
Aztech Forgotten Gods, the cyber-stone universe action-adventure game that follows Achtli, a young Aztec woman, in her quest to become a hero by wielding the power of the gods.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, French, Italian, German, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game buy it!!
Aztech Forgotten Gods is a bold and imaginative action-adventure title that aims to merge ancient mythology with futuristic spectacle, offering a vision of a world where the Aztec empire never collapsed but instead evolved into a technologically advanced society. Developed and published by Lienzo, the game follows Achtli, a young woman whose life becomes intertwined with cosmic forces after she accidentally unleashes the “Forgotten Gods.” Armed with the Lightkeeper—a powerful gauntlet-like device that doubles as a propulsion engine and combat tool—she is thrust into a struggle that is both literal and personal, battling towering deities while confronting buried grief and uncertainty. From the outset, the game positions itself as a marriage of culture, myth, and high-energy action, and that ambition informs everything from the narrative beats to the visual presentation. The worldbuilding is one of the game’s most striking assets. Rather than relying on generic sci-fi tropes, Aztech crafts a setting built on Mesoamerican traditions reframed through an alternate future lens. Massive stone-and-metal structures, glowing symbols, and towering temples coexist with sleek technology, blending the past and the imagined future into a cohesive aesthetic. This creates an atmosphere unlike most action games—one where cultural identity is not just a backdrop but a defining stylistic force. Achtli’s story adds emotional texture to this world. Much of her journey revolves around processing loss, grappling with unfinished family wounds, and finding confidence in her evolving power. While the writing occasionally struggles with pacing or overly direct exposition, the heart of the story remains compelling because it grounds a giant-fighting adventure in deeply human emotions. Moment-to-moment gameplay revolves heavily around traversal and aerial mobility. The Lightkeeper propels Achtli through the city at high speeds, allowing her to soar, dash, wall-run, and hover across immense distances. When the controls cooperate, the sensation of movement is exhilarating, giving the impression of skating across open skies. Flight is not just a travel tool—it also defines the rhythm of combat, shaping how you approach enemies and navigate vast arenas. Upgrades gradually enhance mobility, rewarding players with more freedom and fluidity as the story progresses. Despite this, the movement system can sometimes feel loose or imprecise, and the camera occasionally struggles to keep up with rapid maneuvers, creating moments where the sense of freedom collides with technical limitations. The core spectacle of the game lies in its boss battles, where Achtli confronts enormous divine beings sprawled across landscapes or towering above city structures. These encounters capture the scale and drama the game strives for, demanding players to boost through weak points, dodge massive attacks, and maintain momentum while circling titanic enemies. At their best, these battles feel dynamic and cinematic, blending vertical movement with pattern recognition in a way that differentiates them from traditional ground-level brawls. However, the combat system underneath this spectacle can be inconsistent. Lock-on targeting helps but isn’t always reliable, some encounters can devolve into repetitive button-mashing, and occasional camera issues can disrupt the intended intensity. Even so, for players who enjoy boss-centric games or colossal enemy encounters, Aztech’s grand set pieces offer memorable highlights. Outside of combat, the game offers an open hub city that serves as a home base between major events. The visual identity of the city is impressive—high platforms, ceremonial plazas, and futuristic stonework all reinforce the cultural-futuristic fusion. Yet functionally, the city often feels sparse. Side quests, optional activities, and environmental interactions are limited, giving the impression of space without substance. Traversal remains enjoyable, but long stretches between main missions can feel like downtime rather than meaningful exploration. This imbalance between concept and execution is one of the game’s recurring issues: excellent ideas supported by artistic vision that sometimes outpace the mechanical and structural polish. Despite these shortcomings, Aztech Forgotten Gods shines through its sincerity and ambition. It offers a world not often explored in gaming, celebrates cultural heritage through a futuristic lens, and attempts mechanics rarely attempted by indie studios—particularly gravity-defying, boss-focused action on such a grand scale. Its visual identity and soundtrack help elevate the experience, blending ancient motifs with modern energy to create a universe that feels distinctive and alive. While its pacing, controls, and open-world sections may leave players wishing for more refinement, the game remains notable for daring to do something different and for delivering moments of genuine excitement. For players willing to embrace a rough-around-the-edges action adventure with a unique artistic voice, Aztech Forgotten Gods provides an experience filled with heart, imagination, and towering mythological battles. It may not reach the technical finesse of larger productions, but its ambition and cultural creativity make it a memorable entry in the indie action genre—a world worth visiting for its vision, even when its mechanics occasionally falter. Rating: 6/10
Absolutely happy with this one.
The Lienzo development team seems to have landed in a fun mechanic and built a great game around it. The flying mechanic in this game is so fun. I could only compare traversal to Spiderman swinging around the city! Lienzo also nailed the boss design. It is amazing. Fighting literal Aztec gods with rock a soundtrack is something everyone should experience once. Lienzo does achieve the level of epicness they desire from their fights. Thus, I wish they had more resources to polish the game more. Some voice acting and polish on their already great anesthetics will have helped deliver their story with more of a punch. I really enjoyed this game.
mechanically fun, feels like a ps2 game in a good way, character designs reminded me of Kya: Dark Lineage for the ps2
ONLY 19% of players made it through the game! And i couldn't even find my way back home, the game is horrible in design, the mission "go back home" gives you no indicators where to go... what is what or how to find it... i ran around for 10 minutes, everything looks the same. - Dialoge is basic at best - grafics are ugly - animations and controlls are sluggish - paceing is dragging you over the floo... DO NOT BUY THIS!!!
красивый промо ролик не соответствующий реальности. кривое топорное управление как у недоделанной игры ужасные анимации персонажей словно собранные из чужих пресетов и на этом про них забыли. и так сойдёт... озвучка, над ней так же старались как и над анимациями - никак... сплошное разочарование... верните мои $
Terrible movilidad, al comienzo se siente muy interesante, pero despues se vuelve tedioso a mas no poder
Aztech Forgotten Gods foi um jogo que me chamou atenção pela premissa de uma ficção Asteca futurista, sendo um jogo de ação com foco em combate físico e navegação por um mundo aberto com a clássica estrutura de main quest e pequenas side quests. Os principais destaques do jogo ficam para a utilização da manopla para voar pelo mundo que é bem satisfatório, o visual da protagonista e dos bosses, esses que no geral são interessantes e variados, tendo algumas lutas bem criativas apesar de simples. Acredito que o principal problema do jogo é a limitação material de um estúdio pequeno que tem uma baita ambição mas que na prática não consegue realizar tudo que almeja. Isso acaba por gerar uma má impressão da maioria das pessoas que veem as limitações na responsividade do combate, na movimentação no solo, na precisão em certos movimentos aéreos, na modelagem de NPCs... Mas na real esse é um jogo bacana com ideias interessantes mesmo sendo simples, tenho interesse em futuros projetos do estúdio Lienzo.
At first I struggled to engage with the game, but then I must admit it caught my attention and I had a lot of fun. The thing that drags the game down (something MULAKA didn't struggled with) is how dialogue-heavy this is.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Oknytt | $48.5K | 606 | 91% | $4.99 |
| Insurmountable | $48.5K | 820 | 78% | $2.49 |
| Xuan-Yuan Sword: The Clouds Faraway | $48.5K | 205 | 70% | $9.99 |
| Fishing The Abyss | $48.5K | 427 | 95% | $6.99 |
| How 2 Escape: Lost Submarine | $48.5K | 190 | 86% | $12.99 |
| Baby Shark™: Sing & Swim Party | $48.5K | 83 | 81% | $39.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |