
A Rhythm based RPG experience. Providing detailed pixel art and expressive animation. Experience a fun world with lots of colorful characters. Come and disrupt their peace! This is a prequel to a larger story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Michael ^
Late at night you enter their world. You will inhabit a girl named Abby and influence the world around her. Accompanied by her brother Michael you will traverse unfamiliar places, character conflicts, and story affecting decision making. You have the power to help the world or let it rot. Careful your presence has caught the attention of something sinister...
Many indie RPGs claim to be a new quirky game, but Away From Home is a mix of many great RPGs. The characters are full of emotion and let you empathize with them. Don't forget that this world needs you.

Papa Frinkle ^
Imagine if a JRPG and a Rhythm game had a love child. This game plays like Earthbound when it comes to walking and talking in it's overworld, but when it comes to missions and battles it throws in rhythm games related to the event. Characters also have real voices to help create mood and feeling to them. The big highlight of the gameplay is the huge amount of animations. The characters in this world are alive and through your gameplay you will begin to understand.
The amount of things to do in locations are never ending. Chocked full of lengthy side missions that unlock you new moves and items as well as random chance based events. The progression of side quests and random town events are based from entertaining games such as Yakuza 0!
The world is large and will take you hours to complete everything, not to mention alternate routes that bring replay-ability. Some routes include game changing decisions as well as items and battles you wouldn't be able to do had you made different choices.

The Slickerz ^
The battles are in a 3rd person view with rhythm based function. The UI has a fight button, special button, items button, and block button. Using arrow keys your actions will be in sync with the music. If you press a key on the beat, you gain action points for special attacks.
For the first time, skill and strategy are balanced out by the battle system. You will need to use skill to time your choices and hits in time. Mean while you will need to use strategy to counteract opponents special attacks. Such as if you have an opponent with poison, you will want to apply anti poison items in your arsenal. Both you planning and action will be put to the test.
Items are unlocked by completion of side quests and can be purchased at the stores, some items are very powerful and can only be received once. You must plan 3 items to bring into battle and have immediately available. As well as unlock special moves that pair well with your arsenal.
The battles are stocked full of special effects to keep the fight lively! Rather than being told what's happening around you like in a traditional RPG, you will get to witness everything from falling confetti to flashes of lightning!
Enemies have special attacks as well. Enemy specials send you into a full on quick time event with high detailed pixel art. Where you must hit provided keys. Failure to hit them in time results in major damage taken.

Bogart ^
This game has may talented artists including yours truly. We bring life to the game in visually stunning ways. We focus on facial expression as well as detailed animation. Many people have poured their souls into this project. Some animations in the game took over 100 hours and I'm exited for you to see them.
We hope to convey emotion and expression in ways similar to games like Mother 3. With the high rendered detail in this game, every pixel counts. One pixel could change frown to a smile. So attention to detail goes a long way.

Akai ^
This game has an outstanding soundtrack so far. Music determines so much in a game such as mood, atmosphere, and tension. The OST has many amazing artists including NickNuwe, Chaotrope, Zakku, and Nelward.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Only about an hour and change into it but I can see the inspirations that lead to this. That said this has been non stop fun and looking forward to sinking more time into this!
fighting animations are so smooth especially when u use special attacks, honestly playing with headphones is a must for this game because u really need to hear the beat for the rhythm parts or u will miss ur hits. the way the music syncs with the battle is just perfect!!!!!!
game muito da hora, achei a premissa dele interessante, e o esquema do ritmo para as batalhas da aquele charme a mais no game, de inicio você fica todo descoordenado nas batalhas mas depois pega o jeito fica de boa ehehe, recomendo quem gosta de algo diferente tipo numa pegada Undertale, podem jogar, fiz uma play do inicio do game, passa lá da uma conferida, já deixa aquele Like e se gostar já se inscreve para mais vídeos assim ^^ https://youtu.be/Q48n2TUgeB8
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Korean, Russian, French, German, Polish, Portuguese - Brazil, Simplified Chinese, Turkish
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
que jogo bom!! as batalhas são diversificada com o ritmo que mostra mais ou menos o que cada personagem e, com as musica temas de cada batalha mas ainda existem coisas que te que arrumar: - algumas legendas não foram totalmente traduzidas mudando para outro idioma (no inicio do tutorial e alguns diálogos dentro da batalha) - toda vez que você e derrotado, o jogo volta para o ultimo ponto de salvamento automatico, poderia ter uma opção para fazer loguin dentro do jogo ao invés de voltar pra o menu e fazer isso - após algumas vezes salvando em um mesmo ponto ou saindo do menu e entrando no save após algumas vezes o jogo da uma mensagem de erro e fecha! - após a batalha do homem de chapel, aparece a cutsene da garota sendo pega, mas o jogo volta para a tela inicial, isso era para ser o final do jogo? isso foi alguns erro que encontrei enquanto jogava, não sei quando vão arrumar essas coisas ou se esta acontecendo só comigo, mas de resto esta ótimo! boas musica e uma boa dificuldade de jogo!
I'm not the best at rhythm games, bought this after PAX. Loved the mother 3 vibes and slap stick humor. I struggled a lot on the boss battles. I found that grinding the mushrooms enough gives enough XP to make them more reasonable.
story is interesting, the music is great, and the rhythm battles are fun once you get used to them. Worth playing ❤️
i thought this was a amazing game till i found out its buggy as hell and a lot of areas you nver get to go in. its like they made a 1/5 of a game with so much story but then said nah i am bored i dont want to do this anymore money pls. i feel like the "last boss" hat man is impossible for a reason and that is because if you want to play the game and think its going to keep going after hat man, you grind for levels to beat him and that takes time. some would say it make it always take over two hours conveniently the mark of steams refund policy. i am not going to lie i did not prepare for the hat man fight and had to start over after 6 hours of battling him and before that the game glitched and stopped my progress all together by making a vital cutscene not trigger. in short the game is unfinished not worth any amount of money and it took the dev 10 years to even make this. if i wanted to pay for a demo just tell me its a demo. this game took me 16 hours and 14 hours of that was hat man and 1 hour and 30 min was fixing bugs. i did have fun for 30 min but i dont want to pay 17$ for a double shift at my job
I play Souls games. I play rhythm games. I played the demo for this and it seemed like it would be a slam dunk, but the bosses in this game are no joke and stupidly hard. After launch, an "easy" mode was added. This doesn't affect the difficulty of the battles, including the note speeds. From what I can tell, you might take a bit less damage and maybe do a bit more damage. Then you get to the a boss with a mandatory quick time event that it quite long and requires a lot of precision and will do massive damage if you fail. And you have to do it more than once. Whatever the case, just be aware to go into this game which looks like a whimsy little tale with a dagger clutched in your teeth.
At first I was not sure what to expect, but after a few hours I was fully into it. The world feels alive, there is a lot to explore, and the animations and music really stand out. It feels like a game made with passion. I would recommend it if you like story focused RPGs
https://www.youtube.com/watch?v=rDQLUw3f8vw&pp=0gcJCU0KAYcqIYzv Ok, acredito que o problema foi comigo, acho que eu esperava uma coisa que não veio. Não dá pra dizer que é um jogo ruim, mas particularmente eu não animei de continuar. Agora um botão de indeciso ou médio faz falta aqui na steam!
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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