
Embark on a perilous journey to help Ayo fetch water for her family. Overcome challenges as you explore Sub-Saharan Africa in a daily daunting chore, gaining skills and wisdom along the way. Experience Ayo's harsh environment as she braves the unforgiving drought in this adventure platformer.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Ayo: A Rain Tale is a charming game with a very important message. We take so much for granted in the Western world with water and other food resources on tap. There are communities where women and children have to walk to the nearest water hole sometimes over 15kms away every day.....hence their lack of education. Ayo is mainly a platforming game and is quite difficult in parts. Along the way you meet some spirits who help you by giving you gifts of humility, perseverance and wisdom. You jump like a gazelle and have the strength of a boar. The platforming side of play requires you to be quite nimble in your jumping skills and doing multiple things at once. I am on a keyboard and it is playable on this. I may have shortened a couple of my fingers from pounding the space bar....but I got there!! :) Your environment varies from a desert to caves (you fall down), mountains and back to the desert. You battle scorpions, thorn bushes, wild dogs, dust storms, lightning strikes, poisonous swamps and lava beds. Many enemies and obstacles to overcome.....and you do, if you persevere! Graphics are simple but quite beautiful in places. Music has an African beat to it and rises in a threatening tone when you have the boss fights. The grammar in the few captions wasn't good, but seeing that the devs come from a non English background, that wasn't surprising. I quite enjoyed this game despite the difficulties. I did learn a few new swear words along the way!! Recommended. 8/10 P.S. There are achievements for this game, but no trading cards or badge P.P.S. I forgot to mention that I was nearly eaten alive by mozzies!!!
On embarque dans un voyage périlleux pour aider une jeune fille sub-saharienne Ayo à aller chercher de l’eau potable pour sa famille. Malheureusement, les réserves d’eau se trouvent dans les endroits les plus dangereux et difficiles d’accès. https://steamcommunity.com/sharedfiles/filedetails/?id=1558486527 L' environnement est plutôt rûde , Ayo affronte la sécheresse impitoyable et elle va braver courageusement les éléments (orage, tempête de sable) qui se déchainent. Tout au long du jeu, vous rencontrerez des anciens généreux et espiègles qui vous guideront tout au long de votre parcours. Ils vous donneront des connaissances et des capacités tels que creuser dans des tunnels , doublesaut, activer des mécanismes. https://steamcommunity.com/sharedfiles/filedetails/?id=1558845664 Ayo est un jeu esthétiquement magnifique, décor insolite, avec un style artistique excellent qui essaye de nous sensibiliser sur le grave problème du transport d'eau potable par les enfants dans des conditions extrêmes. https://steamcommunity.com/sharedfiles/filedetails/?id=1558524718 Rester positif et persévérer, tel est le message véhiculé. Ce fut amusant, parfois frustrant, suis pas tres douee dans les doublesauts et certains passages sont pas évident. A essayer absolument en promo.
