
A Rhythm based RPG experience. Providing detailed pixel art and expressive animation. Experience a fun world with lots of colorful characters. Come and disrupt their peace! This is a prequel to a larger story.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Michael ^
Late at night you enter their world. You will inhabit a girl named Abby and influence the world around her. Accompanied by her brother Michael you will traverse unfamiliar places, character conflicts, and story affecting decision making. You have the power to help the world or let it rot. Careful your presence has caught the attention of something sinister...
Many indie RPGs claim to be a new quirky game, but Away From Home is a mix of many great RPGs. The characters are full of emotion and let you empathize with them. Don't forget that this world needs you.

Papa Frinkle ^
Imagine if a JRPG and a Rhythm game had a love child. This game plays like Earthbound when it comes to walking and talking in it's overworld, but when it comes to missions and battles it throws in rhythm games related to the event. Characters also have real voices to help create mood and feeling to them. The big highlight of the gameplay is the huge amount of animations. The characters in this world are alive and through your gameplay you will begin to understand.
The amount of things to do in locations are never ending. Chocked full of lengthy side missions that unlock you new moves and items as well as random chance based events. The progression of side quests and random town events are based from entertaining games such as Yakuza 0!
The world is large and will take you hours to complete everything, not to mention alternate routes that bring replay-ability. Some routes include game changing decisions as well as items and battles you wouldn't be able to do had you made different choices.

The Slickerz ^
The battles are in a 3rd person view with rhythm based function. The UI has a fight button, special button, items button, and block button. Using arrow keys your actions will be in sync with the music. If you press a key on the beat, you gain action points for special attacks.
For the first time, skill and strategy are balanced out by the battle system. You will need to use skill to time your choices and hits in time. Mean while you will need to use strategy to counteract opponents special attacks. Such as if you have an opponent with poison, you will want to apply anti poison items in your arsenal. Both you planning and action will be put to the test.
Items are unlocked by completion of side quests and can be purchased at the stores, some items are very powerful and can only be received once. You must plan 3 items to bring into battle and have immediately available. As well as unlock special moves that pair well with your arsenal.
The battles are stocked full of special effects to keep the fight lively! Rather than being told what's happening around you like in a traditional RPG, you will get to witness everything from falling confetti to flashes of lightning!
Enemies have special attacks as well. Enemy specials send you into a full on quick time event with high detailed pixel art. Where you must hit provided keys. Failure to hit them in time results in major damage taken.

Bogart ^
This game has may talented artists including yours truly. We bring life to the game in visually stunning ways. We focus on facial expression as well as detailed animation. Many people have poured their souls into this project. Some animations in the game took over 100 hours and I'm exited for you to see them.
We hope to convey emotion and expression in ways similar to games like Mother 3. With the high rendered detail in this game, every pixel counts. One pixel could change frown to a smile. So attention to detail goes a long way.

