
Explore and uncover the mystery of a surreal alien world by blasting aliens and glitching your environment in this intense retro side-scrolling action/adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 7 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 6.6Kreviews | 90% | — | $706.7K |
| $19.99 | 9.4Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Um Metroidvania muito mais "Metroid" do que "Vânia", provavelmente alguém já deve ter dito isso, pois melhor e mais objetiva descrição sobre esse jogo não há. Na verdade acho que ele não tem nada de "Vânia" o certo talvez seria chama-lo apenas de "Metroid", e só por isso já deve ser elogiado. Não me entenda mal, eu não tenho nada contra os "Vanias" na verdade gosto muito, só que eles praticamente monopolizam o gênero, apesar de o nome dessa categoria ser formada pela junção do nome de dois jogos, pouco se vê de Metroid e muito se vê de Castlevania nesses jogos, então alguém conseguir fazer um jogo bom tendendo mais pro Metroid é algo louvável. E Axiom Verge É BOM! Se você ja jogou Super Metroid, ou o Zero Mission, ou o Fusion, e gostou, em outras palavras se você gosta dos Metroids clássicos que ajudaram a dar o nome dessa categoria de games, então é simplesmente impossível você não gostar de Axiom Verge.
Прошел не особо много метроидваний, но эта довольно прикольная, хотя боссы довольно однообразны и тема с измененным шрифтом в записках ужасная, больше половину записок просто скипнул из-за шрифта
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 26 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese
| $4.99−75% |
| — |
| — |
| — |
| not modelled |
| $19.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Axiom Verge is, for the then previous lack of a new Metroid game at the time, the closest thing people had to a Super Metroid II. This comes with upsides and downsides. The atmosphere is unlike any other. The music is well made. The plot is Another World/Out of this World if that game was actually good & fun. Downsides, though: [list] [*] Your early game is shrouded in an extra layer of mystery due to vagueposted objectives by mission control. [*] While death is fail forward, the runback isn't. [*] Your toolkit quickly becomes a bit of a juggling act. [*] You are frustratingly fragile at the start. [*] The map uses colors, not symbols & colors. This can be less than useful at times. [*] Annoying ideosyncricies, such as being unable to set certain settings after actually going into the game, such as audio. [/list] Mind, I do intend to see this game though. There's enough weapons, [i]secrets[/i], and content to keep things going. Just that there are some sharp corners, so watch your hands.
I've heard people tell me this is basically Metroid, but made today, and they were right. For better or for worse, hunting for secrets feels very retro; very limited map management, no fast travel, and visuals to match. The more modern touches were nice to have, though. There were a LOT of different types of weapons you can use. I almost want to say there were too many. But having such a variety was neat. I think the game started out a bit on the tough side, but after collecting everything, the final stretch of the game was a piece of cake on Normal difficulty. I didn't really connect with the story in this one. I get it, but it just didn't fit my personal tastes, I suppose. I don't think it was bad, however. By the end, everything made sense. I had fun with this! It was a good, solid game that doesn't really win any awards from me. Perfectly adequate. I liked it!
Such a great metroidvania. I just had so much fun with this game, it really scratches that metroidvania itch with a great map that feels natural to traverse. Edit: Have replayed it after experiencing more metroidvanias and being older and even if still good it felt a lot more tedious. Notes not being able to be read until you found the right ones, items and paths being hidden everywhere (which can be fun but it was too much), the randomized location breach realms which made you rub every wall and just the general pathing of the exploration all made it feel tedious playing it again. If it were the first time i played it then those things wouldn't have bothered me because the pacing of the story is fairly good and that would have made the tediousness go away but when you already experienced it once it then it can't distract from the flaws of the game.
Neat.
Может до чего-то стоящего я просто не дошёл, но сил терпеть нет. Вероятно, эта игра повторяет дух метроидваний старой школы, но оправданием это не является. Пожалуй единственный плюс - сеттинг. Классные дизайны противников и некоторых деталей локаций действительно привлекают и, вкупе с музыкой, создают нужную атмосферу. Но геймплей очень разочаровывает. По большей части, вы будете просто бегать и стрелять во всякое. И это можно было сделать интересно, но решили не делать. Новое оружие (другой тип снарядов) вообще ничего не меняют в плане игры - ты как бегал со стартовой пушкой, так и будешь бегать, иногда меняя её на ту, что может стрелять сквозь стены. Другие пушки просто неудобные или слабые. А другой прокачки тут считай и нет. Ну, кроме сфер для буста урона и здоровья. Но, может хоть на боссах можно использовать другой вид оружия? Да, ведь только им его можно закликать, стоя в зоне, где босс по тебе не попадает. Геймплейно боссы очень скучные да и не всегда интуитивно понятные в плане методов сражения с ними. Конечно, ты будешь находить новые предметы для непосредственного доступа к новым зонам. Некоторые из них довольно интересно реализованы. Но тут ты упираешься в стену отсутствия быстрого перемещения. Нашёл что-то новое - топай ножками в другой конец карты отрывать неоткрытое. И это при условии, что ты помнишь где и что не открыл. Метки? Да, две на зону - хочешь цифру 1 поставь, хочешь цифру 2. Нашёл третье место, которое нужно запомнить - запоминай сам, либо убирай одну метку и ставь по новой. А ведь ещё секреты нужно как-то искать. Нет, спасибо, обойдусь.
Лучшая метроидвания. Серьезно. Настолько глубокий лор, настолько удивительный сюжет с таким количеством поворотов вы не найдете ни в одной метроидвании. Умеренная сложность, все максимально грамотно сделано. Всем рекомендую.
Ótimo metroidvania. História legal Mecanicas boas (exceto o dash, que é horrível) Variedade de armas enorme Vale o preço, mas se conseguir uma promoção, tanto melhor.
I have tried soooo very hard to complete this game over the course of 3 different playthroughs. Twice with a walkthrough. I just cannot justify trying to beat this game. The main intrigue of this game is definitely the goregous pixel art and atmosphere. However its downfall is definitely the traversal, annoying bosses, and trivial upgrades. The core gameplay loop is not enough to keep me satisfied unfortunately. I love most metroidvanias, but not this one. Sorry.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $706.8K | 1.3K | 77% | $14.99 | |
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| $705.9K | 3.2K | 89% | $19.99 | |
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| $707.7K | 1.7K | 84% | $9.99 |