[b]Water, oh water, where are you[/b] There are many things that we take for granted. Unless we are faced with an unpredictable event, we almost never have to worry about food or water not being available. Even if at that time, it isn’t quite affordable. What Ayo: A Rain Tale touches on is water. The one thing that we can buy bottled at the store and leave running in out sinks. Our young protagonist, Ayo, sets out to find water for her family. Sadly, the treacherous trail to water is more dangerous than it first seemed. Though, with encouragement from her family, Ayo can certainly do it. With only her clothes and a water container on her back, our wits and the help of a few spirits will help you in the journey. Throughout your journey to get water, you will face many dangers. From thorns to wolves that only manifest based on what color is activated. With two traditional bosses that you have to face before you get to water. Luckily, there are two spirit twins on your side that will periodically grant to powers, such as the strength of a boar. The rest is mostly just platforming, which is sadly your enemy as well. With platforming being the main aspect of the game, it is not as good as it should be. If the game is meant to be difficult, it is best to make the mistakes the player’s fault rather than the game’s. Such as with rogue-lites, you can’t make deaths in say The Binding of Isaac be because an undodgeable attack. Rather you will die because you didn’t dodge an attack fast enough or an item you picked up is working against you. While the platforming in A Rain Tale is not difficult, you will constantly be faced with Ayo having to grab onto ledges to pull herself up. There will be times where you know you can make a jump but Ayo decides to not grab onto the platform or Ayo can grab onto a platform that looks like she probably shouldn’t be able to. Either that, or a jump looks possible but is actually not. Perhaps some adjustments with the distances could’ve made it more believable throughout and to make sure Ayo can consistently grab onto ledges. There are some puzzle aspects, mainly having to do with platforms that Ayo will only be able to stand on depend on the color activated. It’s not too difficult, with only the question on if you can platform through it kept on the mind. There are some complicated moves, such as having to switch colors midair, but it does it easy with practice. It is highly likely that you will be able to make it the first try, but mistakes from the game and you might still happen in late game. Another aspect that can be improved on is the zooming in and out. Based on how big or tight a space is, the camera might pan in really close than pan out once you get to a more open area. There are some areas where this is no problem, however there are areas will cause the camera to be in a constant change of zoom. Making you wait a while before you can see what you are supposed to jump on next. Ultimately becoming annoying since it could have easily kept the same to avoid this. This also causes some inconsistencies with deaths. If you fall down a certain height, without the ground being viewable you will die, but at the same time if it is, you will live. If it even more annoying when you know it is there but you die where you shouldn’t. I would be lying if I didn’t say that I quit the game for a while. In the first area, the caves you end up in right after falling in a well, there was this one jump that I just could not do despite it looking like Ayo could make it. I remember a collectable teasing me, but I kept missing it and sliding down to what is essentially the starting area. What made it worse was that some jumps that I made before, Ayo would suddenly not want to grab onto a ledge also causing my death. If I didn’t return, I would not have been to the more enjoyable parts, which does better with keeping otherwise frustrating jumps more on the player than the game. If you can get past the beginning, you will definitely want to be in it for the long haul. One of the most puzzling thing about this game is the music, or the lack thereof. Music is present on the menu, but it stops once you get control and only returns for certain parts of the game. Relying on ambience is good, though hearing the same sound effects can be a little grating at times. When the music is present though, it does have charm. With the art, it looks nice. Being colorful, but at the same time believable that you are in whatever setting you are in. Adding little touches, just as Ayo’s clothes corresponding the color that is activated. The only thing that does not stand up to it is the backgrounds, which can be a little dull. Though with what seems to be a trend, it does get better towards the end. [h1]Verdict[/h1] Ayo: A Rain Tale certainly tries hard to bring that women and girls in Sub-Saharan Africa are sent to fetch water, having to carry a 40 pound container back, due to no access to clean water to light. Even if you didn’t read what this is based on, you still have to wonder why this child is going out to fetch water with a high chance of dying trying to. Especially when there are probably stronger people in the village that could go with her or go instead. With the last level absolutely heartbreaking if you think about it in a light that isn’t to get an achievement. This might not hit as much as other games do, as it does focus more on the gameplay aspect, but it is commendable. Other than that, it is a decent game with a few negatives that might make this game more frustrating. Just don’t expect a difficult game or a story-centric one. [code] [url=http://saveorquit.com/author/ripwitch/] 💜 Check out my other reviews at SaveorQuit! 💜 [/url][/code]
Vous êtes une jeune fille d'un petit village Sub-Saharien et vous vous prénommez Ayo, ce qui signifie en Africain pleine de joie ! Vous parcourrez de nombreuses contrées Africaines pleines d'aventures et de légendes à la recherche d'eau pour votre famille ! Courant votre aventure, vous gagnerez en compétences ce qui vous permettra de braver mille et un dangers ! Plus vous avancerez dans votre périple, plus la difficulté sera importante ! Il vous faudra jouer de ruse et d'astuces pour parvenir à franchir des environnements aussi beaux qu'inquiétants ! Alors, n'attendez plus et partez vers des horizons encore inconnus avec Ayo ! Bon jeu !