Akai ^
This game has an outstanding soundtrack so far. Music determines so much in a game such as mood, atmosphere, and tension. The OST has many amazing artists including NickNuwe, Chaotrope, Zakku, and Nelward.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Korean, Russian, French, German, Polish, Portuguese - Brazil, Simplified Chinese, Turkish
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
8/10 interesting story!
Polskie tłumaczenie to jakaś tragedia. Jak w ogóle to mogło zostać wydane w takiej formie?
game muito da hora, achei a premissa dele interessante, e o esquema do ritmo para as batalhas da aquele charme a mais no game, de inicio você fica todo descoordenado nas batalhas mas depois pega o jeito fica de boa ehehe, recomendo quem gosta de algo diferente tipo numa pegada Undertale, podem jogar, fiz uma play do inicio do game, passa lá da uma conferida, já deixa aquele Like e se gostar já se inscreve para mais vídeos assim ^^ https://youtu.be/Q48n2TUgeB8
que jogo bom!! as batalhas são diversificada com o ritmo que mostra mais ou menos o que cada personagem e, com as musica temas de cada batalha mas ainda existem coisas que te que arrumar: - algumas legendas não foram totalmente traduzidas mudando para outro idioma (no inicio do tutorial e alguns diálogos dentro da batalha) - toda vez que você e derrotado, o jogo volta para o ultimo ponto de salvamento automatico, poderia ter uma opção para fazer loguin dentro do jogo ao invés de voltar pra o menu e fazer isso - após algumas vezes salvando em um mesmo ponto ou saindo do menu e entrando no save após algumas vezes o jogo da uma mensagem de erro e fecha! - após a batalha do homem de chapel, aparece a cutsene da garota sendo pega, mas o jogo volta para a tela inicial, isso era para ser o final do jogo? isso foi alguns erro que encontrei enquanto jogava, não sei quando vão arrumar essas coisas ou se esta acontecendo só comigo, mas de resto esta ótimo! boas musica e uma boa dificuldade de jogo!
really liked the music and characters are memorable ❤️
Only about an hour and change into it but I can see the inspirations that lead to this. That said this has been non stop fun and looking forward to sinking more time into this!
Je voulais vraiment aimer ce jeu, mais dans son état actuel, je ne peux pas le recommander. Tout d’abord, la traduction française est pratiquement inexistante. Pour un jeu qui repose sur l’ambiance et les dialogues, c’est un vrai problème. Les joueurs qui ne maîtrisent pas bien l’anglais auront du mal à suivre, ce qui nuit clairement à l’immersion. Ensuite, la difficulté est plus frustrante que stimulante. L’équilibrage ne semble pas adapté à ce type de jeu. Les combats deviennent rapidement punitifs et il manque des mécaniques essentielles de confort de jeu — par exemple, il n’y a pas vraiment d’attaque spéciale permettant d’apporter une dimension stratégique. Au lieu d’encourager l’expérimentation, le jeu donne souvent l’impression de sanctionner le joueur de manière injuste. Il y a du potentiel, mais en l’état, cela donne une impression d’inachevé, notamment en termes d’accessibilité et d’équilibrage. I really wanted to like this game, but in its current state I can’t recommend it. First of all, the French translation is basically non-existent. For a game that relies on atmosphere and dialogue, this is a major issue. Players who don’t speak English properly will struggle, which hurts immersion and accessibility. Second, the difficulty feels frustrating rather than challenging. The balance doesn’t feel adapted to this type of game. Combat quickly becomes punishing, and there are missing quality-of-life mechanics — for example, no real special attack options to give players strategic flexibility. It ends up feeling restrictive instead of engaging. Instead of encouraging experimentation, the game often feels like it punishes the player unfairly. There is potential here, but right now it feels unfinished in terms of accessibility, balance, and player comfort. I hope the developers improve these aspects, because the core idea deserves better execution.
fighting animations are so smooth especially when u use special attacks, honestly playing with headphones is a must for this game because u really need to hear the beat for the rhythm parts or u will miss ur hits. the way the music syncs with the battle is just perfect!!!!!!
Personalmente voy a devolver el juego, pinta interesante, mecanicamente esta muy chulo y el pixel art es hermoso, pero si, estoy de acuerdo con que habria que pulirlo un poco mas aun, por lo que prefiero esperar a jugar cuando este ya del todo arreglado.
発売を楽しみにしていた作品です! ドット絵がめっちゃかわいいし 世界観が自分のツボです。 日本語対応がとてもありがたいところですが 文章の中で文字が抜けているところが多い印象です。 (それでも読めるし意味も理解できますが) 動画を見てもらったらわかるとおり 戦闘は音ゲースタイルです。 リズムをとるのが苦手とか 音ゲーそのものが苦手な人は苦痛かもしれません。 わたしは音ゲーが好きなのでめっちゃおもしろくて 興奮ぎみにプレイしています。 音楽もいいのでノリノリです。 戦闘がちょっと長めの音ゲーなので 集中力が切れるとテンパりますw あとはセリフを読んでいる最中に ボタンを押していなくても 先送りされてしまうところがあったので 日本語の翻訳やそういうところも含めて 修正されたらとってもありがたいです。 ※2026年2月6日時点のレビュー
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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