
Aztech Forgotten Gods, the cyber-stone universe action-adventure game that follows Achtli, a young Aztec woman, in her quest to become a hero by wielding the power of the gods.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 79reviews | 63% | — | $34.8K |
| $29.99 | 70ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game does 1 thing well: movement, I dont think there are many games that let you fly around with the freedom this does... unfortunately the budget of this indie studio shows and the design is just not there, instead of making a game focused on movement, which it excels at, they made a game about combat, which just falls flat on its face, worse to pad out the time they focused on the story which is just, very flat with a very obvious twist that you can see at the beginning, if only this game had focused on its strengths instead of trying to do something it wasnt prepared to... still the movement is pretty great, flying around the levels feels really good so when it works, it really works
This game feels like it came straight out of the PS2/Gamecube era. This is both meant as a compliment and a criticism. As the aesthetics of this game are beautiful but the controls leave much to be desired. The world of this game feels cozy and lived in. Although you only interact with 4 characters and the world is barely populated by people, the sound design in this game fills in the gaps. The designs of the bosses were really cool, whoever designed them deserves praise. They didn't need to include it but the customization in this game is cute and much appreciated. The controls in this game don't feel very good. The flying takes some getting used to and the combat feels very floaty. Whenever I did a combo it didn't feel like it connected properly. It could've used more polish. The overabundance of cut scenes also kills the pacing of this game. I understand that I can skip them which is good for replays but for a first time experience I want to make sure I know what is going on. The story itself had its moments and I find Achtli to be a well written character. I just wished the narrative was presented in a different way. I'm interested to see what this team does next, as I did enjoy this game. I don't think I could recommend it to others though.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, French, Italian, German, Russian
| $29.99 |
| 56ratings |
| 64% |
| — |
| not modelled |
| $29.99 | 19ratings | 72% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 59%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Бог киберкаменного века Явил нам этот калопром, Что губит руса ли, ацтека: Бездумно, тупо напролом. Ему ты сколь ни бей поклоны, Тебя он только проклянёт. О рус, рассудком наделённый, Молю тебя не есть помёт!
Cool game if you appreciate indie games meaning a pretty good/interesting story, unique movement and so on. The game could obviously be slot better in many aspects but is still pretty cool
I couldn't get past the intro, didn't even get to meet a boss before I got bored. This game is not for me. Kinda I wish I could refund it but I'm too late for that and wasn't that expensive anyway. Maybe I'll update to a positive review if I ever change my mind and give it another chance in the future.
Cool game
TL;DR - A good game to snag when it's on sale (at 10 bucks or below, imo). Be ready to read for about half of your playtime because this is pretty dialogue/story heavy. The game itself is also pretty short, about 5-8 hours depending on how you play and if you go for achievements. I'd like to start off by saying I can see a lot of promise in this title and I did like what Lienzo was going for. Although the game lacks a good chunk of polish and still has a fair few bugs in it, I did enjoy my time playing this. I will have to say, I was caught off-guard at how long it took before I could actually play due to all of the dialogue (past the game's intro, of course), and how much dialogue overall is in the game. That being said though, I think the writing is one of the big winner's of this game in my opinion, because I feel the characters have good chemistry, even if there is only a handful of them, and their dialogue feels quite believable. The gameplay itself, although fairly basic and lacking much depth, still was not bad. The combat is much like a very simple rhythm game, with a few abilities to pepper in when you get them unlocked. I will say it is not insulting, but it could definitely stand to have something more added to give it a more fun feel. The main gimmick of the game, the Lightbringer (the gauntlet) however, is where I feel the game's other strong suit is. Once you get the hang of using it and after you get a few upgrades, it is quite fun to fly around, although I am quite saddened it was not used to its full potential. That thus leads me to another missed opportunity this game has: level design. I was expecting and even looking forward to traversing different dungeons or maps with the Lightbringer, but sadly, that never happened. This issue also ties in with another big factor of the game: its length. the game is incredibly short, being able to get all trophies/achievements for it in about 8 hours, and I feel adding dungeons before most, if not all, of the bosses could have killed two birds with one stone. Now, about the game's visuals and sound design? I feel the visuals have a very early era ps2 feel to them, so if that's what they were gunning for, they hit the mark. I also feel the game's overall theme is quite unique, being a mix between ancient aztec and sci-fi. I will say though, I know that they are aiming for a certain style, but I feel the character models could have been improved, just a tad. the game's music and sound design as a whole though? Can't say I have a single gripe. The music is good and fits quite well in my opinion at least, and the sounds deliver just the right amount of kick, or lack-there-of if it's a more gentle sound. All in all, I feel this is a good game with a lot of promise and missed potential that still needs a bit more elbow grease to get it where it needs to be. As it is now though? It is certainly playable and I do recommend it, but certainly not at it's unwieldy asking price of 30$. As it is now, I feel 5$-10$ is more than a fair enough asking price. P.s. If the game devs are reading this, sorry if I came of as a bit harsh. I just want this game to be as good as it can be and I can see something special here, it just needs a bit more time in the oven. I wish you all the best over at Lienzo and I hope you never stop improving and doing what you love!
You know it's bad when a game's positive reviews look like they are negative
Cool girl with a big robot arm punches monsters. Ancient Aztec stone structures mixed with sci-fi. Boss fights against enormous towering creatures. A story that, while not amazing, tries it's best with little twists and turns. One of the (weirdly) most well executed jetpacs I've experienced in a game. PS2-level graphics are usually lovely. Animations and camera sometimes make it hard to see wtf is happening. Short but JUST long enough to become repetitive. Ran like crap on my PC for some reason. Wanted to like it more than I did. Would like to see a sequel. I wish there was a ”maybe recommend”-option. Get it on a deep sale.
Did I enjoy it despite it's flaws? Very much yes. Would I recommend you buy it at the insane 30€ price tag for what is a 6 hour long glitchfest? No. Don't get me wrong the movement is super fun and I really did enjoy spending some extra time just flying around and doing parkour. The story also has some cool set pieces and although no boss fight itself was all that amazing the scale of them and the spectacle was cool. But the game is incredibly short, the game is very glitchy and will regularly softlock or send you flying out of bounds. The combat is also so braindead easy even on hard difficulty that I went through regular enemies so fast I barely even know what their actual attacks looked like. I really think the movement was so well done that if it was a parkour focused game about doing tricks that didn't have combat it would have been better for it. As it stands now the shockingly large amount of cutscenes and bad combat that constantly takes you away from doing the fun movement is doing the game a major disservice All in all if you get it at like 90% off it can be a lot of fun, it's actually a pretty fun game. But it has too many issues that makes it very hard for me to actually recommend you buying it.
Players by region
Where this game's players are, estimated from review languages.
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