( ✔ ) Why Play? Link to my Video review for those who don't like to read : https://youtu.be/VCUvcptd2JM And now for Text the review: The game is your normal platformer were in this you help a young girl called Ayo fetch water for her family. Overcome challenges and enemies as you explore Sub-Saharan Africa in a daily daunting chore, The game sheds the light on an issue that young girl’s around the world have to deal with. Ayo’s struggle in the game is shared by many girls in Sub-Saharan Africa who live in communities that have no access to clean water. In the game you have to go on a journeys to distant sources and return home shouldering a 40-pound container filled with water for their families of your village just like many girls do in real life with that in the back of my mind it's hard to play a game like this that makes you think some small girl out there is doing this every day. As platformer it's little boring some of the level was flat but the music and artwork make up for this the story was good but I did not feel like there was any need to rush home and if it was not for myself reminding me that somewhere out in the real world a girl is doing this walk to get water I would have forgot why am on this trip? Overall I was happy with the break from my normal games where I blow stuff up or get mad so to take time out and chill out and think wow am lucky to have what i have was a nice change. GAME IMPRESSION: First 1 hours, I was impress on how a game can make me think about real world issue and think we need more games like this the story and gameplay is just amazing for what this is fun and charming time waster from the normal games of today. 1/ How do I feel overall about the money iv spent? I would having been happy to pay full price to play something like this so because I got this as a review copy I went to my local unicef place gave small donation to them and talk about the game unsurprisingly they did not know about the game till I show them. 2/ How much time will you spend playing the game? Not much once the story is done and small blue things are collected I don't think i’d playthrough more than three to four times? I could not see myself playing for more than a week at most but the game does it job well it sheds the light on an issue that young girl’s around the world have to deal with. And while playing that the main point so i was happy. 3/ Do you think you will have fun? myself and my little one while play it and had smiles on our face as we failed at some of the levels and puzzles. Overall It is fun and while dealing with a painful issue make you happy and have fun at the same while you solving puzzles that game is charming fun little time waster while leaving you think about the world. The Pro’s Beautiful Graphics Simple controls Good amount of puzzles Sound effects and music are brilliant Nice little story for kids to enjoy Item collecting The Con’s Not much replayability While the story and game is good for kids Older people will get bored of the story. (but if the game made you think of someone in real life is doing this then the game done its job) The check list. QUALITY SCORE Graphic = 10 Presentation = 10 Contents Volume = 10 Arts & Design = 10 Level Design = 10 Combat = 0 Music & Sound = 10 Realistic Animated = 5 Online Value = 0 Replay Value = 8 Bug-free = 0 Overall Score 10/10 WORTH BUYING: ( ✔ ) Yes, normal price worth it! ( _ ) Wait for sales ( _ ) No, the developer has no plan to improve ( _ ) No, not worth the time on it My PC: Operating System: Windows 10 CPU: AMD (Piledriver) FX-8350 4.0 GHz (4.20 GHz Turbo) Eight-Core Unlocked Processor Graphics: 2047MB NVIDIA GeForce GTX 1060 6GB RAM: 32GB PC3-12800C9 1600MHz DDR3 Memory Motherboard: GIGABYTE GA-970A-DS3P AMD 970 ATX Motherboard UPGRADED Cooler: CM Hyper TX3 Audio: Onboard High Definition Audio Case: Sharkoon REX3 MIDI ATX Gaming Tower PSU: 600W Corsair Builder Series CX600M 80PLUS Bronze Modular Power Supply Optical Drive: LiteOn DVDRW Dual Layer DVD Rewriter (m-Disk Support) 24x DVD±R Hard Drive: 2TB Seagate Barracuda 7200RPM 64MB Cache SATA 6GB/s (SATA-III) 111GB KINGSTON SUV400S37120G ATA Device (SSD) 1863GB Seagate ST2000DM001-1CH164 ATA Device (SATA) 931GB SAMSUNG HD103SJ ATA Device (SATA) 931GB SAMSUNG HD103SI USB Device (USB (SATA))
