
Explore and uncover the mystery of a surreal alien world by blasting aliens and glitching your environment in this intense retro side-scrolling action/adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 7 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 6.6Kreviews | 90% | — | $706.7K |
| $19.99 | 9.4Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decent game, though a bit short. I let myself get sidetracked by backtracking to secrets I remembered, yet a full clear on my first playthrough only took 6 hours. Bosses are a little easy, every one can be cheesed which is a bit of a miss on the boss design front.
редкасная ♥♥♥♥♥♥. метроидвания без оформленых локаций просто рандомные коридоры с рандомным бекграундом. не понятно ты под землей, в науном комплексе или еще где? всратое упровление и булет хел под конец игры.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 26 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese
| $4.99−75% |
| — |
| — |
| — |
| not modelled |
| $19.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Está muy guapo. Mola la ambientación y el lore, tiene muchísima profundidad para el que quiera adentrarse más (yo no)
пока выполнял все ачивки чуть не стал инвалидом как гг
Created by one man (Thomas Happ), this game is a true hymn to the golden age of metroidvanias. This is not just a Metroid clone - it is its spiritual successor, distorted and turned into something unique. Axiom Verge is a game for those who are not afraid to get lost in order to find something new. If you love Metroid, Hollow Knight or even Dark Souls for their atmosphere and world - Axiom Verge gives you all this in a compact but rich form.
Buen juego...PERO POR DIOS QUE JEFE FINAL DE MIERDAAAAAAAAAAAAAAAAAAAAAAAAAAAA Haganme caso, no se la compliquen tanto, simplemente quedense debajo de la barra celeste y espameen salto largo más teletransportación hacia arriba, si se puede vayan matando así a los robots para obtener vida. Fue la única forrma de pasarmelo, qué cáncer de jefe
Movement is a bit stiff but its a solid metroid.
Deve ser conceito, mas é chatérrimo gg
In terms of gameplay exploration and overall flow, it's probably one of the best metroidbanias out there. In terms of having to look at and listen to it for extended periods of time, it may very well be my personal nightmare. But maybe that's just me being over sensitive to contrast and not an issue for every player ever. It's chill,gets a little crappy near the end but which Metroidvania doesn't get crap at the end
Axiom Verge is an indie metroidvania released in 2015. Around this time, indie games exploded. Games were becoming easier and easier to create and sell. Axiom Verge was a part of this push. Its success can be credited to a variety of factors; it was a PS4 exclusive at a time where the PS4 didn’t really have many games, and it was the first notable metroidvania since the release of Castlevania: Symphony of the night. Now that metroidvanias are a dime a dozen, is Axiom Verge still worth playing? Skip to the end if you want a shorter review. Story After being knocked out by an explosion, a man named Trace wakes up on an alien planet known as Sudra. A mechanical head known as Elsennova requests his help to reactivate her kind, the Rusalki. The story here isn’t terrible, but it’s far from the game’s focus. Gameplay Axiom Verge is a metroidvania. If you don’t know what that is, essentially, it’s a 2D side scroller platformer with areas gated behind abilities. After you boot up the game, you can immediately tell that it is very much inspired by Super Metroid, not just in the visuals. There was something of a push for 8 and 16-bit games at the time, as the people actually creating games at this time had grown up with them. Axiom Verge has many similarities with Super Metroid, such as exploring an alien planet, collecting beam upgrades, and the sort. The actual world is designed quite well. In lots of metroidvanias, they leave points where you need an upgrade so far back that you’ll probably forget about them, and get lost. Fortunately that is not the case with Axiom Verge. The play control is very good. I do wish there was a run button, or the movement speed was just longer, but otherwise it’s solid. A gripe I do have with the game is that the map isn’t super detailed. In more modern metroidvanias like Hollow Knight or Metroid: Dread, the geometry of the area is on the map, so you can tell exactly why you couldn’t progress any further. Unfortunately, this is not the case with Axiom Verge. There is a fast travel system, but it’s incredibly limited. As for the upgrades, something I love that this game does is that it constantly subverts expectations with upgrades. I can’t provide any examples, as this is a spoiler-free review. But usually, you’ll expect a Metroid-adjacent upgrade, but the game gives you something completely different. Some of the upgrades you get are beams. Outside of the first three, they’re all optional, and they don’t help with progression. Instead, they offer different ways to fight enemies. This sounds cool in concept, but there’s two that you’ll most likely just use the whole time; it’s not that those ones are overpowered, it’s just that the other ones are underpowered. As for the actual combat, it’s certainly like Super Metroid, for better or worse. It’s sort of clunky, and there isn’t a clear way to dodge the ranged ones. Presentation Axiom Verge obviously goes for a 16-bit presentation. It fits the game quite well. All of the areas are vibrant and nice. As for the sound effects, they sound 8-bit as well. They’re done well for what they are, but that older sound just isn’t for me. The music bangs, though. They made some weird decisions for sampling in the songs, but it works out nicely. Content According to Howlongtobeat.com, the game is 10 hours long. The map is very expansive, and there are lots of optional secrets and upgrades in the main game. There is a speedrun mode if you’re into that kind of thing, too. Lastly, there’s a randomizer, which sounds fun. These are built into the game, too, like they aren’t mods. That’s incredibly cool from the devs. Positives: -Good play control -Unique upgrades -Fun exploration Negatives: -Limited fast travel system -Undetailed map -Unbalanced beams Axiom Verge is a similar case to Shovel Knight. It was an indie game which brought concept that hadn’t been seen in a long time back into the fold. With all of the progression the metroidvania genre has made since, Axiom Verge has stood the test of time and aged well.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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