las misiones; misiles teledirigidos, rayos láser, ametralladoras pesadas o blindaje reactivo son algunas de las varias ventajas que podremos adquirir, que nos ayudarán a matar enemigos, destruir mechas, asentamientos y armamento pesado, etc. Si bien dije que es un juego de acción y plataformas, siendo realistas, las plataformas creo que se fueron de vacaciones, porque en las casi 20 misiones que tenemos hay muy pocos momentos de plataformeo, y considero que la etiqueta de “shoot ‘em up” que le dio el autor es errónea, bajo mi lupa, claro está. Aunque más que errónea diría que es incompleta, que no representa la mayor parte del juego, porque hay pocas partes en las que jugablemente es un matamarcianos, pero eso, son mínimas partes que para nada representan el conjunto, perdón creador pero el blanco es blanco por más que digas que es negro. Siguiendo con el juego, porque escribo siempre improvisando y me voy por las ramas, el sistema de apuntado no es el clásico de 4 ni de 8 direcciones, sino que es de 360°, que obviamente es útil cuando nos vienen enemigos por detrás o por encima, pero personalmente no me gusta nada este sistema, hubiera preferido alguno de los clásicos ya dichos. Comentando el aspecto gráfico, me gustaría describirlo como pastiche, porque es una mezcla de estilos visuales incoherentes y sin el más mínimo sentido de belleza. Nuestro personaje y enemigos parecen sacados de un matamarcianos de la Saturn desarrollado con 2 palos y una piedra, los fondos parecen de un arcade ilegal de 1992, los jefes parecen sprites sacados de un juego de la Jaguar y ni eso, porque la Jaguar se veía mejor, y para terminar, los efectos especiales son iguales a los de Plazma Burst, un juego flash que jugaba en minijuegos.c0m cuando Cristo aún no pisaba la Tierra. Y bueno, para calmarme (o no) e ir terminando, tengo que decir que me llevé un mal sabor de boca, porque si bien no me entraba por los ojos, capaz jugablemente me gustaba, pero le pifié ahí también. Lo único que rescato es la historia, que otros juegos con esta misma premisa me gustan y mucho. Dicho esto, le otorgo a B.A.D – Battle Armor Division una puntuación de 15/100 ♥ Si esta reseña te pareció útil, divertida y buscás más reseñas por el estilo, por favor, considerá seguirme como mentor: https://store.steampowered.com/curator/43250695/
Schade das Game scheitert leider an der Steuerung. Auch wenn man versucht selber zu Configurieren, es kommt nix brauchbares dabei raus. Frust pur, kann man nicht besser beschreiben
Let the name of the game be all the warning you need - B.A.D. is BAD. TL;DR - Poor game design, controls, and lackluster graphics make this 2D side-scrolling Cybernator-clone shooter a very, very uneven gaming experience; bouncing between extreme difficulty spikes and uneven balancing between level and enemy designs makes this title a hard Pass unless you are absolutely desperate for any Steam mech games and are an absolute masochist for frustrating gameplay. Controls: - Terrible and convoluted control scheme. You can adjust key bindings but its mostly making the best of a bad situation with the way that the weapons and movement are designed. Melee, Ranged, Artillery, and Block are all bound to separate button presses but require the weapon to be equipped and "activated" before use. The idea in and of itself isn't inherently bad but the implementation causes gameplay to suffer with the way enemy attack patterns are designed. You'll find yourself dealing with the delay of switching to a weapon to deal with an enemy that can move and attack much faster than you, and by the team you're prepared to counter melee, they'll be bouncing back and forth across the screen back to attacking you with ranged weapons. There are also far too many light platforming elements - the movement and controls are NOT designed in a way that makes these portions of the game fun or challenging and will only serve to frustrate you as the instant death mechanics force you to restart entire levels. Graphics: - Graphics have no consistent look or style and jump between decently pixelated mechs to very, very poorly rendered 3D environments and enemies, leading to a jarring and constantly unappealing look. Some of the pixel designs like the warships are appealing but many of the stationary enemies like turrets and walls are rendered with little to no detail and with inconsistent lighting that is visually unappealing as a whole as it feels like two separate games plastered together. Story: - The story is serviceable but absolutely nothing special. If you've seen any Sci-fi epic or Gundam anime series, then all the tropes in your mental checklist are present here: warring planetary factions, a rival ace and under-developed co-pilots, and extremely silly names abound (Abraxis sounds more like the name of a household cleaning solution and not the name of a mobile, evil empire's stronghold). The story is broken up through two chapters and primarily told between the briefing screens at the beginning of each mission and through onscreen radio chatter visualized like in the Ace Combat series. Sound: - The soundtrack is almost nonexistent and at times the music will cut out completely in the middle of a mission as if the backing track wasn't set to repeat. There's no voice acting and no distinct sound effects to break through the constant audio clutter and as such, most of the story is lost during gameplay. Gameplay: - Controls aside, there's not a lot to the moment to moment gameplay that makes this title engaging. Many missions are centered around "run to the far end of the small map and blow up the required mission objective" which, on paper, works well within the confines of other games in this genre. The issue B.A.D. has is that the balancing between enemies and objectives are uneven and you will likely find yourself completely out of ammo at parts where the game didn't expect you to fight the enemies that spawn in an area; which makes completing the objectives a tedious affair of Jump-Melee-Cooldown-Repeat, and this causes major issues in pacing within the levels as you're trying to balance resources against actually playing the game as intended. Unlike other games in this genre, there is no "free aim" ability and your weapon aiming is locked at specific degrees which, since enemy attack patterns are not designed around your inability to aim, ends with most missions that involve killing a certain amount of respawning mechs, jets, and helicopters being spent wildly attempting to bullet-hell their HP to zero rather than attempting to aim strategically or utilize your four weapon types intuitively. Stability: - On a positive note, unlike other reviewers, I did not experience any crashing during gameplay and B.A.D. does run fine on the Steam Deck with no major issues (Current Steam Deck support is listed as Unknown). Frame rate was consistent and intended functionality (Pause menu, Key Config, etc) performed as expected. Final Thoughts: - I bought this game on sale for far less than the $5.99 MSRP and still feel ripped off, so this is as Do Not Recommend as they come - unless Crian Soft decides to completely overhaul this game in a free update. I lean very heavily on the benefit of the doubt when it comes to games in this price range and understand the challenges that come with indie development but B.A.D. definitely needed more polish and a consistent design philosophy before being released; which is a letdown as there was definite potential that this game could have been very solid and worth the asking price. But instead we got a very ~bad~ mech game that shouldn't even be bothered with if it were a free download.
I like the gameplay. Its nostalgic to Cybernator and Frontline. However, I wish there where more levels and I hope a sequal is in the works.
BATTLE ARMOR DIVISION es una plataforma de acción / tirador que presenta una historia de ciencia ficción donde se desata una nueva guerra mundial dentro de la humanidad.
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