Meinen ausführlichen Artikel findet ihr auf [url=http://polygonien.de/2017/11/ein-maedchen-und-ihr-kampf-ums-trinkwasser-ayo-a-rain-tale-im-test/]Polygonien.de[/url], aber das Fazit und eine Auflistung der wichtigsten Punkte gibt es direkt hier: [quote]Und dieser Eindruck zieht sich leider durch das ganze Spiel. Das ursprüngliche Thema, nämlich der alltägliche Kampf ums Wasser, rückt schon nach wenigen Spielminuten so weit in den Hintergrund, dass man Ayo kaum noch von all den anderen Plattformern unterscheiden kann. Grafisch gibt es zwar durchaus einige wirklich ansehnliche Passagen, aber auch hier merkt man dann doch, dass es eher ein Low-Budget-Projekt ist. Die Intention hinter Ayo: A Rain Tale ist äußerst löblich, letztlich machen die Entwickler aber zu wenig daraus. Wer das zauberhafte Never Alone schon gespielt hat und mehr „Ethno-Games“ will, kann aus Mangel an Alternativen trotzdem mal einen Blick riskieren.[/quote] [b]Eigentlich keine klare Kaufempfehlung, aber da Steam nur JA und NEIN erlaubt, gebe ich den Daumen nach oben.[/b] [b]eher positiv:[/b] [list] [*]wichtiges Thema / löbliche Absichten [*](zumindest im Kern) frisches Setting [*]ordentliche Optik [*]solide Steuerung [*]solide Puzzles [/list] [b]eher negativ:[/b] [list] [*]Gameplay "von der Stange" [*]Story findet kaum statt [*]relativ kurze Spielzeit (2-3h) [*]viel verschenktes Potential [/list]
Ayo is a pretty little indie with an interesting setting and a clever mix of realistic and fantasy elements. Reminded me of Never Alone, and that's a compliment to both of them. Short, but never wears out its welcome, and worth the couple of hours it'll take to get through the whole thing.
Frankly, this game seems to be expensive for the content. Since I managed to finish 1/5 of the game in less than a half hour, it's short. The character you play could also use some work, she doesn't fit in with the art style around her. Instructions are vauge (do I need to collect all the water in each level? Will something happen if I don't?) and then on top of it all I got stuck on the 3rd level. I have circled the entire level 4 or 5 times- and you *have* to keep going around, since apparently tunnels are one way (WHY)- and I still can't find the exit. Very frustrating. I hope I can get my money back.
[i]Review originally published at [url=http://www.shindig.nz/gaming/game-reviews/ayo-a-rain-tale-review/]Shindig[/url].[/i] In Sub-Saharan Africa and parts of Asia, many communities have no access to clean water. Travelling miles each day to find collect water and lug it back home is a task that falls overwhelmingly on women, taking away from time they could spend learning and helping their families. The UN estimates that women and girls across the world collectively spend 200 million hours each day collecting water—”a colossal waste of their valuable time.” Ayo: A Rain Tale is a beautiful interactive metaphor that sheds light on this issue. You play as Ayo, a young girl from an unspecified African village on her daily commute for clean water. With an empty cannister on her back and the scorching sun overhead, she sets out across the savanna. Despite a painterly art style, the first level is entrenched in realism: Ayo can jump only so far, and sun-baked rocks and trees form simple platforming puzzles, set against a backdrop that looks like a still-life painting of an African landscape. That starts to change when a dust storm whips up, a vision of a stampeding buffalo caught up in the swirls and waves, and Ayo falls into an underground network of caves. As she looks for a way out, Ayo stumbles upon a pair of masked twins who offer words of encouragement. They also gift Ayo the power the mouse, allowing her to crawl through narrow spaces, and with that power, she’s able to continue working her way through the caves until eventually she gets out. The rest of the game sees our hero travelling across increasingly fantastical environments, from a mystical veldt to a lava-filled subterrane to the very clouds themselves. She frequently runs into the twins, who have a new proverb and a new animal power for her each time: the rhino gives Ayo the strength to push boulders around; the antelope grants her a double jump; and the owl gives her the ability to change the colour of her shawl, in turn influencing the presence (or lack thereof) of blue and yellow platforms throughout each level. On a purely mechanical level, this makes for a solid but not groundbreaking puzzle platformer. Ayo: A Rain Tale has you moving blocks around to open paths or neutralize