
Aztech Forgotten Gods, the cyber-stone universe action-adventure game that follows Achtli, a young Aztec woman, in her quest to become a hero by wielding the power of the gods.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, French, Italian, German, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i]I purchased the game heavily discounted and would consider £5-10 to be a more reasonable price range.[/i] [b][i]Aztech: Forgotten Gods[/i][/b] is an action game in a futuristic setting. The protagonist, Achtli, discovers an ancient artifact and faces the titular forgotten gods, who threaten to destroy her city. [h2]It is a decent boss rush game with unusual combat. [/h2] The main aspect of the game is the battles against formidable and diverse bosses. Each battle has its unique mechanics, while the bosses have some background story scattered around the city. The city itself is open for exploration from the start, though there are very few things to do there - there are some optional challenges and lore pieces, which might require having certain abilities unlocked in order to access them. The bosses appear in a specific order and cannot be fought at will. The story is well-paced, with the characters and their relationships developing throughout the game, though I did not quite like one of the main ideas. The protagonist is, nonetheless, interesting, reasonable, decisive, and tragically realistic - a young person with a history degree and a position that does not require high school (a courier). The combat is unusual and I do not think that I have mastered it even after finishing the game. The jetpack (jet-glove?) allows vertical movement with very little limitations and automatically propels the main character towards the target. The abilities are unlocked as the story progresses, with the upgrades available and requiring the experience points to purchase. Additionally, there are several stylish outfits and hairstyles to choose from for the protagonist. The graphics are stylised and quite appealing, while the music fits both the combat and travel well. The game is VA-free. The subtitles can remain on-screen as long as needed during cut-scenes (with the characters performing looped animations), but advance automatically during other parts of gameplay. The controls are comfortable and rebindable. The game saves the progress automatically, so Windows Explorer can be used for the save file management.
Does a great job at giving the vibe of a PS2 game but takes way too long to get started with unfufilling dialog and challenge based gameplay interactions. The combat feels like a shallow version of Gravity Rush but is not bad by any merit, just not my cup of tea with how this is packaged together. The Aztec art direction is awesome and I appreciate the opportunity for character and skill customization in a platformer.
Cool game if you appreciate indie games meaning a pretty good/interesting story, unique movement and so on. The game could obviously be slot better in many aspects but is still pretty cool
Cool game
I couldn't get past the intro, didn't even get to meet a boss before I got bored. This game is not for me. Kinda I wish I could refund it but I'm too late for that and wasn't that expensive anyway. Maybe I'll update to a positive review if I ever change my mind and give it another chance in the future.
Бог киберкаменного века Явил нам этот калопром, Что губит руса ли, ацтека: Бездумно, тупо напролом. Ему ты сколь ни бей поклоны, Тебя он только проклянёт. О рус, рассудком наделённый, Молю тебя не есть помёт!
You know it's bad when a game's positive reviews look like they are negative
TL;DR - A good game to snag when it's on sale (at 10 bucks or below, imo). Be ready to read for about half of your playtime because this is pretty dialogue/story heavy. The game itself is also pretty short, about 5-8 hours depending on how you play and if you go for achievements. I'd like to start off by saying I can see a lot of promise in this title and I did like what Lienzo was going for. Although the game lacks a good chunk of polish and still has a fair few bugs in it, I did enjoy my time playing this. I will have to say, I was caught off-guard at how long it took before I could actually play due to all of the dialogue (past the game's intro, of course), and how much dialogue overall is in the game. That being said though, I think the writing is one of the big winner's of this game in my opinion, because I feel the characters have good chemistry, even if there is only a handful of them, and their dialogue feels quite believable. The gameplay itself, although fairly basic and lacking much depth, still was not bad. The combat is much like a very simple rhythm game, with a few abilities to pepper in when you get them unlocked. I will say it is not insulting, but it could definitely stand to have something more added to give it a more fun feel. The main gimmick of the game, the Lightbringer (the gauntlet) however, is where I feel the game's other strong suit is. Once you get the hang of using it and after you get a few upgrades, it is quite fun to fly around, although I am quite saddened it was not used to its full potential. That thus leads me to another missed opportunity this game has: level design. I was expecting and even looking forward to traversing different dungeons or maps with the Lightbringer, but sadly, that never happened. This issue also ties in with another big factor of the game: its length. the game is incredibly short, being able to get all trophies/achievements for it in about 8 hours, and I feel adding dungeons before most, if not all, of the bosses could have killed two birds with one stone. Now, about the game's visuals and sound design? I feel the visuals have a very early era ps2 feel to them, so if that's what they were gunning for, they hit the mark. I also feel the game's overall theme is quite unique, being a mix between ancient aztec and sci-fi. I will say though, I know that they are aiming for a certain style, but I feel the character models could have been improved, just a tad. the game's music and sound design as a whole though? Can't say I have a single gripe. The music is good and fits quite well in my opinion at least, and the sounds deliver just the right amount of kick, or lack-there-of if it's a more gentle sound. All in all, I feel this is a good game with a lot of promise and missed potential that still needs a bit more elbow grease to get it where it needs to be. As it is now though? It is certainly playable and I do recommend it, but certainly not at it's unwieldy asking price of 30$. As it is now, I feel 5$-10$ is more than a fair enough asking price. P.s. If the game devs are reading this, sorry if I came of as a bit harsh. I just want this game to be as good as it can be and I can see something special here, it just needs a bit more time in the oven. I wish you all the best over at Lienzo and I hope you never stop improving and doing what you love!
Did I enjoy it despite it's flaws? Very much yes. Would I recommend you buy it at the insane 30€ price tag for what is a 6 hour long glitchfest? No. Don't get me wrong the movement is super fun and I really did enjoy spending some extra time just flying around and doing parkour. The story also has some cool set pieces and although no boss fight itself was all that amazing the scale of them and the spectacle was cool. But the game is incredibly short, the game is very glitchy and will regularly softlock or send you flying out of bounds. The combat is also so braindead easy even on hard difficulty that I went through regular enemies so fast I barely even know what their actual attacks looked like. I really think the movement was so well done that if it was a parkour focused game about doing tricks that didn't have combat it would have been better for it. As it stands now the shockingly large amount of cutscenes and bad combat that constantly takes you away from doing the fun movement is doing the game a major disservice All in all if you get it at like 90% off it can be a lot of fun, it's actually a pretty fun game. But it has too many issues that makes it very hard for me to actually recommend you buying it.
Cool girl with a big robot arm punches monsters. Ancient Aztec stone structures mixed with sci-fi. Boss fights against enormous towering creatures. A story that, while not amazing, tries it's best with little twists and turns. One of the (weirdly) most well executed jetpacs I've experienced in a game. PS2-level graphics are usually lovely. Animations and camera sometimes make it hard to see wtf is happening. Short but JUST long enough to become repetitive. Ran like crap on my PC for some reason. Wanted to like it more than I did. Would like to see a sequel. I wish there was a ”maybe recommend”-option. Get it on a deep sale.
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