
Aztec Tower is a free VR bow & arrow game about defending the temple of your people against the spanish conquistadors.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stats
Languages: English**languages with full audio support
Reviews
I love to use bow and arrow in VR games. This one is a lot of fun. The main menu is operated by shooting targets. Try to stop the evil Spanish from destroying your temple. You can shoot at the enemy directly (helmets and armor are removed first, then you need another arrow to actuelly hit your target) or throw bombs that appear on a table in front of you. There are also vases that explose when hit them placed next to the road.
⠀
Neat defense game for a few bucks! This game takes the awesome base concept of the archery demo from Valve's The Lab and iterates on it with multiple gates and lanes as well as ranged gunmen who shoot at the gates to break them. This is a great demo for people new to the concept of VR, the controls are easy and intuitive, and since it does not involve a lot of distance to travel you will not have to worry about someone punching your tv out of existence.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Aksiyon üzerine kurulu bir VR oyunu. Sırf VR denemek için bile girilebilir.
Aztec Tower, halkınızın tapınağını İspanyol fatihlere karşı savunmayla ilgili bir VR yay ve ok oyunudur.
Нужно стрелять по легионерам и защищать свою базу
☀️
Aztec Tower предлагает увлекательную стратегию с элементами тайм-аута, где игроки строят башни для защиты от врагов. Графика и атмосфера игры ощущаются как в реальности, но механики могут быть слишком простыми для опытных геймеров. Повторение уровней и ограниченные варианты стратегии снижают уровень захватывающей интриги. Хотя игра хорошая, она не подходит для тех, кто ищет глубину.
I was excited to play this game. After watching the video it looked so neat and pretty. Unfortunately, however, I ran into several issues. When the game began, and during subsequent restarts, the world loaded in backwards. All of the action points spawn behind the player's visor, including the lanes we're meant to shoot down to defeat invaders. Additionally, the menu was behind the player, which comes with inherent problems when trying to stream, or using a limited count of motion trackers. There was no tutorial and it took a decent amount of time to figure out how to do anything, the arrow tracking was off, and, possibly due to the fact I was facing away from my motion trackers, the bow, string, and arrow, or anything I was holding, had a tendency to start flying around. Once the bow has been picked up, there is also no way to drop the bow or swap hands holding it. This was a problem because, as an archer, I had forgotten I needed to hold with my left hand for accuracy and at first picked it up with my right hand. I had to restart the game to get it correct. There is also no indication of exactly how to use the game's menu, so it frustrated me to no end trying to exit the game. While I do hold out hope that these issues can be repaired, or that some kind of information can be provided on how to repair these issues myself, I'm afraid I can't play this game until something is done. Otherwise, the art and mechanics, when things weren't flying all over the place, worked really well, and still give me hope for the game itself once the layout is repaired, even if some of the other things are not. If not for the layout issue, this would hands down be a recommendation for the game.
This is a clone of Longbow minigame from The Lab with way worse visuals, animations, difficulty curve and replayability. I know that you can say "clone of The Lab's Longbow" about almost any standing wave VR Archery game, but here it is the most apparent. There are almost no improvements or even changes from the original formula: the only positive additions are ranged enemies and decent throwing for explosives. At the same time Aztec Tower has no headshot or balloon mechanics of The Lab, completely ruining replayability by making skill ceiling extremely low. And the difficulty curve becomes flat after just a several waves, making even the first and only playthrough too boring to finish. Works on Reverb G2
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| No Man's Sky | $636.2M | 412.8K | 85% | $59.99 |
| 7 Days to Die | $425.3M | 398.5K | 87% | $44.99 |
| Palworld | $415M | 463.2K | 94% | $29.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| The Forest | $254.8M | 679.3K | 96% | $19.99 |
| Ready or Not | $238.1M | 340.1K | 78% | $49.99 |