hazards, jumping between platforms that crack and disappear if you stand on them too long, and alternating the existence of coloured platforms and walls that block your path. Collectibles take the form of droplets of water, some easily found along the way, and others that require bit more work. Stripped of context, it’s typical platformer stuff. But you can’t strip the context from a game like Ayo: A Rain Tale, because it’s the context that gives weight and meaning to every action. This isn’t a fun, lighthearted platformer even though it plays similarly; this is a story of one girl’s struggle, and a metaphor for the real struggle that millions of real girls go through on a daily basis. Every hazard is representative of the real dangers faced by Africa’s water carriers, be it the heat, the dangerous wildlife, mosquitoes, windstorms, or precarious terrain. Even rain—such a rare and precious commodity—can be a threat. In the last couple of levels, Ayo literally ventures into the clouds, where torrential rain and lightning get in her way. The final boss is the full force of stormy weather, brought to life as a buffalo spirit, that Ayo has to flee from. Even in its most fantastical moments, the game’s connections to the real word and the message it wants to tell are laid bare. Likewise, the “powers” that Ayo gathers on her journey are symbolic of the perseverance and resilience of the water carriers. Each new ability is accompanied by the sharing of a proverb, acting as both a lesson in life and encouragement in the face of Ayo’s challenge—”Do not let what you cannot do tear your hands from what you can.” The thing that carries these women and girls through their journey is their strength, their grace, their intelligence, and their wisdom. But the most potent and powerful moment in Ayo: The Rain Tale comes right at the end. You might consider this a spoiler, so skip a few paragraphs if you’re particularly concerned about such things. I think the power of this moment comes in experiencing it for yourself, not in it being a surprise, and it needs to be talked about to convey the full weight of the game. Having fled the final boss—crucially, you don’t get to kill it, because you can’t stop a storm—Ayo begins her trek back to her village. At the start of the final level, the game suddenly pulls back to reality, and all the fantasy elements that had been slowly building up over the course of its run gone. Tired and now carrying a full canister of water, Ayo’s even less able to jump than before, and she walks with a pained sluggishness. She no longer has any of her powers. The fierce afternoon sun beats down, and spending too long in its gaze causes Ayo to faint, sending you back to the last checkpoint. The last level is a lethargic, tedious trek from one piece of life-giving shadow to the next, and I say that with the highest praise. It’s lethargic and tedious (though not difficult or frustrating) because it needs to be to really drive home the point that the game is making. As beautiful as the fantasy metaphor spanning the rest of the game is, it’s when you suddenly lose all the things you’d gained and are thrown back into reality that Ayo: A Rain Tale has its strongest impact. For anyone who sees games as more than just “mindless” entertainment, but as an art form with the power to change the world, Ayo: A Rain Tale is a game you don’t want to miss.
Em Ayo: A Rain Tale você é ma garotinha chamada Ayo e tem como missão buscar água para sua família e sua aldeia em plena África Subsaariana. Em sua longa jornada Ayo vai descobrindo novos cenários e ganhando novas habilidades. A artwork do game é muito bonita, a jogabilidade é simples e intuitiva, e o game apresenta poucas músicas ao longo da jogatina. O ponto mais alto do game fica voltado para a narrativa passando uma mensagem de uma viagem dificil mas sem a perda da esperança por parte da personagem vencendo assim os seus próprios limites. Ayo: A Rain Tale é um bom passatempo e apresenta uma duração curta de mais ou menos 4 horas. ──────▄▌▐▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▌ ───▄▄██▌█ ▌ MAFIA DO GAME ▄▄▄▌▐██▌█ ▌ Canal Youtube ███████▌█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▌ ▀(@)▀▀▀▀▀▀▀(@)(@)▀▀▀▀▀▀▀(@)(@)▀ ************************************ CANAL MAFIA DO GAME - YOUTUBE @mafiadogame01 https://www.youtube.com/@mafiadogame01
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