
A Rhythm based RPG experience. Providing detailed pixel art and expressive animation. Experience a fun world with lots of colorful characters. Come and disrupt their peace! This is a prequel to a larger story.
Modeled estimate, not a reported figure. How we estimate →
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About

Michael ^
Late at night you enter their world. You will inhabit a girl named Abby and influence the world around her. Accompanied by her brother Michael you will traverse unfamiliar places, character conflicts, and story affecting decision making. You have the power to help the world or let it rot. Careful your presence has caught the attention of something sinister...
Many indie RPGs claim to be a new quirky game, but Away From Home is a mix of many great RPGs. The characters are full of emotion and let you empathize with them. Don't forget that this world needs you.

Papa Frinkle ^
Imagine if a JRPG and a Rhythm game had a love child. This game plays like Earthbound when it comes to walking and talking in it's overworld, but when it comes to missions and battles it throws in rhythm games related to the event. Characters also have real voices to help create mood and feeling to them. The big highlight of the gameplay is the huge amount of animations. The characters in this world are alive and through your gameplay you will begin to understand.
The amount of things to do in locations are never ending. Chocked full of lengthy side missions that unlock you new moves and items as well as random chance based events. The progression of side quests and random town events are based from entertaining games such as Yakuza 0!
The world is large and will take you hours to complete everything, not to mention alternate routes that bring replay-ability. Some routes include game changing decisions as well as items and battles you wouldn't be able to do had you made different choices.

The Slickerz ^
The battles are in a 3rd person view with rhythm based function. The UI has a fight button, special button, items button, and block button. Using arrow keys your actions will be in sync with the music. If you press a key on the beat, you gain action points for special attacks.
For the first time, skill and strategy are balanced out by the battle system. You will need to use skill to time your choices and hits in time. Mean while you will need to use strategy to counteract opponents special attacks. Such as if you have an opponent with poison, you will want to apply anti poison items in your arsenal. Both you planning and action will be put to the test.
Items are unlocked by completion of side quests and can be purchased at the stores, some items are very powerful and can only be received once. You must plan 3 items to bring into battle and have immediately available. As well as unlock special moves that pair well with your arsenal.
The battles are stocked full of special effects to keep the fight lively! Rather than being told what's happening around you like in a traditional RPG, you will get to witness everything from falling confetti to flashes of lightning!
Enemies have special attacks as well. Enemy specials send you into a full on quick time event with high detailed pixel art. Where you must hit provided keys. Failure to hit them in time results in major damage taken.

Bogart ^
This game has may talented artists including yours truly. We bring life to the game in visually stunning ways. We focus on facial expression as well as detailed animation. Many people have poured their souls into this project. Some animations in the game took over 100 hours and I'm exited for you to see them.
We hope to convey emotion and expression in ways similar to games like Mother 3. With the high rendered detail in this game, every pixel counts. One pixel could change frown to a smile. So attention to detail goes a long way.

Akai ^
This game has an outstanding soundtrack so far. Music determines so much in a game such as mood, atmosphere, and tension. The OST has many amazing artists including NickNuwe, Chaotrope, Zakku, and Nelward.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Korean, Russian, French, German, Polish, Portuguese - Brazil, Simplified Chinese, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game so far seems unstable as I am unable to enter the forest due one of many errors that cause the game to crash. But so far the game as a concept and experience has been fantastic , I am leaving this review to let people know that I will revisit this game once it has been repaired as I am sure the final product will be worth the wait. I enjoyed my time so far.
Edit: O dev corrigiu os bugs galera, agora está filé demais de jogar, estou muito feliz aaaaaaaaaaaaaaaaa! Já podem comprar o jogo. Me apaixonei por Away From Home, as batalhas de ritmo são muito divertidas, os cenários são lindos, as músicas excelentes e a história tá ficando muito interessante. Se você manja o mínimo de inglês, recomendo usar esse idioma porque o PT ainda tem alguns bugs de diálogo e está passando por atualizações, acredito que vai levar um tempo até deixarem os textos 100%. Recomendo essa belezura de olhos fechados.
I was anticipating this game for a while. Finally getting to play it... I can't help but just be somewhat annoyed. The game launched. I was stuck for a few days due to the game crashing whenever I entered a building where a cutscene would play. That got fixed. Congratulations! I finally got to the point where the cutscene now played! Problem was, it was broken, and the same 2 lines of dialogue would loop indefinitely. FINALLY got patched. I get to a big boss fight. It is challenging. I spend a while beating it... GAME CRASHES AFTER I FINALLY BEAT HIM. I beat him 3 more times. Same thing. So... I take a break. I wait several months. I come back. I replay the game because there is new content added. I love it at first. The new QTE events, minigames, and all that. Yeah, some feel a little strange, but I was still having fun. I steam rolled the game on normal mode all the way up to the boss I couldn't pass my first time through. They added a new QTE event to the boss and... I can literally no-hit the boss up to the QTE event, but the QTE doesn't want to read my inputs half the time. I know I can't just be terrible with my timing. I literally played all the way to that boss without dying once. I started on keyboard. I switched to an Xbox One controller. No matter what I do, it just acts like I am not pressing any keys. I know I am doing it right, because I even managed to succeed the QTE section once, but then when I got to the next one in the same fight, it wouldn't even register the first key press. Man... I will still keep an eye on you. I think there is some talent behind this project. The writing is fun, the gameplay is fun once it clicks, I like the art direction and how weird and zany everything is. I just really really hope you can give me a finished product that lets me actually play it all the way through.
To begin with, I really like the concept of the game, and I think that this is what the combo system in Mother 3 would feel like if it was done right. Also the art is very cool, and the story is quirky in a good way. That said, as much as it hurts me to write this review, the state of the game as it is now is still "Early Access", and inappropriate for a full release. I bought the game right away, but given a lot of initial negative comments, I waited for the first big patch before playing. When I started playing, the game crashed on the tutorial battle. Ugh, okay, no problem, I reported it in the comments and waited for major patch 2 that fixed it. Now, while playing the game, it crashed on me again, and also right after winning a pretty tough battle (tough enough for my palm to ache from button mashing). This is quite upsetting, as otherwise I was enjoying the game, but having to redo difficult segments is a complete deal-breaker for me...
中文翻译质量不行,节奏也卡得很难受,综合不推荐
Made it past the 2 hour mark and game became unplayable, so can't refund and can only wait and hope it gets fixed unfortunately. Text box infinitely looping and unable to progress forward, one of the duck people to the right of the teapot house in the first major area crashes the game, and serious performance issues despite exceeding graphics and RAM requirements. The rhythm based gameplay is fun but feels a little clunky. Soundtrack and story are really good up to the point I got to and if the game becomes playable in the future, I'll adjust my review because there's so much potential for this game to be incredible. 1/1/2026 Edit: The developer cares immensely about this game and is working really hard to fix bugs, with many being patched out in the span of time since I reviewed it initially. For those looking to give this game a shot, follow the developer's updates and look at recent reviews because they are working on it. The last one I ended up coming across when I came back to it post-patch was the blockade to the park returning after having exited through it and trying to go back (at least I assume that was a bug). I did end up being able to refund after the recent patch, might buy again later down the line but just wanna put out there that this game oozes passion and if it weren't for the performance issues and a bunch of QoL stuff (being able to skip dialogue after death, being able to fast forward through portions of dialogue without it skipping entire sections, mechanics that aren't explained or implemented in a cohesive way; like how failing to block an attack gives you a brief stun that may or may not have been patched out, & the pacing of the fights makes it so that it's very hard to recover and figure out what's happening before boom, you're dead), I would've really enjoyed this. The dialogue in the game is largely great and genuinely funny & heartfelt, the character design and story are inspired from what I can tell, and some of the most gorgeous pixel art I've ever seen in just the brief amount of time I played. I wish nothing but the best to the developer; thank you for caring about this game and not giving up on it.
crazy replay value is fantastic thanks to branching paths and meaningful decisions 👌
Recommended
Played 2 hours of the Game gotta say it was pretty peak for the most of it, I did encounter some bugs but they're being fixed, the devs have been grinding in the discord server replying to bugs and working on them on the clock, most of the bugs I've been seeing people talk about have been fixed, and I'm happy to see some devs working with the community in real time 1st time seeing it. If I were to say if you should or not buy this game I clocked in 2hrs and been having a blast with the sidequests and main story. My favorite part has been fighting the guy who is attempting to direct traffic but he's blind so he cant! He was a bit of a struggle. The music with the difficulty it was a chefs kiss! I'm not gonna lie I purposely died the 3rd time fighting him just to hear the song again! Can't wait to continue the game later.
I've been fascinated by this game ever since I've first discovered it. As of now, it's a little rough around the edges and could use a bit more polish, but I'm enjoying what's here. The art is stunning and the music is delightful. It's a lovely little game you got here. I will say, I do feel like the game is too hard. I think it will benefit greatly from some sort of easy mode or difficulty modifier (Like something modifies the amount of amount of damage taken or dealt to adjust the difficulty)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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